using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;

public class SettingsMenu : MonoBehaviour
{
    public AudioMixer audioMixer;

    public void setVolume (float volume){
        audioMixer.SetFloat("volume", volume);
    }

    void Start(){
        audioMixer.SetFloat("volume", -30);
    }
}
