69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerAnimator : MonoBehaviour
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{
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Animator _animator;
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private Rigidbody2D rbody;
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PlayerController playerController;
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public AudioSource audioSource;
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public AudioClip jumpSound;
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public AudioClip landSound;
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void Start()
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{
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audioSource = GetComponent<AudioSource>();
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GameObject player = GameObject.Find("Player");
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rbody = GetComponent<Rigidbody2D>();
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_animator = GetComponent<Animator>();
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playerController = player.GetComponent<PlayerController>();
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}
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void Update()
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{
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if (playerController.isGrounded && Input.GetAxis("Horizontal") < 0.5 || Input.GetAxis("Horizontal") > -0.5 && playerController.isCharging == false)
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{
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_animator.SetBool("is_moving", false);
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_animator.SetBool("is_grounded", true);
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_animator.SetBool("bigfall", false);
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}
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if (playerController.isGrounded && Input.GetAxis("Horizontal") != 0 && playerController.isCharging == false)
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{
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_animator.SetBool("is_moving", true);
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_animator.SetBool("is_grounded", true);
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_animator.SetBool("bigfall", false);
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}
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if (!playerController.isGrounded)
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{
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_animator.SetBool("is_grounded", false);
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StartCoroutine("BigFall");
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}
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if(playerController.isCharging == true)
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{
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_animator.SetBool("is_charging", true);
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}
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else
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{
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_animator.SetBool("is_charging", false);
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}
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}
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IEnumerator BigFall()
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{
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yield return new WaitForSeconds(1);
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if(_animator.GetBool("is_grounded") == true)
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{
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_animator.SetBool("bigfall", true);
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}
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}
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public void PlaySound(AudioClip sound)
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{
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audioSource.PlayOneShot(sound);
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}
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}
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