mirror of
https://github.com/musix-org/musix-oss
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70 lines
3.5 KiB
JavaScript
70 lines
3.5 KiB
JavaScript
const { PermissionFlagsBits } = require("discord.js");
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const { createAudioPlayer, getVoiceConnection, joinVoiceChannel, NoSubscriberBehavior } = require("@discordjs/voice");
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module.exports = {
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name: 'play',
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async execute(message, args, client, prefix) {
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const serverQueue = client.queue.get(message.guild.id);
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const voiceChannel = message.member.voice.channel;
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if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to play music!');
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const permissions = voiceChannel.permissionsFor(message.client.user);
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if (!permissions.has(PermissionFlagsBits.Connect)) {
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return message.channel.send(':x: I cannot connect to your voice channel, make sure I have the proper permissions!');
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}
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if (!permissions.has(PermissionFlagsBits.Speak)) {
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return message.channel.send(':x: I cannot speak in your voice channel, make sure I have the proper permissions!');
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}
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let songs;
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if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to play music!');
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if (args[2]) {
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if (client.global.db.guilds[args[2]].premium && client.global.db.playlists[args[2]].saved) {
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songs = client.global.db.playlists[args[2]].songs;
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} else return message.channel.send(':x: There is no queue saved for this guild!')
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} else {
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songs = client.global.db.playlists[message.guild.id].songs;
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}
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if (client.global.db.playlists[message.guild.id].saved) {
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if (!serverQueue) {
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const construct = {
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textChannel: message.channel,
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voiceChannel: message.member.voice.channel,
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connection: null,
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audioPlayer: createAudioPlayer({
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behaviors: {
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noSubscriber: NoSubscriberBehavior.Play,
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}
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}),
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songs: [...songs],
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volume: client.global.db.guilds[message.guild.id].defaultVolume,
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playing: false,
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looping: false,
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paused: false,
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votes: 0,
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voters: [],
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votesNeeded: null
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};
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client.queue.set(message.guild.id, construct);
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message.channel.send(":white_check_mark: Queue set!");
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try {
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const connection =
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getVoiceConnection(voiceChannel.guild.id) ??
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joinVoiceChannel({
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channelId: voiceChannel.id,
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guildId: voiceChannel.guild.id,
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adapterCreator: voiceChannel.guild.voiceAdapterCreator
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});
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construct.connection = connection;
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client.funcs.play(message.guild, construct.songs[0], client, message, 0, false);
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} catch (error) {
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client.queue.delete(message.guild.id);
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return message.channel.send(`:x: An error occured: ${error}`);
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}
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} else {
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serverQueue.audioPlayer.stop();
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serverQueue.songs = [...client.global.db.playlists[message.guild.id].songs];
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message.channel.send(":white_check_mark: Queue set!");
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}
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} else return message.channel.send(':x: There is no queue set for this server!')
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}
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};
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