jump-game/Jump Game/Assets/Scripts/World/legacy/legacy_CameraController.cs

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C#
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2020-04-29 21:04:48 +00:00
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Security.Permissions;
using UnityEngine;
public class legacy_CameraController : MonoBehaviour
{
GameObject player;
GameObject[] cameras;
int camIterator;
float storedPosition;
//Every time player height changes by 10, adjust depending on whether it was decreased or increased
void Start()
{
player = GameObject.FindWithTag("Player");
cameras = GameObject.FindGameObjectsWithTag("MainCamera");
foreach(GameObject g in cameras)
{
if(g.name == "Cam0") { continue; }
UnityEngine.Debug.Log(g);
g.SetActive(false);
}
camIterator = 0;
storedPosition = player.transform.position.y;
UnityEngine.Debug.Log(storedPosition);
}
// Update is called once per frame
void Update()
{
if((player.transform.position.y - storedPosition) > 10)
{
storedPosition += 9;
camIterator += 1;
cameras[camIterator].SetActive(true);
cameras[camIterator - 1].SetActive(false);
}
if ((storedPosition - player.transform.position.y) > 2)
{
storedPosition -= 9;
camIterator -= 1;
cameras[camIterator].SetActive(true);
cameras[camIterator + 1].SetActive(false);
}
}
}