mirror of
https://github.com/musix-org/musix-oss
synced 2024-12-23 16:13:18 +00:00
1124 lines
35 KiB
JavaScript
1124 lines
35 KiB
JavaScript
// Copyright Joyent, Inc. and other Node contributors.
|
|
//
|
|
// Permission is hereby granted, free of charge, to any person obtaining a
|
|
// copy of this software and associated documentation files (the
|
|
// "Software"), to deal in the Software without restriction, including
|
|
// without limitation the rights to use, copy, modify, merge, publish,
|
|
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
|
// persons to whom the Software is furnished to do so, subject to the
|
|
// following conditions:
|
|
//
|
|
// The above copyright notice and this permission notice shall be included
|
|
// in all copies or substantial portions of the Software.
|
|
//
|
|
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
|
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
|
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
|
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
|
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
|
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
|
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
|
'use strict';
|
|
|
|
module.exports = Readable;
|
|
/*<replacement>*/
|
|
|
|
var Duplex;
|
|
/*</replacement>*/
|
|
|
|
Readable.ReadableState = ReadableState;
|
|
/*<replacement>*/
|
|
|
|
var EE = require('events').EventEmitter;
|
|
|
|
var EElistenerCount = function EElistenerCount(emitter, type) {
|
|
return emitter.listeners(type).length;
|
|
};
|
|
/*</replacement>*/
|
|
|
|
/*<replacement>*/
|
|
|
|
|
|
var Stream = require('./internal/streams/stream');
|
|
/*</replacement>*/
|
|
|
|
|
|
var Buffer = require('buffer').Buffer;
|
|
|
|
var OurUint8Array = global.Uint8Array || function () {};
|
|
|
|
function _uint8ArrayToBuffer(chunk) {
|
|
return Buffer.from(chunk);
|
|
}
|
|
|
|
function _isUint8Array(obj) {
|
|
return Buffer.isBuffer(obj) || obj instanceof OurUint8Array;
|
|
}
|
|
/*<replacement>*/
|
|
|
|
|
|
var debugUtil = require('util');
|
|
|
|
var debug;
|
|
|
|
if (debugUtil && debugUtil.debuglog) {
|
|
debug = debugUtil.debuglog('stream');
|
|
} else {
|
|
debug = function debug() {};
|
|
}
|
|
/*</replacement>*/
|
|
|
|
|
|
var BufferList = require('./internal/streams/buffer_list');
|
|
|
|
var destroyImpl = require('./internal/streams/destroy');
|
|
|
|
var _require = require('./internal/streams/state'),
|
|
getHighWaterMark = _require.getHighWaterMark;
|
|
|
|
var _require$codes = require('../errors').codes,
|
|
ERR_INVALID_ARG_TYPE = _require$codes.ERR_INVALID_ARG_TYPE,
|
|
ERR_STREAM_PUSH_AFTER_EOF = _require$codes.ERR_STREAM_PUSH_AFTER_EOF,
|
|
ERR_METHOD_NOT_IMPLEMENTED = _require$codes.ERR_METHOD_NOT_IMPLEMENTED,
|
|
ERR_STREAM_UNSHIFT_AFTER_END_EVENT = _require$codes.ERR_STREAM_UNSHIFT_AFTER_END_EVENT; // Lazy loaded to improve the startup performance.
|
|
|
|
|
|
var StringDecoder;
|
|
var createReadableStreamAsyncIterator;
|
|
var from;
|
|
|
|
require('inherits')(Readable, Stream);
|
|
|
|
var errorOrDestroy = destroyImpl.errorOrDestroy;
|
|
var kProxyEvents = ['error', 'close', 'destroy', 'pause', 'resume'];
|
|
|
|
function prependListener(emitter, event, fn) {
|
|
// Sadly this is not cacheable as some libraries bundle their own
|
|
// event emitter implementation with them.
|
|
if (typeof emitter.prependListener === 'function') return emitter.prependListener(event, fn); // This is a hack to make sure that our error handler is attached before any
|
|
// userland ones. NEVER DO THIS. This is here only because this code needs
|
|
// to continue to work with older versions of Node.js that do not include
|
|
// the prependListener() method. The goal is to eventually remove this hack.
|
|
|
|
if (!emitter._events || !emitter._events[event]) emitter.on(event, fn);else if (Array.isArray(emitter._events[event])) emitter._events[event].unshift(fn);else emitter._events[event] = [fn, emitter._events[event]];
|
|
}
|
|
|
|
function ReadableState(options, stream, isDuplex) {
|
|
Duplex = Duplex || require('./_stream_duplex');
|
|
options = options || {}; // Duplex streams are both readable and writable, but share
|
|
// the same options object.
|
|
// However, some cases require setting options to different
|
|
// values for the readable and the writable sides of the duplex stream.
|
|
// These options can be provided separately as readableXXX and writableXXX.
|
|
|
|
if (typeof isDuplex !== 'boolean') isDuplex = stream instanceof Duplex; // object stream flag. Used to make read(n) ignore n and to
|
|
// make all the buffer merging and length checks go away
|
|
|
|
this.objectMode = !!options.objectMode;
|
|
if (isDuplex) this.objectMode = this.objectMode || !!options.readableObjectMode; // the point at which it stops calling _read() to fill the buffer
|
|
// Note: 0 is a valid value, means "don't call _read preemptively ever"
|
|
|
|
this.highWaterMark = getHighWaterMark(this, options, 'readableHighWaterMark', isDuplex); // A linked list is used to store data chunks instead of an array because the
|
|
// linked list can remove elements from the beginning faster than
|
|
// array.shift()
|
|
|
|
this.buffer = new BufferList();
|
|
this.length = 0;
|
|
this.pipes = null;
|
|
this.pipesCount = 0;
|
|
this.flowing = null;
|
|
this.ended = false;
|
|
this.endEmitted = false;
|
|
this.reading = false; // a flag to be able to tell if the event 'readable'/'data' is emitted
|
|
// immediately, or on a later tick. We set this to true at first, because
|
|
// any actions that shouldn't happen until "later" should generally also
|
|
// not happen before the first read call.
|
|
|
|
this.sync = true; // whenever we return null, then we set a flag to say
|
|
// that we're awaiting a 'readable' event emission.
|
|
|
|
this.needReadable = false;
|
|
this.emittedReadable = false;
|
|
this.readableListening = false;
|
|
this.resumeScheduled = false;
|
|
this.paused = true; // Should close be emitted on destroy. Defaults to true.
|
|
|
|
this.emitClose = options.emitClose !== false; // Should .destroy() be called after 'end' (and potentially 'finish')
|
|
|
|
this.autoDestroy = !!options.autoDestroy; // has it been destroyed
|
|
|
|
this.destroyed = false; // Crypto is kind of old and crusty. Historically, its default string
|
|
// encoding is 'binary' so we have to make this configurable.
|
|
// Everything else in the universe uses 'utf8', though.
|
|
|
|
this.defaultEncoding = options.defaultEncoding || 'utf8'; // the number of writers that are awaiting a drain event in .pipe()s
|
|
|
|
this.awaitDrain = 0; // if true, a maybeReadMore has been scheduled
|
|
|
|
this.readingMore = false;
|
|
this.decoder = null;
|
|
this.encoding = null;
|
|
|
|
if (options.encoding) {
|
|
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
|
|
this.decoder = new StringDecoder(options.encoding);
|
|
this.encoding = options.encoding;
|
|
}
|
|
}
|
|
|
|
function Readable(options) {
|
|
Duplex = Duplex || require('./_stream_duplex');
|
|
if (!(this instanceof Readable)) return new Readable(options); // Checking for a Stream.Duplex instance is faster here instead of inside
|
|
// the ReadableState constructor, at least with V8 6.5
|
|
|
|
var isDuplex = this instanceof Duplex;
|
|
this._readableState = new ReadableState(options, this, isDuplex); // legacy
|
|
|
|
this.readable = true;
|
|
|
|
if (options) {
|
|
if (typeof options.read === 'function') this._read = options.read;
|
|
if (typeof options.destroy === 'function') this._destroy = options.destroy;
|
|
}
|
|
|
|
Stream.call(this);
|
|
}
|
|
|
|
Object.defineProperty(Readable.prototype, 'destroyed', {
|
|
// making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get: function get() {
|
|
if (this._readableState === undefined) {
|
|
return false;
|
|
}
|
|
|
|
return this._readableState.destroyed;
|
|
},
|
|
set: function set(value) {
|
|
// we ignore the value if the stream
|
|
// has not been initialized yet
|
|
if (!this._readableState) {
|
|
return;
|
|
} // backward compatibility, the user is explicitly
|
|
// managing destroyed
|
|
|
|
|
|
this._readableState.destroyed = value;
|
|
}
|
|
});
|
|
Readable.prototype.destroy = destroyImpl.destroy;
|
|
Readable.prototype._undestroy = destroyImpl.undestroy;
|
|
|
|
Readable.prototype._destroy = function (err, cb) {
|
|
cb(err);
|
|
}; // Manually shove something into the read() buffer.
|
|
// This returns true if the highWaterMark has not been hit yet,
|
|
// similar to how Writable.write() returns true if you should
|
|
// write() some more.
|
|
|
|
|
|
Readable.prototype.push = function (chunk, encoding) {
|
|
var state = this._readableState;
|
|
var skipChunkCheck;
|
|
|
|
if (!state.objectMode) {
|
|
if (typeof chunk === 'string') {
|
|
encoding = encoding || state.defaultEncoding;
|
|
|
|
if (encoding !== state.encoding) {
|
|
chunk = Buffer.from(chunk, encoding);
|
|
encoding = '';
|
|
}
|
|
|
|
skipChunkCheck = true;
|
|
}
|
|
} else {
|
|
skipChunkCheck = true;
|
|
}
|
|
|
|
return readableAddChunk(this, chunk, encoding, false, skipChunkCheck);
|
|
}; // Unshift should *always* be something directly out of read()
|
|
|
|
|
|
Readable.prototype.unshift = function (chunk) {
|
|
return readableAddChunk(this, chunk, null, true, false);
|
|
};
|
|
|
|
function readableAddChunk(stream, chunk, encoding, addToFront, skipChunkCheck) {
|
|
debug('readableAddChunk', chunk);
|
|
var state = stream._readableState;
|
|
|
|
if (chunk === null) {
|
|
state.reading = false;
|
|
onEofChunk(stream, state);
|
|
} else {
|
|
var er;
|
|
if (!skipChunkCheck) er = chunkInvalid(state, chunk);
|
|
|
|
if (er) {
|
|
errorOrDestroy(stream, er);
|
|
} else if (state.objectMode || chunk && chunk.length > 0) {
|
|
if (typeof chunk !== 'string' && !state.objectMode && Object.getPrototypeOf(chunk) !== Buffer.prototype) {
|
|
chunk = _uint8ArrayToBuffer(chunk);
|
|
}
|
|
|
|
if (addToFront) {
|
|
if (state.endEmitted) errorOrDestroy(stream, new ERR_STREAM_UNSHIFT_AFTER_END_EVENT());else addChunk(stream, state, chunk, true);
|
|
} else if (state.ended) {
|
|
errorOrDestroy(stream, new ERR_STREAM_PUSH_AFTER_EOF());
|
|
} else if (state.destroyed) {
|
|
return false;
|
|
} else {
|
|
state.reading = false;
|
|
|
|
if (state.decoder && !encoding) {
|
|
chunk = state.decoder.write(chunk);
|
|
if (state.objectMode || chunk.length !== 0) addChunk(stream, state, chunk, false);else maybeReadMore(stream, state);
|
|
} else {
|
|
addChunk(stream, state, chunk, false);
|
|
}
|
|
}
|
|
} else if (!addToFront) {
|
|
state.reading = false;
|
|
maybeReadMore(stream, state);
|
|
}
|
|
} // We can push more data if we are below the highWaterMark.
|
|
// Also, if we have no data yet, we can stand some more bytes.
|
|
// This is to work around cases where hwm=0, such as the repl.
|
|
|
|
|
|
return !state.ended && (state.length < state.highWaterMark || state.length === 0);
|
|
}
|
|
|
|
function addChunk(stream, state, chunk, addToFront) {
|
|
if (state.flowing && state.length === 0 && !state.sync) {
|
|
state.awaitDrain = 0;
|
|
stream.emit('data', chunk);
|
|
} else {
|
|
// update the buffer info.
|
|
state.length += state.objectMode ? 1 : chunk.length;
|
|
if (addToFront) state.buffer.unshift(chunk);else state.buffer.push(chunk);
|
|
if (state.needReadable) emitReadable(stream);
|
|
}
|
|
|
|
maybeReadMore(stream, state);
|
|
}
|
|
|
|
function chunkInvalid(state, chunk) {
|
|
var er;
|
|
|
|
if (!_isUint8Array(chunk) && typeof chunk !== 'string' && chunk !== undefined && !state.objectMode) {
|
|
er = new ERR_INVALID_ARG_TYPE('chunk', ['string', 'Buffer', 'Uint8Array'], chunk);
|
|
}
|
|
|
|
return er;
|
|
}
|
|
|
|
Readable.prototype.isPaused = function () {
|
|
return this._readableState.flowing === false;
|
|
}; // backwards compatibility.
|
|
|
|
|
|
Readable.prototype.setEncoding = function (enc) {
|
|
if (!StringDecoder) StringDecoder = require('string_decoder/').StringDecoder;
|
|
var decoder = new StringDecoder(enc);
|
|
this._readableState.decoder = decoder; // If setEncoding(null), decoder.encoding equals utf8
|
|
|
|
this._readableState.encoding = this._readableState.decoder.encoding; // Iterate over current buffer to convert already stored Buffers:
|
|
|
|
var p = this._readableState.buffer.head;
|
|
var content = '';
|
|
|
|
while (p !== null) {
|
|
content += decoder.write(p.data);
|
|
p = p.next;
|
|
}
|
|
|
|
this._readableState.buffer.clear();
|
|
|
|
if (content !== '') this._readableState.buffer.push(content);
|
|
this._readableState.length = content.length;
|
|
return this;
|
|
}; // Don't raise the hwm > 1GB
|
|
|
|
|
|
var MAX_HWM = 0x40000000;
|
|
|
|
function computeNewHighWaterMark(n) {
|
|
if (n >= MAX_HWM) {
|
|
// TODO(ronag): Throw ERR_VALUE_OUT_OF_RANGE.
|
|
n = MAX_HWM;
|
|
} else {
|
|
// Get the next highest power of 2 to prevent increasing hwm excessively in
|
|
// tiny amounts
|
|
n--;
|
|
n |= n >>> 1;
|
|
n |= n >>> 2;
|
|
n |= n >>> 4;
|
|
n |= n >>> 8;
|
|
n |= n >>> 16;
|
|
n++;
|
|
}
|
|
|
|
return n;
|
|
} // This function is designed to be inlinable, so please take care when making
|
|
// changes to the function body.
|
|
|
|
|
|
function howMuchToRead(n, state) {
|
|
if (n <= 0 || state.length === 0 && state.ended) return 0;
|
|
if (state.objectMode) return 1;
|
|
|
|
if (n !== n) {
|
|
// Only flow one buffer at a time
|
|
if (state.flowing && state.length) return state.buffer.head.data.length;else return state.length;
|
|
} // If we're asking for more than the current hwm, then raise the hwm.
|
|
|
|
|
|
if (n > state.highWaterMark) state.highWaterMark = computeNewHighWaterMark(n);
|
|
if (n <= state.length) return n; // Don't have enough
|
|
|
|
if (!state.ended) {
|
|
state.needReadable = true;
|
|
return 0;
|
|
}
|
|
|
|
return state.length;
|
|
} // you can override either this method, or the async _read(n) below.
|
|
|
|
|
|
Readable.prototype.read = function (n) {
|
|
debug('read', n);
|
|
n = parseInt(n, 10);
|
|
var state = this._readableState;
|
|
var nOrig = n;
|
|
if (n !== 0) state.emittedReadable = false; // if we're doing read(0) to trigger a readable event, but we
|
|
// already have a bunch of data in the buffer, then just trigger
|
|
// the 'readable' event and move on.
|
|
|
|
if (n === 0 && state.needReadable && ((state.highWaterMark !== 0 ? state.length >= state.highWaterMark : state.length > 0) || state.ended)) {
|
|
debug('read: emitReadable', state.length, state.ended);
|
|
if (state.length === 0 && state.ended) endReadable(this);else emitReadable(this);
|
|
return null;
|
|
}
|
|
|
|
n = howMuchToRead(n, state); // if we've ended, and we're now clear, then finish it up.
|
|
|
|
if (n === 0 && state.ended) {
|
|
if (state.length === 0) endReadable(this);
|
|
return null;
|
|
} // All the actual chunk generation logic needs to be
|
|
// *below* the call to _read. The reason is that in certain
|
|
// synthetic stream cases, such as passthrough streams, _read
|
|
// may be a completely synchronous operation which may change
|
|
// the state of the read buffer, providing enough data when
|
|
// before there was *not* enough.
|
|
//
|
|
// So, the steps are:
|
|
// 1. Figure out what the state of things will be after we do
|
|
// a read from the buffer.
|
|
//
|
|
// 2. If that resulting state will trigger a _read, then call _read.
|
|
// Note that this may be asynchronous, or synchronous. Yes, it is
|
|
// deeply ugly to write APIs this way, but that still doesn't mean
|
|
// that the Readable class should behave improperly, as streams are
|
|
// designed to be sync/async agnostic.
|
|
// Take note if the _read call is sync or async (ie, if the read call
|
|
// has returned yet), so that we know whether or not it's safe to emit
|
|
// 'readable' etc.
|
|
//
|
|
// 3. Actually pull the requested chunks out of the buffer and return.
|
|
// if we need a readable event, then we need to do some reading.
|
|
|
|
|
|
var doRead = state.needReadable;
|
|
debug('need readable', doRead); // if we currently have less than the highWaterMark, then also read some
|
|
|
|
if (state.length === 0 || state.length - n < state.highWaterMark) {
|
|
doRead = true;
|
|
debug('length less than watermark', doRead);
|
|
} // however, if we've ended, then there's no point, and if we're already
|
|
// reading, then it's unnecessary.
|
|
|
|
|
|
if (state.ended || state.reading) {
|
|
doRead = false;
|
|
debug('reading or ended', doRead);
|
|
} else if (doRead) {
|
|
debug('do read');
|
|
state.reading = true;
|
|
state.sync = true; // if the length is currently zero, then we *need* a readable event.
|
|
|
|
if (state.length === 0) state.needReadable = true; // call internal read method
|
|
|
|
this._read(state.highWaterMark);
|
|
|
|
state.sync = false; // If _read pushed data synchronously, then `reading` will be false,
|
|
// and we need to re-evaluate how much data we can return to the user.
|
|
|
|
if (!state.reading) n = howMuchToRead(nOrig, state);
|
|
}
|
|
|
|
var ret;
|
|
if (n > 0) ret = fromList(n, state);else ret = null;
|
|
|
|
if (ret === null) {
|
|
state.needReadable = state.length <= state.highWaterMark;
|
|
n = 0;
|
|
} else {
|
|
state.length -= n;
|
|
state.awaitDrain = 0;
|
|
}
|
|
|
|
if (state.length === 0) {
|
|
// If we have nothing in the buffer, then we want to know
|
|
// as soon as we *do* get something into the buffer.
|
|
if (!state.ended) state.needReadable = true; // If we tried to read() past the EOF, then emit end on the next tick.
|
|
|
|
if (nOrig !== n && state.ended) endReadable(this);
|
|
}
|
|
|
|
if (ret !== null) this.emit('data', ret);
|
|
return ret;
|
|
};
|
|
|
|
function onEofChunk(stream, state) {
|
|
debug('onEofChunk');
|
|
if (state.ended) return;
|
|
|
|
if (state.decoder) {
|
|
var chunk = state.decoder.end();
|
|
|
|
if (chunk && chunk.length) {
|
|
state.buffer.push(chunk);
|
|
state.length += state.objectMode ? 1 : chunk.length;
|
|
}
|
|
}
|
|
|
|
state.ended = true;
|
|
|
|
if (state.sync) {
|
|
// if we are sync, wait until next tick to emit the data.
|
|
// Otherwise we risk emitting data in the flow()
|
|
// the readable code triggers during a read() call
|
|
emitReadable(stream);
|
|
} else {
|
|
// emit 'readable' now to make sure it gets picked up.
|
|
state.needReadable = false;
|
|
|
|
if (!state.emittedReadable) {
|
|
state.emittedReadable = true;
|
|
emitReadable_(stream);
|
|
}
|
|
}
|
|
} // Don't emit readable right away in sync mode, because this can trigger
|
|
// another read() call => stack overflow. This way, it might trigger
|
|
// a nextTick recursion warning, but that's not so bad.
|
|
|
|
|
|
function emitReadable(stream) {
|
|
var state = stream._readableState;
|
|
debug('emitReadable', state.needReadable, state.emittedReadable);
|
|
state.needReadable = false;
|
|
|
|
if (!state.emittedReadable) {
|
|
debug('emitReadable', state.flowing);
|
|
state.emittedReadable = true;
|
|
process.nextTick(emitReadable_, stream);
|
|
}
|
|
}
|
|
|
|
function emitReadable_(stream) {
|
|
var state = stream._readableState;
|
|
debug('emitReadable_', state.destroyed, state.length, state.ended);
|
|
|
|
if (!state.destroyed && (state.length || state.ended)) {
|
|
stream.emit('readable');
|
|
state.emittedReadable = false;
|
|
} // The stream needs another readable event if
|
|
// 1. It is not flowing, as the flow mechanism will take
|
|
// care of it.
|
|
// 2. It is not ended.
|
|
// 3. It is below the highWaterMark, so we can schedule
|
|
// another readable later.
|
|
|
|
|
|
state.needReadable = !state.flowing && !state.ended && state.length <= state.highWaterMark;
|
|
flow(stream);
|
|
} // at this point, the user has presumably seen the 'readable' event,
|
|
// and called read() to consume some data. that may have triggered
|
|
// in turn another _read(n) call, in which case reading = true if
|
|
// it's in progress.
|
|
// However, if we're not ended, or reading, and the length < hwm,
|
|
// then go ahead and try to read some more preemptively.
|
|
|
|
|
|
function maybeReadMore(stream, state) {
|
|
if (!state.readingMore) {
|
|
state.readingMore = true;
|
|
process.nextTick(maybeReadMore_, stream, state);
|
|
}
|
|
}
|
|
|
|
function maybeReadMore_(stream, state) {
|
|
// Attempt to read more data if we should.
|
|
//
|
|
// The conditions for reading more data are (one of):
|
|
// - Not enough data buffered (state.length < state.highWaterMark). The loop
|
|
// is responsible for filling the buffer with enough data if such data
|
|
// is available. If highWaterMark is 0 and we are not in the flowing mode
|
|
// we should _not_ attempt to buffer any extra data. We'll get more data
|
|
// when the stream consumer calls read() instead.
|
|
// - No data in the buffer, and the stream is in flowing mode. In this mode
|
|
// the loop below is responsible for ensuring read() is called. Failing to
|
|
// call read here would abort the flow and there's no other mechanism for
|
|
// continuing the flow if the stream consumer has just subscribed to the
|
|
// 'data' event.
|
|
//
|
|
// In addition to the above conditions to keep reading data, the following
|
|
// conditions prevent the data from being read:
|
|
// - The stream has ended (state.ended).
|
|
// - There is already a pending 'read' operation (state.reading). This is a
|
|
// case where the the stream has called the implementation defined _read()
|
|
// method, but they are processing the call asynchronously and have _not_
|
|
// called push() with new data. In this case we skip performing more
|
|
// read()s. The execution ends in this method again after the _read() ends
|
|
// up calling push() with more data.
|
|
while (!state.reading && !state.ended && (state.length < state.highWaterMark || state.flowing && state.length === 0)) {
|
|
var len = state.length;
|
|
debug('maybeReadMore read 0');
|
|
stream.read(0);
|
|
if (len === state.length) // didn't get any data, stop spinning.
|
|
break;
|
|
}
|
|
|
|
state.readingMore = false;
|
|
} // abstract method. to be overridden in specific implementation classes.
|
|
// call cb(er, data) where data is <= n in length.
|
|
// for virtual (non-string, non-buffer) streams, "length" is somewhat
|
|
// arbitrary, and perhaps not very meaningful.
|
|
|
|
|
|
Readable.prototype._read = function (n) {
|
|
errorOrDestroy(this, new ERR_METHOD_NOT_IMPLEMENTED('_read()'));
|
|
};
|
|
|
|
Readable.prototype.pipe = function (dest, pipeOpts) {
|
|
var src = this;
|
|
var state = this._readableState;
|
|
|
|
switch (state.pipesCount) {
|
|
case 0:
|
|
state.pipes = dest;
|
|
break;
|
|
|
|
case 1:
|
|
state.pipes = [state.pipes, dest];
|
|
break;
|
|
|
|
default:
|
|
state.pipes.push(dest);
|
|
break;
|
|
}
|
|
|
|
state.pipesCount += 1;
|
|
debug('pipe count=%d opts=%j', state.pipesCount, pipeOpts);
|
|
var doEnd = (!pipeOpts || pipeOpts.end !== false) && dest !== process.stdout && dest !== process.stderr;
|
|
var endFn = doEnd ? onend : unpipe;
|
|
if (state.endEmitted) process.nextTick(endFn);else src.once('end', endFn);
|
|
dest.on('unpipe', onunpipe);
|
|
|
|
function onunpipe(readable, unpipeInfo) {
|
|
debug('onunpipe');
|
|
|
|
if (readable === src) {
|
|
if (unpipeInfo && unpipeInfo.hasUnpiped === false) {
|
|
unpipeInfo.hasUnpiped = true;
|
|
cleanup();
|
|
}
|
|
}
|
|
}
|
|
|
|
function onend() {
|
|
debug('onend');
|
|
dest.end();
|
|
} // when the dest drains, it reduces the awaitDrain counter
|
|
// on the source. This would be more elegant with a .once()
|
|
// handler in flow(), but adding and removing repeatedly is
|
|
// too slow.
|
|
|
|
|
|
var ondrain = pipeOnDrain(src);
|
|
dest.on('drain', ondrain);
|
|
var cleanedUp = false;
|
|
|
|
function cleanup() {
|
|
debug('cleanup'); // cleanup event handlers once the pipe is broken
|
|
|
|
dest.removeListener('close', onclose);
|
|
dest.removeListener('finish', onfinish);
|
|
dest.removeListener('drain', ondrain);
|
|
dest.removeListener('error', onerror);
|
|
dest.removeListener('unpipe', onunpipe);
|
|
src.removeListener('end', onend);
|
|
src.removeListener('end', unpipe);
|
|
src.removeListener('data', ondata);
|
|
cleanedUp = true; // if the reader is waiting for a drain event from this
|
|
// specific writer, then it would cause it to never start
|
|
// flowing again.
|
|
// So, if this is awaiting a drain, then we just call it now.
|
|
// If we don't know, then assume that we are waiting for one.
|
|
|
|
if (state.awaitDrain && (!dest._writableState || dest._writableState.needDrain)) ondrain();
|
|
}
|
|
|
|
src.on('data', ondata);
|
|
|
|
function ondata(chunk) {
|
|
debug('ondata');
|
|
var ret = dest.write(chunk);
|
|
debug('dest.write', ret);
|
|
|
|
if (ret === false) {
|
|
// If the user unpiped during `dest.write()`, it is possible
|
|
// to get stuck in a permanently paused state if that write
|
|
// also returned false.
|
|
// => Check whether `dest` is still a piping destination.
|
|
if ((state.pipesCount === 1 && state.pipes === dest || state.pipesCount > 1 && indexOf(state.pipes, dest) !== -1) && !cleanedUp) {
|
|
debug('false write response, pause', state.awaitDrain);
|
|
state.awaitDrain++;
|
|
}
|
|
|
|
src.pause();
|
|
}
|
|
} // if the dest has an error, then stop piping into it.
|
|
// however, don't suppress the throwing behavior for this.
|
|
|
|
|
|
function onerror(er) {
|
|
debug('onerror', er);
|
|
unpipe();
|
|
dest.removeListener('error', onerror);
|
|
if (EElistenerCount(dest, 'error') === 0) errorOrDestroy(dest, er);
|
|
} // Make sure our error handler is attached before userland ones.
|
|
|
|
|
|
prependListener(dest, 'error', onerror); // Both close and finish should trigger unpipe, but only once.
|
|
|
|
function onclose() {
|
|
dest.removeListener('finish', onfinish);
|
|
unpipe();
|
|
}
|
|
|
|
dest.once('close', onclose);
|
|
|
|
function onfinish() {
|
|
debug('onfinish');
|
|
dest.removeListener('close', onclose);
|
|
unpipe();
|
|
}
|
|
|
|
dest.once('finish', onfinish);
|
|
|
|
function unpipe() {
|
|
debug('unpipe');
|
|
src.unpipe(dest);
|
|
} // tell the dest that it's being piped to
|
|
|
|
|
|
dest.emit('pipe', src); // start the flow if it hasn't been started already.
|
|
|
|
if (!state.flowing) {
|
|
debug('pipe resume');
|
|
src.resume();
|
|
}
|
|
|
|
return dest;
|
|
};
|
|
|
|
function pipeOnDrain(src) {
|
|
return function pipeOnDrainFunctionResult() {
|
|
var state = src._readableState;
|
|
debug('pipeOnDrain', state.awaitDrain);
|
|
if (state.awaitDrain) state.awaitDrain--;
|
|
|
|
if (state.awaitDrain === 0 && EElistenerCount(src, 'data')) {
|
|
state.flowing = true;
|
|
flow(src);
|
|
}
|
|
};
|
|
}
|
|
|
|
Readable.prototype.unpipe = function (dest) {
|
|
var state = this._readableState;
|
|
var unpipeInfo = {
|
|
hasUnpiped: false
|
|
}; // if we're not piping anywhere, then do nothing.
|
|
|
|
if (state.pipesCount === 0) return this; // just one destination. most common case.
|
|
|
|
if (state.pipesCount === 1) {
|
|
// passed in one, but it's not the right one.
|
|
if (dest && dest !== state.pipes) return this;
|
|
if (!dest) dest = state.pipes; // got a match.
|
|
|
|
state.pipes = null;
|
|
state.pipesCount = 0;
|
|
state.flowing = false;
|
|
if (dest) dest.emit('unpipe', this, unpipeInfo);
|
|
return this;
|
|
} // slow case. multiple pipe destinations.
|
|
|
|
|
|
if (!dest) {
|
|
// remove all.
|
|
var dests = state.pipes;
|
|
var len = state.pipesCount;
|
|
state.pipes = null;
|
|
state.pipesCount = 0;
|
|
state.flowing = false;
|
|
|
|
for (var i = 0; i < len; i++) {
|
|
dests[i].emit('unpipe', this, {
|
|
hasUnpiped: false
|
|
});
|
|
}
|
|
|
|
return this;
|
|
} // try to find the right one.
|
|
|
|
|
|
var index = indexOf(state.pipes, dest);
|
|
if (index === -1) return this;
|
|
state.pipes.splice(index, 1);
|
|
state.pipesCount -= 1;
|
|
if (state.pipesCount === 1) state.pipes = state.pipes[0];
|
|
dest.emit('unpipe', this, unpipeInfo);
|
|
return this;
|
|
}; // set up data events if they are asked for
|
|
// Ensure readable listeners eventually get something
|
|
|
|
|
|
Readable.prototype.on = function (ev, fn) {
|
|
var res = Stream.prototype.on.call(this, ev, fn);
|
|
var state = this._readableState;
|
|
|
|
if (ev === 'data') {
|
|
// update readableListening so that resume() may be a no-op
|
|
// a few lines down. This is needed to support once('readable').
|
|
state.readableListening = this.listenerCount('readable') > 0; // Try start flowing on next tick if stream isn't explicitly paused
|
|
|
|
if (state.flowing !== false) this.resume();
|
|
} else if (ev === 'readable') {
|
|
if (!state.endEmitted && !state.readableListening) {
|
|
state.readableListening = state.needReadable = true;
|
|
state.flowing = false;
|
|
state.emittedReadable = false;
|
|
debug('on readable', state.length, state.reading);
|
|
|
|
if (state.length) {
|
|
emitReadable(this);
|
|
} else if (!state.reading) {
|
|
process.nextTick(nReadingNextTick, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
return res;
|
|
};
|
|
|
|
Readable.prototype.addListener = Readable.prototype.on;
|
|
|
|
Readable.prototype.removeListener = function (ev, fn) {
|
|
var res = Stream.prototype.removeListener.call(this, ev, fn);
|
|
|
|
if (ev === 'readable') {
|
|
// We need to check if there is someone still listening to
|
|
// readable and reset the state. However this needs to happen
|
|
// after readable has been emitted but before I/O (nextTick) to
|
|
// support once('readable', fn) cycles. This means that calling
|
|
// resume within the same tick will have no
|
|
// effect.
|
|
process.nextTick(updateReadableListening, this);
|
|
}
|
|
|
|
return res;
|
|
};
|
|
|
|
Readable.prototype.removeAllListeners = function (ev) {
|
|
var res = Stream.prototype.removeAllListeners.apply(this, arguments);
|
|
|
|
if (ev === 'readable' || ev === undefined) {
|
|
// We need to check if there is someone still listening to
|
|
// readable and reset the state. However this needs to happen
|
|
// after readable has been emitted but before I/O (nextTick) to
|
|
// support once('readable', fn) cycles. This means that calling
|
|
// resume within the same tick will have no
|
|
// effect.
|
|
process.nextTick(updateReadableListening, this);
|
|
}
|
|
|
|
return res;
|
|
};
|
|
|
|
function updateReadableListening(self) {
|
|
var state = self._readableState;
|
|
state.readableListening = self.listenerCount('readable') > 0;
|
|
|
|
if (state.resumeScheduled && !state.paused) {
|
|
// flowing needs to be set to true now, otherwise
|
|
// the upcoming resume will not flow.
|
|
state.flowing = true; // crude way to check if we should resume
|
|
} else if (self.listenerCount('data') > 0) {
|
|
self.resume();
|
|
}
|
|
}
|
|
|
|
function nReadingNextTick(self) {
|
|
debug('readable nexttick read 0');
|
|
self.read(0);
|
|
} // pause() and resume() are remnants of the legacy readable stream API
|
|
// If the user uses them, then switch into old mode.
|
|
|
|
|
|
Readable.prototype.resume = function () {
|
|
var state = this._readableState;
|
|
|
|
if (!state.flowing) {
|
|
debug('resume'); // we flow only if there is no one listening
|
|
// for readable, but we still have to call
|
|
// resume()
|
|
|
|
state.flowing = !state.readableListening;
|
|
resume(this, state);
|
|
}
|
|
|
|
state.paused = false;
|
|
return this;
|
|
};
|
|
|
|
function resume(stream, state) {
|
|
if (!state.resumeScheduled) {
|
|
state.resumeScheduled = true;
|
|
process.nextTick(resume_, stream, state);
|
|
}
|
|
}
|
|
|
|
function resume_(stream, state) {
|
|
debug('resume', state.reading);
|
|
|
|
if (!state.reading) {
|
|
stream.read(0);
|
|
}
|
|
|
|
state.resumeScheduled = false;
|
|
stream.emit('resume');
|
|
flow(stream);
|
|
if (state.flowing && !state.reading) stream.read(0);
|
|
}
|
|
|
|
Readable.prototype.pause = function () {
|
|
debug('call pause flowing=%j', this._readableState.flowing);
|
|
|
|
if (this._readableState.flowing !== false) {
|
|
debug('pause');
|
|
this._readableState.flowing = false;
|
|
this.emit('pause');
|
|
}
|
|
|
|
this._readableState.paused = true;
|
|
return this;
|
|
};
|
|
|
|
function flow(stream) {
|
|
var state = stream._readableState;
|
|
debug('flow', state.flowing);
|
|
|
|
while (state.flowing && stream.read() !== null) {
|
|
;
|
|
}
|
|
} // wrap an old-style stream as the async data source.
|
|
// This is *not* part of the readable stream interface.
|
|
// It is an ugly unfortunate mess of history.
|
|
|
|
|
|
Readable.prototype.wrap = function (stream) {
|
|
var _this = this;
|
|
|
|
var state = this._readableState;
|
|
var paused = false;
|
|
stream.on('end', function () {
|
|
debug('wrapped end');
|
|
|
|
if (state.decoder && !state.ended) {
|
|
var chunk = state.decoder.end();
|
|
if (chunk && chunk.length) _this.push(chunk);
|
|
}
|
|
|
|
_this.push(null);
|
|
});
|
|
stream.on('data', function (chunk) {
|
|
debug('wrapped data');
|
|
if (state.decoder) chunk = state.decoder.write(chunk); // don't skip over falsy values in objectMode
|
|
|
|
if (state.objectMode && (chunk === null || chunk === undefined)) return;else if (!state.objectMode && (!chunk || !chunk.length)) return;
|
|
|
|
var ret = _this.push(chunk);
|
|
|
|
if (!ret) {
|
|
paused = true;
|
|
stream.pause();
|
|
}
|
|
}); // proxy all the other methods.
|
|
// important when wrapping filters and duplexes.
|
|
|
|
for (var i in stream) {
|
|
if (this[i] === undefined && typeof stream[i] === 'function') {
|
|
this[i] = function methodWrap(method) {
|
|
return function methodWrapReturnFunction() {
|
|
return stream[method].apply(stream, arguments);
|
|
};
|
|
}(i);
|
|
}
|
|
} // proxy certain important events.
|
|
|
|
|
|
for (var n = 0; n < kProxyEvents.length; n++) {
|
|
stream.on(kProxyEvents[n], this.emit.bind(this, kProxyEvents[n]));
|
|
} // when we try to consume some more bytes, simply unpause the
|
|
// underlying stream.
|
|
|
|
|
|
this._read = function (n) {
|
|
debug('wrapped _read', n);
|
|
|
|
if (paused) {
|
|
paused = false;
|
|
stream.resume();
|
|
}
|
|
};
|
|
|
|
return this;
|
|
};
|
|
|
|
if (typeof Symbol === 'function') {
|
|
Readable.prototype[Symbol.asyncIterator] = function () {
|
|
if (createReadableStreamAsyncIterator === undefined) {
|
|
createReadableStreamAsyncIterator = require('./internal/streams/async_iterator');
|
|
}
|
|
|
|
return createReadableStreamAsyncIterator(this);
|
|
};
|
|
}
|
|
|
|
Object.defineProperty(Readable.prototype, 'readableHighWaterMark', {
|
|
// making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get: function get() {
|
|
return this._readableState.highWaterMark;
|
|
}
|
|
});
|
|
Object.defineProperty(Readable.prototype, 'readableBuffer', {
|
|
// making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get: function get() {
|
|
return this._readableState && this._readableState.buffer;
|
|
}
|
|
});
|
|
Object.defineProperty(Readable.prototype, 'readableFlowing', {
|
|
// making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get: function get() {
|
|
return this._readableState.flowing;
|
|
},
|
|
set: function set(state) {
|
|
if (this._readableState) {
|
|
this._readableState.flowing = state;
|
|
}
|
|
}
|
|
}); // exposed for testing purposes only.
|
|
|
|
Readable._fromList = fromList;
|
|
Object.defineProperty(Readable.prototype, 'readableLength', {
|
|
// making it explicit this property is not enumerable
|
|
// because otherwise some prototype manipulation in
|
|
// userland will fail
|
|
enumerable: false,
|
|
get: function get() {
|
|
return this._readableState.length;
|
|
}
|
|
}); // Pluck off n bytes from an array of buffers.
|
|
// Length is the combined lengths of all the buffers in the list.
|
|
// This function is designed to be inlinable, so please take care when making
|
|
// changes to the function body.
|
|
|
|
function fromList(n, state) {
|
|
// nothing buffered
|
|
if (state.length === 0) return null;
|
|
var ret;
|
|
if (state.objectMode) ret = state.buffer.shift();else if (!n || n >= state.length) {
|
|
// read it all, truncate the list
|
|
if (state.decoder) ret = state.buffer.join('');else if (state.buffer.length === 1) ret = state.buffer.first();else ret = state.buffer.concat(state.length);
|
|
state.buffer.clear();
|
|
} else {
|
|
// read part of list
|
|
ret = state.buffer.consume(n, state.decoder);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
function endReadable(stream) {
|
|
var state = stream._readableState;
|
|
debug('endReadable', state.endEmitted);
|
|
|
|
if (!state.endEmitted) {
|
|
state.ended = true;
|
|
process.nextTick(endReadableNT, state, stream);
|
|
}
|
|
}
|
|
|
|
function endReadableNT(state, stream) {
|
|
debug('endReadableNT', state.endEmitted, state.length); // Check that we didn't get one last unshift.
|
|
|
|
if (!state.endEmitted && state.length === 0) {
|
|
state.endEmitted = true;
|
|
stream.readable = false;
|
|
stream.emit('end');
|
|
|
|
if (state.autoDestroy) {
|
|
// In case of duplex streams we need a way to detect
|
|
// if the writable side is ready for autoDestroy as well
|
|
var wState = stream._writableState;
|
|
|
|
if (!wState || wState.autoDestroy && wState.finished) {
|
|
stream.destroy();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (typeof Symbol === 'function') {
|
|
Readable.from = function (iterable, opts) {
|
|
if (from === undefined) {
|
|
from = require('./internal/streams/from');
|
|
}
|
|
|
|
return from(Readable, iterable, opts);
|
|
};
|
|
}
|
|
|
|
function indexOf(xs, x) {
|
|
for (var i = 0, l = xs.length; i < l; i++) {
|
|
if (xs[i] === x) return i;
|
|
}
|
|
|
|
return -1;
|
|
} |