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musix-oss/node_modules/protobufjs/dist/minimal/protobuf.min.js.map
2019-10-10 16:43:04 +03:00

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prelude(modules, cache, entries) {\r\n\r\n // This is the prelude used to bundle protobuf.js for the browser. Wraps up the CommonJS\r\n // sources through a conflict-free require shim and is again wrapped within an iife that\r\n // provides a minification-friendly `undefined` var plus a global \"use strict\" directive\r\n // so that minification can remove the directives of each module.\r\n\r\n function $require(name) {\r\n var $module = cache[name];\r\n if (!$module)\r\n modules[name][0].call($module = cache[name] = { exports: {} }, $require, $module, $module.exports);\r\n return $module.exports;\r\n }\r\n\r\n var protobuf = $require(entries[0]);\r\n\r\n // Expose globally\r\n protobuf.util.global.protobuf = protobuf;\r\n\r\n // Be nice to AMD\r\n if (typeof define === \"function\" && define.amd)\r\n define([\"long\"], function(Long) {\r\n if (Long && Long.isLong) {\r\n protobuf.util.Long = Long;\r\n protobuf.configure();\r\n }\r\n return protobuf;\r\n });\r\n\r\n // Be nice to CommonJS\r\n if (typeof module === \"object\" && module && module.exports)\r\n module.exports = protobuf;\r\n\r\n})/* end of prelude */","\"use strict\";\r\nmodule.exports = asPromise;\r\n\r\n/**\r\n * Callback as used by {@link util.asPromise}.\r\n * @typedef asPromiseCallback\r\n * @type {function}\r\n * @param {Error|null} error Error, if any\r\n * @param {...*} params Additional arguments\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Returns a promise from a node-style callback function.\r\n * @memberof util\r\n * @param {asPromiseCallback} fn Function to call\r\n * @param {*} ctx Function context\r\n * @param {...*} params Function arguments\r\n * @returns {Promise<*>} Promisified function\r\n */\r\nfunction asPromise(fn, ctx/*, varargs */) {\r\n var params = new Array(arguments.length - 1),\r\n offset = 0,\r\n index = 2,\r\n pending = true;\r\n while (index < arguments.length)\r\n params[offset++] = arguments[index++];\r\n return new Promise(function executor(resolve, reject) {\r\n params[offset] = function callback(err/*, varargs */) {\r\n if (pending) {\r\n pending = false;\r\n if (err)\r\n reject(err);\r\n else {\r\n var params = new Array(arguments.length - 1),\r\n offset = 0;\r\n while (offset < params.length)\r\n params[offset++] = arguments[offset];\r\n resolve.apply(null, params);\r\n }\r\n }\r\n };\r\n try {\r\n fn.apply(ctx || null, params);\r\n } catch (err) {\r\n if (pending) {\r\n pending = false;\r\n reject(err);\r\n }\r\n }\r\n });\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal base64 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar base64 = exports;\r\n\r\n/**\r\n * Calculates the byte length of a base64 encoded string.\r\n * @param {string} string Base64 encoded string\r\n * @returns {number} Byte length\r\n */\r\nbase64.length = function length(string) {\r\n var p = string.length;\r\n if (!p)\r\n return 0;\r\n var n = 0;\r\n while (--p % 4 > 1 && string.charAt(p) === \"=\")\r\n ++n;\r\n return Math.ceil(string.length * 3) / 4 - n;\r\n};\r\n\r\n// Base64 encoding table\r\nvar b64 = new Array(64);\r\n\r\n// Base64 decoding table\r\nvar s64 = new Array(123);\r\n\r\n// 65..90, 97..122, 48..57, 43, 47\r\nfor (var i = 0; i < 64;)\r\n s64[b64[i] = i < 26 ? i + 65 : i < 52 ? i + 71 : i < 62 ? i - 4 : i - 59 | 43] = i++;\r\n\r\n/**\r\n * Encodes a buffer to a base64 encoded string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} Base64 encoded string\r\n */\r\nbase64.encode = function encode(buffer, start, end) {\r\n var parts = null,\r\n chunk = [];\r\n var i = 0, // output index\r\n j = 0, // goto index\r\n t; // temporary\r\n while (start < end) {\r\n var b = buffer[start++];\r\n switch (j) {\r\n case 0:\r\n chunk[i++] = b64[b >> 2];\r\n t = (b & 3) << 4;\r\n j = 1;\r\n break;\r\n case 1:\r\n chunk[i++] = b64[t | b >> 4];\r\n t = (b & 15) << 2;\r\n j = 2;\r\n break;\r\n case 2:\r\n chunk[i++] = b64[t | b >> 6];\r\n chunk[i++] = b64[b & 63];\r\n j = 0;\r\n break;\r\n }\r\n if (i > 8191) {\r\n (parts || (parts = [])).push(String.fromCharCode.apply(String, chunk));\r\n i = 0;\r\n }\r\n }\r\n if (j) {\r\n chunk[i++] = b64[t];\r\n chunk[i++] = 61;\r\n if (j === 1)\r\n chunk[i++] = 61;\r\n }\r\n if (parts) {\r\n if (i)\r\n parts.push(String.fromCharCode.apply(String, chunk.slice(0, i)));\r\n return parts.join(\"\");\r\n }\r\n return String.fromCharCode.apply(String, chunk.slice(0, i));\r\n};\r\n\r\nvar invalidEncoding = \"invalid encoding\";\r\n\r\n/**\r\n * Decodes a base64 encoded string to a buffer.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Number of bytes written\r\n * @throws {Error} If encoding is invalid\r\n */\r\nbase64.decode = function decode(string, buffer, offset) {\r\n var start = offset;\r\n var j = 0, // goto index\r\n t; // temporary\r\n for (var i = 0; i < string.length;) {\r\n var c = string.charCodeAt(i++);\r\n if (c === 61 && j > 1)\r\n break;\r\n if ((c = s64[c]) === undefined)\r\n throw Error(invalidEncoding);\r\n switch (j) {\r\n case 0:\r\n t = c;\r\n j = 1;\r\n break;\r\n case 1:\r\n buffer[offset++] = t << 2 | (c & 48) >> 4;\r\n t = c;\r\n j = 2;\r\n break;\r\n case 2:\r\n buffer[offset++] = (t & 15) << 4 | (c & 60) >> 2;\r\n t = c;\r\n j = 3;\r\n break;\r\n case 3:\r\n buffer[offset++] = (t & 3) << 6 | c;\r\n j = 0;\r\n break;\r\n }\r\n }\r\n if (j === 1)\r\n throw Error(invalidEncoding);\r\n return offset - start;\r\n};\r\n\r\n/**\r\n * Tests if the specified string appears to be base64 encoded.\r\n * @param {string} string String to test\r\n * @returns {boolean} `true` if probably base64 encoded, otherwise false\r\n */\r\nbase64.test = function test(string) {\r\n return /^(?:[A-Za-z0-9+/]{4})*(?:[A-Za-z0-9+/]{2}==|[A-Za-z0-9+/]{3}=)?$/.test(string);\r\n};\r\n","\"use strict\";\r\nmodule.exports = EventEmitter;\r\n\r\n/**\r\n * Constructs a new event emitter instance.\r\n * @classdesc A minimal event emitter.\r\n * @memberof util\r\n * @constructor\r\n */\r\nfunction EventEmitter() {\r\n\r\n /**\r\n * Registered listeners.\r\n * @type {Object.<string,*>}\r\n * @private\r\n */\r\n this._listeners = {};\r\n}\r\n\r\n/**\r\n * Registers an event listener.\r\n * @param {string} evt Event name\r\n * @param {function} fn Listener\r\n * @param {*} [ctx] Listener context\r\n * @returns {util.EventEmitter} `this`\r\n */\r\nEventEmitter.prototype.on = function on(evt, fn, ctx) {\r\n (this._listeners[evt] || (this._listeners[evt] = [])).push({\r\n fn : fn,\r\n ctx : ctx || this\r\n });\r\n return this;\r\n};\r\n\r\n/**\r\n * Removes an event listener or any matching listeners if arguments are omitted.\r\n * @param {string} [evt] Event name. Removes all listeners if omitted.\r\n * @param {function} [fn] Listener to remove. Removes all listeners of `evt` if omitted.\r\n * @returns {util.EventEmitter} `this`\r\n */\r\nEventEmitter.prototype.off = function off(evt, fn) {\r\n if (evt === undefined)\r\n this._listeners = {};\r\n else {\r\n if (fn === undefined)\r\n this._listeners[evt] = [];\r\n else {\r\n var listeners = this._listeners[evt];\r\n for (var i = 0; i < listeners.length;)\r\n if (listeners[i].fn === fn)\r\n listeners.splice(i, 1);\r\n else\r\n ++i;\r\n }\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Emits an event by calling its listeners with the specified arguments.\r\n * @param {string} evt Event name\r\n * @param {...*} args Arguments\r\n * @returns {util.EventEmitter} `this`\r\n */\r\nEventEmitter.prototype.emit = function emit(evt) {\r\n var listeners = this._listeners[evt];\r\n if (listeners) {\r\n var args = [],\r\n i = 1;\r\n for (; i < arguments.length;)\r\n args.push(arguments[i++]);\r\n for (i = 0; i < listeners.length;)\r\n listeners[i].fn.apply(listeners[i++].ctx, args);\r\n }\r\n return this;\r\n};\r\n","\"use strict\";\r\n\r\nmodule.exports = factory(factory);\r\n\r\n/**\r\n * Reads / writes floats / doubles from / to buffers.\r\n * @name util.float\r\n * @namespace\r\n */\r\n\r\n/**\r\n * Writes a 32 bit float to a buffer using little endian byte order.\r\n * @name util.float.writeFloatLE\r\n * @function\r\n * @param {number} val Value to write\r\n * @param {Uint8Array} buf Target buffer\r\n * @param {number} pos Target buffer offset\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Writes a 32 bit float to a buffer using big endian byte order.\r\n * @name util.float.writeFloatBE\r\n * @function\r\n * @param {number} val Value to write\r\n * @param {Uint8Array} buf Target buffer\r\n * @param {number} pos Target buffer offset\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Reads a 32 bit float from a buffer using little endian byte order.\r\n * @name util.float.readFloatLE\r\n * @function\r\n * @param {Uint8Array} buf Source buffer\r\n * @param {number} pos Source buffer offset\r\n * @returns {number} Value read\r\n */\r\n\r\n/**\r\n * Reads a 32 bit float from a buffer using big endian byte order.\r\n * @name util.float.readFloatBE\r\n * @function\r\n * @param {Uint8Array} buf Source buffer\r\n * @param {number} pos Source buffer offset\r\n * @returns {number} Value read\r\n */\r\n\r\n/**\r\n * Writes a 64 bit double to a buffer using little endian byte order.\r\n * @name util.float.writeDoubleLE\r\n * @function\r\n * @param {number} val Value to write\r\n * @param {Uint8Array} buf Target buffer\r\n * @param {number} pos Target buffer offset\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Writes a 64 bit double to a buffer using big endian byte order.\r\n * @name util.float.writeDoubleBE\r\n * @function\r\n * @param {number} val Value to write\r\n * @param {Uint8Array} buf Target buffer\r\n * @param {number} pos Target buffer offset\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Reads a 64 bit double from a buffer using little endian byte order.\r\n * @name util.float.readDoubleLE\r\n * @function\r\n * @param {Uint8Array} buf Source buffer\r\n * @param {number} pos Source buffer offset\r\n * @returns {number} Value read\r\n */\r\n\r\n/**\r\n * Reads a 64 bit double from a buffer using big endian byte order.\r\n * @name util.float.readDoubleBE\r\n * @function\r\n * @param {Uint8Array} buf Source buffer\r\n * @param {number} pos Source buffer offset\r\n * @returns {number} Value read\r\n */\r\n\r\n// Factory function for the purpose of node-based testing in modified global environments\r\nfunction factory(exports) {\r\n\r\n // float: typed array\r\n if (typeof Float32Array !== \"undefined\") (function() {\r\n\r\n var f32 = new Float32Array([ -0 ]),\r\n f8b = new Uint8Array(f32.buffer),\r\n le = f8b[3] === 128;\r\n\r\n function writeFloat_f32_cpy(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos ] = f8b[0];\r\n buf[pos + 1] = f8b[1];\r\n buf[pos + 2] = f8b[2];\r\n buf[pos + 3] = f8b[3];\r\n }\r\n\r\n function writeFloat_f32_rev(val, buf, pos) {\r\n f32[0] = val;\r\n buf[pos ] = f8b[3];\r\n buf[pos + 1] = f8b[2];\r\n buf[pos + 2] = f8b[1];\r\n buf[pos + 3] = f8b[0];\r\n }\r\n\r\n /* istanbul ignore next */\r\n exports.writeFloatLE = le ? writeFloat_f32_cpy : writeFloat_f32_rev;\r\n /* istanbul ignore next */\r\n exports.writeFloatBE = le ? writeFloat_f32_rev : writeFloat_f32_cpy;\r\n\r\n function readFloat_f32_cpy(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n\r\n function readFloat_f32_rev(buf, pos) {\r\n f8b[3] = buf[pos ];\r\n f8b[2] = buf[pos + 1];\r\n f8b[1] = buf[pos + 2];\r\n f8b[0] = buf[pos + 3];\r\n return f32[0];\r\n }\r\n\r\n /* istanbul ignore next */\r\n exports.readFloatLE = le ? readFloat_f32_cpy : readFloat_f32_rev;\r\n /* istanbul ignore next */\r\n exports.readFloatBE = le ? readFloat_f32_rev : readFloat_f32_cpy;\r\n\r\n // float: ieee754\r\n })(); else (function() {\r\n\r\n function writeFloat_ieee754(writeUint, val, buf, pos) {\r\n var sign = val < 0 ? 1 : 0;\r\n if (sign)\r\n val = -val;\r\n if (val === 0)\r\n writeUint(1 / val > 0 ? /* positive */ 0 : /* negative 0 */ 2147483648, buf, pos);\r\n else if (isNaN(val))\r\n writeUint(2143289344, buf, pos);\r\n else if (val > 3.4028234663852886e+38) // +-Infinity\r\n writeUint((sign << 31 | 2139095040) >>> 0, buf, pos);\r\n else if (val < 1.1754943508222875e-38) // denormal\r\n writeUint((sign << 31 | Math.round(val / 1.401298464324817e-45)) >>> 0, buf, pos);\r\n else {\r\n var exponent = Math.floor(Math.log(val) / Math.LN2),\r\n mantissa = Math.round(val * Math.pow(2, -exponent) * 8388608) & 8388607;\r\n writeUint((sign << 31 | exponent + 127 << 23 | mantissa) >>> 0, buf, pos);\r\n }\r\n }\r\n\r\n exports.writeFloatLE = writeFloat_ieee754.bind(null, writeUintLE);\r\n exports.writeFloatBE = writeFloat_ieee754.bind(null, writeUintBE);\r\n\r\n function readFloat_ieee754(readUint, buf, pos) {\r\n var uint = readUint(buf, pos),\r\n sign = (uint >> 31) * 2 + 1,\r\n exponent = uint >>> 23 & 255,\r\n mantissa = uint & 8388607;\r\n return exponent === 255\r\n ? mantissa\r\n ? NaN\r\n : sign * Infinity\r\n : exponent === 0 // denormal\r\n ? sign * 1.401298464324817e-45 * mantissa\r\n : sign * Math.pow(2, exponent - 150) * (mantissa + 8388608);\r\n }\r\n\r\n exports.readFloatLE = readFloat_ieee754.bind(null, readUintLE);\r\n exports.readFloatBE = readFloat_ieee754.bind(null, readUintBE);\r\n\r\n })();\r\n\r\n // double: typed array\r\n if (typeof Float64Array !== \"undefined\") (function() {\r\n\r\n var f64 = new Float64Array([-0]),\r\n f8b = new Uint8Array(f64.buffer),\r\n le = f8b[7] === 128;\r\n\r\n function writeDouble_f64_cpy(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos ] = f8b[0];\r\n buf[pos + 1] = f8b[1];\r\n buf[pos + 2] = f8b[2];\r\n buf[pos + 3] = f8b[3];\r\n buf[pos + 4] = f8b[4];\r\n buf[pos + 5] = f8b[5];\r\n buf[pos + 6] = f8b[6];\r\n buf[pos + 7] = f8b[7];\r\n }\r\n\r\n function writeDouble_f64_rev(val, buf, pos) {\r\n f64[0] = val;\r\n buf[pos ] = f8b[7];\r\n buf[pos + 1] = f8b[6];\r\n buf[pos + 2] = f8b[5];\r\n buf[pos + 3] = f8b[4];\r\n buf[pos + 4] = f8b[3];\r\n buf[pos + 5] = f8b[2];\r\n buf[pos + 6] = f8b[1];\r\n buf[pos + 7] = f8b[0];\r\n }\r\n\r\n /* istanbul ignore next */\r\n exports.writeDoubleLE = le ? writeDouble_f64_cpy : writeDouble_f64_rev;\r\n /* istanbul ignore next */\r\n exports.writeDoubleBE = le ? writeDouble_f64_rev : writeDouble_f64_cpy;\r\n\r\n function readDouble_f64_cpy(buf, pos) {\r\n f8b[0] = buf[pos ];\r\n f8b[1] = buf[pos + 1];\r\n f8b[2] = buf[pos + 2];\r\n f8b[3] = buf[pos + 3];\r\n f8b[4] = buf[pos + 4];\r\n f8b[5] = buf[pos + 5];\r\n f8b[6] = buf[pos + 6];\r\n f8b[7] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n\r\n function readDouble_f64_rev(buf, pos) {\r\n f8b[7] = buf[pos ];\r\n f8b[6] = buf[pos + 1];\r\n f8b[5] = buf[pos + 2];\r\n f8b[4] = buf[pos + 3];\r\n f8b[3] = buf[pos + 4];\r\n f8b[2] = buf[pos + 5];\r\n f8b[1] = buf[pos + 6];\r\n f8b[0] = buf[pos + 7];\r\n return f64[0];\r\n }\r\n\r\n /* istanbul ignore next */\r\n exports.readDoubleLE = le ? readDouble_f64_cpy : readDouble_f64_rev;\r\n /* istanbul ignore next */\r\n exports.readDoubleBE = le ? readDouble_f64_rev : readDouble_f64_cpy;\r\n\r\n // double: ieee754\r\n })(); else (function() {\r\n\r\n function writeDouble_ieee754(writeUint, off0, off1, val, buf, pos) {\r\n var sign = val < 0 ? 1 : 0;\r\n if (sign)\r\n val = -val;\r\n if (val === 0) {\r\n writeUint(0, buf, pos + off0);\r\n writeUint(1 / val > 0 ? /* positive */ 0 : /* negative 0 */ 2147483648, buf, pos + off1);\r\n } else if (isNaN(val)) {\r\n writeUint(0, buf, pos + off0);\r\n writeUint(2146959360, buf, pos + off1);\r\n } else if (val > 1.7976931348623157e+308) { // +-Infinity\r\n writeUint(0, buf, pos + off0);\r\n writeUint((sign << 31 | 2146435072) >>> 0, buf, pos + off1);\r\n } else {\r\n var mantissa;\r\n if (val < 2.2250738585072014e-308) { // denormal\r\n mantissa = val / 5e-324;\r\n writeUint(mantissa >>> 0, buf, pos + off0);\r\n writeUint((sign << 31 | mantissa / 4294967296) >>> 0, buf, pos + off1);\r\n } else {\r\n var exponent = Math.floor(Math.log(val) / Math.LN2);\r\n if (exponent === 1024)\r\n exponent = 1023;\r\n mantissa = val * Math.pow(2, -exponent);\r\n writeUint(mantissa * 4503599627370496 >>> 0, buf, pos + off0);\r\n writeUint((sign << 31 | exponent + 1023 << 20 | mantissa * 1048576 & 1048575) >>> 0, buf, pos + off1);\r\n }\r\n }\r\n }\r\n\r\n exports.writeDoubleLE = writeDouble_ieee754.bind(null, writeUintLE, 0, 4);\r\n exports.writeDoubleBE = writeDouble_ieee754.bind(null, writeUintBE, 4, 0);\r\n\r\n function readDouble_ieee754(readUint, off0, off1, buf, pos) {\r\n var lo = readUint(buf, pos + off0),\r\n hi = readUint(buf, pos + off1);\r\n var sign = (hi >> 31) * 2 + 1,\r\n exponent = hi >>> 20 & 2047,\r\n mantissa = 4294967296 * (hi & 1048575) + lo;\r\n return exponent === 2047\r\n ? mantissa\r\n ? NaN\r\n : sign * Infinity\r\n : exponent === 0 // denormal\r\n ? sign * 5e-324 * mantissa\r\n : sign * Math.pow(2, exponent - 1075) * (mantissa + 4503599627370496);\r\n }\r\n\r\n exports.readDoubleLE = readDouble_ieee754.bind(null, readUintLE, 0, 4);\r\n exports.readDoubleBE = readDouble_ieee754.bind(null, readUintBE, 4, 0);\r\n\r\n })();\r\n\r\n return exports;\r\n}\r\n\r\n// uint helpers\r\n\r\nfunction writeUintLE(val, buf, pos) {\r\n buf[pos ] = val & 255;\r\n buf[pos + 1] = val >>> 8 & 255;\r\n buf[pos + 2] = val >>> 16 & 255;\r\n buf[pos + 3] = val >>> 24;\r\n}\r\n\r\nfunction writeUintBE(val, buf, pos) {\r\n buf[pos ] = val >>> 24;\r\n buf[pos + 1] = val >>> 16 & 255;\r\n buf[pos + 2] = val >>> 8 & 255;\r\n buf[pos + 3] = val & 255;\r\n}\r\n\r\nfunction readUintLE(buf, pos) {\r\n return (buf[pos ]\r\n | buf[pos + 1] << 8\r\n | buf[pos + 2] << 16\r\n | buf[pos + 3] << 24) >>> 0;\r\n}\r\n\r\nfunction readUintBE(buf, pos) {\r\n return (buf[pos ] << 24\r\n | buf[pos + 1] << 16\r\n | buf[pos + 2] << 8\r\n | buf[pos + 3]) >>> 0;\r\n}\r\n","\"use strict\";\r\nmodule.exports = inquire;\r\n\r\n/**\r\n * Requires a module only if available.\r\n * @memberof util\r\n * @param {string} moduleName Module to require\r\n * @returns {?Object} Required module if available and not empty, otherwise `null`\r\n */\r\nfunction inquire(moduleName) {\r\n try {\r\n var mod = eval(\"quire\".replace(/^/,\"re\"))(moduleName); // eslint-disable-line no-eval\r\n if (mod && (mod.length || Object.keys(mod).length))\r\n return mod;\r\n } catch (e) {} // eslint-disable-line no-empty\r\n return null;\r\n}\r\n","\"use strict\";\r\nmodule.exports = pool;\r\n\r\n/**\r\n * An allocator as used by {@link util.pool}.\r\n * @typedef PoolAllocator\r\n * @type {function}\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\n\r\n/**\r\n * A slicer as used by {@link util.pool}.\r\n * @typedef PoolSlicer\r\n * @type {function}\r\n * @param {number} start Start offset\r\n * @param {number} end End offset\r\n * @returns {Uint8Array} Buffer slice\r\n * @this {Uint8Array}\r\n */\r\n\r\n/**\r\n * A general purpose buffer pool.\r\n * @memberof util\r\n * @function\r\n * @param {PoolAllocator} alloc Allocator\r\n * @param {PoolSlicer} slice Slicer\r\n * @param {number} [size=8192] Slab size\r\n * @returns {PoolAllocator} Pooled allocator\r\n */\r\nfunction pool(alloc, slice, size) {\r\n var SIZE = size || 8192;\r\n var MAX = SIZE >>> 1;\r\n var slab = null;\r\n var offset = SIZE;\r\n return function pool_alloc(size) {\r\n if (size < 1 || size > MAX)\r\n return alloc(size);\r\n if (offset + size > SIZE) {\r\n slab = alloc(SIZE);\r\n offset = 0;\r\n }\r\n var buf = slice.call(slab, offset, offset += size);\r\n if (offset & 7) // align to 32 bit\r\n offset = (offset | 7) + 1;\r\n return buf;\r\n };\r\n}\r\n","\"use strict\";\r\n\r\n/**\r\n * A minimal UTF8 implementation for number arrays.\r\n * @memberof util\r\n * @namespace\r\n */\r\nvar utf8 = exports;\r\n\r\n/**\r\n * Calculates the UTF8 byte length of a string.\r\n * @param {string} string String\r\n * @returns {number} Byte length\r\n */\r\nutf8.length = function utf8_length(string) {\r\n var len = 0,\r\n c = 0;\r\n for (var i = 0; i < string.length; ++i) {\r\n c = string.charCodeAt(i);\r\n if (c < 128)\r\n len += 1;\r\n else if (c < 2048)\r\n len += 2;\r\n else if ((c & 0xFC00) === 0xD800 && (string.charCodeAt(i + 1) & 0xFC00) === 0xDC00) {\r\n ++i;\r\n len += 4;\r\n } else\r\n len += 3;\r\n }\r\n return len;\r\n};\r\n\r\n/**\r\n * Reads UTF8 bytes as a string.\r\n * @param {Uint8Array} buffer Source buffer\r\n * @param {number} start Source start\r\n * @param {number} end Source end\r\n * @returns {string} String read\r\n */\r\nutf8.read = function utf8_read(buffer, start, end) {\r\n var len = end - start;\r\n if (len < 1)\r\n return \"\";\r\n var parts = null,\r\n chunk = [],\r\n i = 0, // char offset\r\n t; // temporary\r\n while (start < end) {\r\n t = buffer[start++];\r\n if (t < 128)\r\n chunk[i++] = t;\r\n else if (t > 191 && t < 224)\r\n chunk[i++] = (t & 31) << 6 | buffer[start++] & 63;\r\n else if (t > 239 && t < 365) {\r\n t = ((t & 7) << 18 | (buffer[start++] & 63) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63) - 0x10000;\r\n chunk[i++] = 0xD800 + (t >> 10);\r\n chunk[i++] = 0xDC00 + (t & 1023);\r\n } else\r\n chunk[i++] = (t & 15) << 12 | (buffer[start++] & 63) << 6 | buffer[start++] & 63;\r\n if (i > 8191) {\r\n (parts || (parts = [])).push(String.fromCharCode.apply(String, chunk));\r\n i = 0;\r\n }\r\n }\r\n if (parts) {\r\n if (i)\r\n parts.push(String.fromCharCode.apply(String, chunk.slice(0, i)));\r\n return parts.join(\"\");\r\n }\r\n return String.fromCharCode.apply(String, chunk.slice(0, i));\r\n};\r\n\r\n/**\r\n * Writes a string as UTF8 bytes.\r\n * @param {string} string Source string\r\n * @param {Uint8Array} buffer Destination buffer\r\n * @param {number} offset Destination offset\r\n * @returns {number} Bytes written\r\n */\r\nutf8.write = function utf8_write(string, buffer, offset) {\r\n var start = offset,\r\n c1, // character 1\r\n c2; // character 2\r\n for (var i = 0; i < string.length; ++i) {\r\n c1 = string.charCodeAt(i);\r\n if (c1 < 128) {\r\n buffer[offset++] = c1;\r\n } else if (c1 < 2048) {\r\n buffer[offset++] = c1 >> 6 | 192;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else if ((c1 & 0xFC00) === 0xD800 && ((c2 = string.charCodeAt(i + 1)) & 0xFC00) === 0xDC00) {\r\n c1 = 0x10000 + ((c1 & 0x03FF) << 10) + (c2 & 0x03FF);\r\n ++i;\r\n buffer[offset++] = c1 >> 18 | 240;\r\n buffer[offset++] = c1 >> 12 & 63 | 128;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n } else {\r\n buffer[offset++] = c1 >> 12 | 224;\r\n buffer[offset++] = c1 >> 6 & 63 | 128;\r\n buffer[offset++] = c1 & 63 | 128;\r\n }\r\n }\r\n return offset - start;\r\n};\r\n","\"use strict\";\r\nvar protobuf = exports;\r\n\r\n/**\r\n * Build type, one of `\"full\"`, `\"light\"` or `\"minimal\"`.\r\n * @name build\r\n * @type {string}\r\n * @const\r\n */\r\nprotobuf.build = \"minimal\";\r\n\r\n// Serialization\r\nprotobuf.Writer = require(16);\r\nprotobuf.BufferWriter = require(17);\r\nprotobuf.Reader = require(9);\r\nprotobuf.BufferReader = require(10);\r\n\r\n// Utility\r\nprotobuf.util = require(15);\r\nprotobuf.rpc = require(12);\r\nprotobuf.roots = require(11);\r\nprotobuf.configure = configure;\r\n\r\n/* istanbul ignore next */\r\n/**\r\n * Reconfigures the library according to the environment.\r\n * @returns {undefined}\r\n */\r\nfunction configure() {\r\n protobuf.Reader._configure(protobuf.BufferReader);\r\n protobuf.util._configure();\r\n}\r\n\r\n// Set up buffer utility according to the environment\r\nprotobuf.Writer._configure(protobuf.BufferWriter);\r\nconfigure();\r\n","\"use strict\";\r\nmodule.exports = Reader;\r\n\r\nvar util = require(15);\r\n\r\nvar BufferReader; // cyclic\r\n\r\nvar LongBits = util.LongBits,\r\n utf8 = util.utf8;\r\n\r\n/* istanbul ignore next */\r\nfunction indexOutOfRange(reader, writeLength) {\r\n return RangeError(\"index out of range: \" + reader.pos + \" + \" + (writeLength || 1) + \" > \" + reader.len);\r\n}\r\n\r\n/**\r\n * Constructs a new reader instance using the specified buffer.\r\n * @classdesc Wire format reader using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n * @param {Uint8Array} buffer Buffer to read from\r\n */\r\nfunction Reader(buffer) {\r\n\r\n /**\r\n * Read buffer.\r\n * @type {Uint8Array}\r\n */\r\n this.buf = buffer;\r\n\r\n /**\r\n * Read buffer position.\r\n * @type {number}\r\n */\r\n this.pos = 0;\r\n\r\n /**\r\n * Read buffer length.\r\n * @type {number}\r\n */\r\n this.len = buffer.length;\r\n}\r\n\r\nvar create_array = typeof Uint8Array !== \"undefined\"\r\n ? function create_typed_array(buffer) {\r\n if (buffer instanceof Uint8Array || Array.isArray(buffer))\r\n return new Reader(buffer);\r\n throw Error(\"illegal buffer\");\r\n }\r\n /* istanbul ignore next */\r\n : function create_array(buffer) {\r\n if (Array.isArray(buffer))\r\n return new Reader(buffer);\r\n throw Error(\"illegal buffer\");\r\n };\r\n\r\n/**\r\n * Creates a new reader using the specified buffer.\r\n * @function\r\n * @param {Uint8Array|Buffer} buffer Buffer to read from\r\n * @returns {Reader|BufferReader} A {@link BufferReader} if `buffer` is a Buffer, otherwise a {@link Reader}\r\n * @throws {Error} If `buffer` is not a valid buffer\r\n */\r\nReader.create = util.Buffer\r\n ? function create_buffer_setup(buffer) {\r\n return (Reader.create = function create_buffer(buffer) {\r\n return util.Buffer.isBuffer(buffer)\r\n ? new BufferReader(buffer)\r\n /* istanbul ignore next */\r\n : create_array(buffer);\r\n })(buffer);\r\n }\r\n /* istanbul ignore next */\r\n : create_array;\r\n\r\nReader.prototype._slice = util.Array.prototype.subarray || /* istanbul ignore next */ util.Array.prototype.slice;\r\n\r\n/**\r\n * Reads a varint as an unsigned 32 bit value.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.uint32 = (function read_uint32_setup() {\r\n var value = 4294967295; // optimizer type-hint, tends to deopt otherwise (?!)\r\n return function read_uint32() {\r\n value = ( this.buf[this.pos] & 127 ) >>> 0; if (this.buf[this.pos++] < 128) return value;\r\n value = (value | (this.buf[this.pos] & 127) << 7) >>> 0; if (this.buf[this.pos++] < 128) return value;\r\n value = (value | (this.buf[this.pos] & 127) << 14) >>> 0; if (this.buf[this.pos++] < 128) return value;\r\n value = (value | (this.buf[this.pos] & 127) << 21) >>> 0; if (this.buf[this.pos++] < 128) return value;\r\n value = (value | (this.buf[this.pos] & 15) << 28) >>> 0; if (this.buf[this.pos++] < 128) return value;\r\n\r\n /* istanbul ignore if */\r\n if ((this.pos += 5) > this.len) {\r\n this.pos = this.len;\r\n throw indexOutOfRange(this, 10);\r\n }\r\n return value;\r\n };\r\n})();\r\n\r\n/**\r\n * Reads a varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.int32 = function read_int32() {\r\n return this.uint32() | 0;\r\n};\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 32 bit value.\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.sint32 = function read_sint32() {\r\n var value = this.uint32();\r\n return value >>> 1 ^ -(value & 1) | 0;\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readLongVarint() {\r\n // tends to deopt with local vars for octet etc.\r\n var bits = new LongBits(0, 0);\r\n var i = 0;\r\n if (this.len - this.pos > 4) { // fast route (lo)\r\n for (; i < 4; ++i) {\r\n // 1st..4th\r\n bits.lo = (bits.lo | (this.buf[this.pos] & 127) << i * 7) >>> 0;\r\n if (this.buf[this.pos++] < 128)\r\n return bits;\r\n }\r\n // 5th\r\n bits.lo = (bits.lo | (this.buf[this.pos] & 127) << 28) >>> 0;\r\n bits.hi = (bits.hi | (this.buf[this.pos] & 127) >> 4) >>> 0;\r\n if (this.buf[this.pos++] < 128)\r\n return bits;\r\n i = 0;\r\n } else {\r\n for (; i < 3; ++i) {\r\n /* istanbul ignore if */\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n // 1st..3th\r\n bits.lo = (bits.lo | (this.buf[this.pos] & 127) << i * 7) >>> 0;\r\n if (this.buf[this.pos++] < 128)\r\n return bits;\r\n }\r\n // 4th\r\n bits.lo = (bits.lo | (this.buf[this.pos++] & 127) << i * 7) >>> 0;\r\n return bits;\r\n }\r\n if (this.len - this.pos > 4) { // fast route (hi)\r\n for (; i < 5; ++i) {\r\n // 6th..10th\r\n bits.hi = (bits.hi | (this.buf[this.pos] & 127) << i * 7 + 3) >>> 0;\r\n if (this.buf[this.pos++] < 128)\r\n return bits;\r\n }\r\n } else {\r\n for (; i < 5; ++i) {\r\n /* istanbul ignore if */\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n // 6th..10th\r\n bits.hi = (bits.hi | (this.buf[this.pos] & 127) << i * 7 + 3) >>> 0;\r\n if (this.buf[this.pos++] < 128)\r\n return bits;\r\n }\r\n }\r\n /* istanbul ignore next */\r\n throw Error(\"invalid varint encoding\");\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads a varint as a signed 64 bit value.\r\n * @name Reader#int64\r\n * @function\r\n * @returns {Long} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as an unsigned 64 bit value.\r\n * @name Reader#uint64\r\n * @function\r\n * @returns {Long} Value read\r\n */\r\n\r\n/**\r\n * Reads a zig-zag encoded varint as a signed 64 bit value.\r\n * @name Reader#sint64\r\n * @function\r\n * @returns {Long} Value read\r\n */\r\n\r\n/**\r\n * Reads a varint as a boolean.\r\n * @returns {boolean} Value read\r\n */\r\nReader.prototype.bool = function read_bool() {\r\n return this.uint32() !== 0;\r\n};\r\n\r\nfunction readFixed32_end(buf, end) { // note that this uses `end`, not `pos`\r\n return (buf[end - 4]\r\n | buf[end - 3] << 8\r\n | buf[end - 2] << 16\r\n | buf[end - 1] << 24) >>> 0;\r\n}\r\n\r\n/**\r\n * Reads fixed 32 bits as an unsigned 32 bit integer.\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.fixed32 = function read_fixed32() {\r\n\r\n /* istanbul ignore if */\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n\r\n return readFixed32_end(this.buf, this.pos += 4);\r\n};\r\n\r\n/**\r\n * Reads fixed 32 bits as a signed 32 bit integer.\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.sfixed32 = function read_sfixed32() {\r\n\r\n /* istanbul ignore if */\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n\r\n return readFixed32_end(this.buf, this.pos += 4) | 0;\r\n};\r\n\r\n/* eslint-disable no-invalid-this */\r\n\r\nfunction readFixed64(/* this: Reader */) {\r\n\r\n /* istanbul ignore if */\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 8);\r\n\r\n return new LongBits(readFixed32_end(this.buf, this.pos += 4), readFixed32_end(this.buf, this.pos += 4));\r\n}\r\n\r\n/* eslint-enable no-invalid-this */\r\n\r\n/**\r\n * Reads fixed 64 bits.\r\n * @name Reader#fixed64\r\n * @function\r\n * @returns {Long} Value read\r\n */\r\n\r\n/**\r\n * Reads zig-zag encoded fixed 64 bits.\r\n * @name Reader#sfixed64\r\n * @function\r\n * @returns {Long} Value read\r\n */\r\n\r\n/**\r\n * Reads a float (32 bit) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.float = function read_float() {\r\n\r\n /* istanbul ignore if */\r\n if (this.pos + 4 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n\r\n var value = util.float.readFloatLE(this.buf, this.pos);\r\n this.pos += 4;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a double (64 bit float) as a number.\r\n * @function\r\n * @returns {number} Value read\r\n */\r\nReader.prototype.double = function read_double() {\r\n\r\n /* istanbul ignore if */\r\n if (this.pos + 8 > this.len)\r\n throw indexOutOfRange(this, 4);\r\n\r\n var value = util.float.readDoubleLE(this.buf, this.pos);\r\n this.pos += 8;\r\n return value;\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @returns {Uint8Array} Value read\r\n */\r\nReader.prototype.bytes = function read_bytes() {\r\n var length = this.uint32(),\r\n start = this.pos,\r\n end = this.pos + length;\r\n\r\n /* istanbul ignore if */\r\n if (end > this.len)\r\n throw indexOutOfRange(this, length);\r\n\r\n this.pos += length;\r\n if (Array.isArray(this.buf)) // plain array\r\n return this.buf.slice(start, end);\r\n return start === end // fix for IE 10/Win8 and others' subarray returning array of size 1\r\n ? new this.buf.constructor(0)\r\n : this._slice.call(this.buf, start, end);\r\n};\r\n\r\n/**\r\n * Reads a string preceeded by its byte length as a varint.\r\n * @returns {string} Value read\r\n */\r\nReader.prototype.string = function read_string() {\r\n var bytes = this.bytes();\r\n return utf8.read(bytes, 0, bytes.length);\r\n};\r\n\r\n/**\r\n * Skips the specified number of bytes if specified, otherwise skips a varint.\r\n * @param {number} [length] Length if known, otherwise a varint is assumed\r\n * @returns {Reader} `this`\r\n */\r\nReader.prototype.skip = function skip(length) {\r\n if (typeof length === \"number\") {\r\n /* istanbul ignore if */\r\n if (this.pos + length > this.len)\r\n throw indexOutOfRange(this, length);\r\n this.pos += length;\r\n } else {\r\n do {\r\n /* istanbul ignore if */\r\n if (this.pos >= this.len)\r\n throw indexOutOfRange(this);\r\n } while (this.buf[this.pos++] & 128);\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Skips the next element of the specified wire type.\r\n * @param {number} wireType Wire type received\r\n * @returns {Reader} `this`\r\n */\r\nReader.prototype.skipType = function(wireType) {\r\n switch (wireType) {\r\n case 0:\r\n this.skip();\r\n break;\r\n case 1:\r\n this.skip(8);\r\n break;\r\n case 2:\r\n this.skip(this.uint32());\r\n break;\r\n case 3:\r\n while ((wireType = this.uint32() & 7) !== 4) {\r\n this.skipType(wireType);\r\n }\r\n break;\r\n case 5:\r\n this.skip(4);\r\n break;\r\n\r\n /* istanbul ignore next */\r\n default:\r\n throw Error(\"invalid wire type \" + wireType + \" at offset \" + this.pos);\r\n }\r\n return this;\r\n};\r\n\r\nReader._configure = function(BufferReader_) {\r\n BufferReader = BufferReader_;\r\n\r\n var fn = util.Long ? \"toLong\" : /* istanbul ignore next */ \"toNumber\";\r\n util.merge(Reader.prototype, {\r\n\r\n int64: function read_int64() {\r\n return readLongVarint.call(this)[fn](false);\r\n },\r\n\r\n uint64: function read_uint64() {\r\n return readLongVarint.call(this)[fn](true);\r\n },\r\n\r\n sint64: function read_sint64() {\r\n return readLongVarint.call(this).zzDecode()[fn](false);\r\n },\r\n\r\n fixed64: function read_fixed64() {\r\n return readFixed64.call(this)[fn](true);\r\n },\r\n\r\n sfixed64: function read_sfixed64() {\r\n return readFixed64.call(this)[fn](false);\r\n }\r\n\r\n });\r\n};\r\n","\"use strict\";\r\nmodule.exports = BufferReader;\r\n\r\n// extends Reader\r\nvar Reader = require(9);\r\n(BufferReader.prototype = Object.create(Reader.prototype)).constructor = BufferReader;\r\n\r\nvar util = require(15);\r\n\r\n/**\r\n * Constructs a new buffer reader instance.\r\n * @classdesc Wire format reader using node buffers.\r\n * @extends Reader\r\n * @constructor\r\n * @param {Buffer} buffer Buffer to read from\r\n */\r\nfunction BufferReader(buffer) {\r\n Reader.call(this, buffer);\r\n\r\n /**\r\n * Read buffer.\r\n * @name BufferReader#buf\r\n * @type {Buffer}\r\n */\r\n}\r\n\r\n/* istanbul ignore else */\r\nif (util.Buffer)\r\n BufferReader.prototype._slice = util.Buffer.prototype.slice;\r\n\r\n/**\r\n * @override\r\n */\r\nBufferReader.prototype.string = function read_string_buffer() {\r\n var len = this.uint32(); // modifies pos\r\n return this.buf.utf8Slice(this.pos, this.pos = Math.min(this.pos + len, this.len));\r\n};\r\n\r\n/**\r\n * Reads a sequence of bytes preceeded by its length as a varint.\r\n * @name BufferReader#bytes\r\n * @function\r\n * @returns {Buffer} Value read\r\n */\r\n","\"use strict\";\r\nmodule.exports = {};\r\n\r\n/**\r\n * Named roots.\r\n * This is where pbjs stores generated structures (the option `-r, --root` specifies a name).\r\n * Can also be used manually to make roots available accross modules.\r\n * @name roots\r\n * @type {Object.<string,Root>}\r\n * @example\r\n * // pbjs -r myroot -o compiled.js ...\r\n *\r\n * // in another module:\r\n * require(\"./compiled.js\");\r\n *\r\n * // in any subsequent module:\r\n * var root = protobuf.roots[\"myroot\"];\r\n */\r\n","\"use strict\";\r\n\r\n/**\r\n * Streaming RPC helpers.\r\n * @namespace\r\n */\r\nvar rpc = exports;\r\n\r\n/**\r\n * RPC implementation passed to {@link Service#create} performing a service request on network level, i.e. by utilizing http requests or websockets.\r\n * @typedef RPCImpl\r\n * @type {function}\r\n * @param {Method|rpc.ServiceMethod<Message<{}>,Message<{}>>} method Reflected or static method being called\r\n * @param {Uint8Array} requestData Request data\r\n * @param {RPCImplCallback} callback Callback function\r\n * @returns {undefined}\r\n * @example\r\n * function rpcImpl(method, requestData, callback) {\r\n * if (protobuf.util.lcFirst(method.name) !== \"myMethod\") // compatible with static code\r\n * throw Error(\"no such method\");\r\n * asynchronouslyObtainAResponse(requestData, function(err, responseData) {\r\n * callback(err, responseData);\r\n * });\r\n * }\r\n */\r\n\r\n/**\r\n * Node-style callback as used by {@link RPCImpl}.\r\n * @typedef RPCImplCallback\r\n * @type {function}\r\n * @param {Error|null} error Error, if any, otherwise `null`\r\n * @param {Uint8Array|null} [response] Response data or `null` to signal end of stream, if there hasn't been an error\r\n * @returns {undefined}\r\n */\r\n\r\nrpc.Service = require(13);\r\n","\"use strict\";\r\nmodule.exports = Service;\r\n\r\nvar util = require(15);\r\n\r\n// Extends EventEmitter\r\n(Service.prototype = Object.create(util.EventEmitter.prototype)).constructor = Service;\r\n\r\n/**\r\n * A service method callback as used by {@link rpc.ServiceMethod|ServiceMethod}.\r\n *\r\n * Differs from {@link RPCImplCallback} in that it is an actual callback of a service method which may not return `response = null`.\r\n * @typedef rpc.ServiceMethodCallback\r\n * @template TRes extends Message<TRes>\r\n * @type {function}\r\n * @param {Error|null} error Error, if any\r\n * @param {TRes} [response] Response message\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * A service method part of a {@link rpc.Service} as created by {@link Service.create}.\r\n * @typedef rpc.ServiceMethod\r\n * @template TReq extends Message<TReq>\r\n * @template TRes extends Message<TRes>\r\n * @type {function}\r\n * @param {TReq|Properties<TReq>} request Request message or plain object\r\n * @param {rpc.ServiceMethodCallback<TRes>} [callback] Node-style callback called with the error, if any, and the response message\r\n * @returns {Promise<Message<TRes>>} Promise if `callback` has been omitted, otherwise `undefined`\r\n */\r\n\r\n/**\r\n * Constructs a new RPC service instance.\r\n * @classdesc An RPC service as returned by {@link Service#create}.\r\n * @exports rpc.Service\r\n * @extends util.EventEmitter\r\n * @constructor\r\n * @param {RPCImpl} rpcImpl RPC implementation\r\n * @param {boolean} [requestDelimited=false] Whether requests are length-delimited\r\n * @param {boolean} [responseDelimited=false] Whether responses are length-delimited\r\n */\r\nfunction Service(rpcImpl, requestDelimited, responseDelimited) {\r\n\r\n if (typeof rpcImpl !== \"function\")\r\n throw TypeError(\"rpcImpl must be a function\");\r\n\r\n util.EventEmitter.call(this);\r\n\r\n /**\r\n * RPC implementation. Becomes `null` once the service is ended.\r\n * @type {RPCImpl|null}\r\n */\r\n this.rpcImpl = rpcImpl;\r\n\r\n /**\r\n * Whether requests are length-delimited.\r\n * @type {boolean}\r\n */\r\n this.requestDelimited = Boolean(requestDelimited);\r\n\r\n /**\r\n * Whether responses are length-delimited.\r\n * @type {boolean}\r\n */\r\n this.responseDelimited = Boolean(responseDelimited);\r\n}\r\n\r\n/**\r\n * Calls a service method through {@link rpc.Service#rpcImpl|rpcImpl}.\r\n * @param {Method|rpc.ServiceMethod<TReq,TRes>} method Reflected or static method\r\n * @param {Constructor<TReq>} requestCtor Request constructor\r\n * @param {Constructor<TRes>} responseCtor Response constructor\r\n * @param {TReq|Properties<TReq>} request Request message or plain object\r\n * @param {rpc.ServiceMethodCallback<TRes>} callback Service callback\r\n * @returns {undefined}\r\n * @template TReq extends Message<TReq>\r\n * @template TRes extends Message<TRes>\r\n */\r\nService.prototype.rpcCall = function rpcCall(method, requestCtor, responseCtor, request, callback) {\r\n\r\n if (!request)\r\n throw TypeError(\"request must be specified\");\r\n\r\n var self = this;\r\n if (!callback)\r\n return util.asPromise(rpcCall, self, method, requestCtor, responseCtor, request);\r\n\r\n if (!self.rpcImpl) {\r\n setTimeout(function() { callback(Error(\"already ended\")); }, 0);\r\n return undefined;\r\n }\r\n\r\n try {\r\n return self.rpcImpl(\r\n method,\r\n requestCtor[self.requestDelimited ? \"encodeDelimited\" : \"encode\"](request).finish(),\r\n function rpcCallback(err, response) {\r\n\r\n if (err) {\r\n self.emit(\"error\", err, method);\r\n return callback(err);\r\n }\r\n\r\n if (response === null) {\r\n self.end(/* endedByRPC */ true);\r\n return undefined;\r\n }\r\n\r\n if (!(response instanceof responseCtor)) {\r\n try {\r\n response = responseCtor[self.responseDelimited ? \"decodeDelimited\" : \"decode\"](response);\r\n } catch (err) {\r\n self.emit(\"error\", err, method);\r\n return callback(err);\r\n }\r\n }\r\n\r\n self.emit(\"data\", response, method);\r\n return callback(null, response);\r\n }\r\n );\r\n } catch (err) {\r\n self.emit(\"error\", err, method);\r\n setTimeout(function() { callback(err); }, 0);\r\n return undefined;\r\n }\r\n};\r\n\r\n/**\r\n * Ends this service and emits the `end` event.\r\n * @param {boolean} [endedByRPC=false] Whether the service has been ended by the RPC implementation.\r\n * @returns {rpc.Service} `this`\r\n */\r\nService.prototype.end = function end(endedByRPC) {\r\n if (this.rpcImpl) {\r\n if (!endedByRPC) // signal end to rpcImpl\r\n this.rpcImpl(null, null, null);\r\n this.rpcImpl = null;\r\n this.emit(\"end\").off();\r\n }\r\n return this;\r\n};\r\n","\"use strict\";\r\nmodule.exports = LongBits;\r\n\r\nvar util = require(15);\r\n\r\n/**\r\n * Constructs new long bits.\r\n * @classdesc Helper class for working with the low and high bits of a 64 bit value.\r\n * @memberof util\r\n * @constructor\r\n * @param {number} lo Low 32 bits, unsigned\r\n * @param {number} hi High 32 bits, unsigned\r\n */\r\nfunction LongBits(lo, hi) {\r\n\r\n // note that the casts below are theoretically unnecessary as of today, but older statically\r\n // generated converter code might still call the ctor with signed 32bits. kept for compat.\r\n\r\n /**\r\n * Low bits.\r\n * @type {number}\r\n */\r\n this.lo = lo >>> 0;\r\n\r\n /**\r\n * High bits.\r\n * @type {number}\r\n */\r\n this.hi = hi >>> 0;\r\n}\r\n\r\n/**\r\n * Zero bits.\r\n * @memberof util.LongBits\r\n * @type {util.LongBits}\r\n */\r\nvar zero = LongBits.zero = new LongBits(0, 0);\r\n\r\nzero.toNumber = function() { return 0; };\r\nzero.zzEncode = zero.zzDecode = function() { return this; };\r\nzero.length = function() { return 1; };\r\n\r\n/**\r\n * Zero hash.\r\n * @memberof util.LongBits\r\n * @type {string}\r\n */\r\nvar zeroHash = LongBits.zeroHash = \"\\0\\0\\0\\0\\0\\0\\0\\0\";\r\n\r\n/**\r\n * Constructs new long bits from the specified number.\r\n * @param {number} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.fromNumber = function fromNumber(value) {\r\n if (value === 0)\r\n return zero;\r\n var sign = value < 0;\r\n if (sign)\r\n value = -value;\r\n var lo = value >>> 0,\r\n hi = (value - lo) / 4294967296 >>> 0;\r\n if (sign) {\r\n hi = ~hi >>> 0;\r\n lo = ~lo >>> 0;\r\n if (++lo > 4294967295) {\r\n lo = 0;\r\n if (++hi > 4294967295)\r\n hi = 0;\r\n }\r\n }\r\n return new LongBits(lo, hi);\r\n};\r\n\r\n/**\r\n * Constructs new long bits from a number, long or string.\r\n * @param {Long|number|string} value Value\r\n * @returns {util.LongBits} Instance\r\n */\r\nLongBits.from = function from(value) {\r\n if (typeof value === \"number\")\r\n return LongBits.fromNumber(value);\r\n if (util.isString(value)) {\r\n /* istanbul ignore else */\r\n if (util.Long)\r\n value = util.Long.fromString(value);\r\n else\r\n return LongBits.fromNumber(parseInt(value, 10));\r\n }\r\n return value.low || value.high ? new LongBits(value.low >>> 0, value.high >>> 0) : zero;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a possibly unsafe JavaScript number.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {number} Possibly unsafe number\r\n */\r\nLongBits.prototype.toNumber = function toNumber(unsigned) {\r\n if (!unsigned && this.hi >>> 31) {\r\n var lo = ~this.lo + 1 >>> 0,\r\n hi = ~this.hi >>> 0;\r\n if (!lo)\r\n hi = hi + 1 >>> 0;\r\n return -(lo + hi * 4294967296);\r\n }\r\n return this.lo + this.hi * 4294967296;\r\n};\r\n\r\n/**\r\n * Converts this long bits to a long.\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long} Long\r\n */\r\nLongBits.prototype.toLong = function toLong(unsigned) {\r\n return util.Long\r\n ? new util.Long(this.lo | 0, this.hi | 0, Boolean(unsigned))\r\n /* istanbul ignore next */\r\n : { low: this.lo | 0, high: this.hi | 0, unsigned: Boolean(unsigned) };\r\n};\r\n\r\nvar charCodeAt = String.prototype.charCodeAt;\r\n\r\n/**\r\n * Constructs new long bits from the specified 8 characters long hash.\r\n * @param {string} hash Hash\r\n * @returns {util.LongBits} Bits\r\n */\r\nLongBits.fromHash = function fromHash(hash) {\r\n if (hash === zeroHash)\r\n return zero;\r\n return new LongBits(\r\n ( charCodeAt.call(hash, 0)\r\n | charCodeAt.call(hash, 1) << 8\r\n | charCodeAt.call(hash, 2) << 16\r\n | charCodeAt.call(hash, 3) << 24) >>> 0\r\n ,\r\n ( charCodeAt.call(hash, 4)\r\n | charCodeAt.call(hash, 5) << 8\r\n | charCodeAt.call(hash, 6) << 16\r\n | charCodeAt.call(hash, 7) << 24) >>> 0\r\n );\r\n};\r\n\r\n/**\r\n * Converts this long bits to a 8 characters long hash.\r\n * @returns {string} Hash\r\n */\r\nLongBits.prototype.toHash = function toHash() {\r\n return String.fromCharCode(\r\n this.lo & 255,\r\n this.lo >>> 8 & 255,\r\n this.lo >>> 16 & 255,\r\n this.lo >>> 24 ,\r\n this.hi & 255,\r\n this.hi >>> 8 & 255,\r\n this.hi >>> 16 & 255,\r\n this.hi >>> 24\r\n );\r\n};\r\n\r\n/**\r\n * Zig-zag encodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBits.prototype.zzEncode = function zzEncode() {\r\n var mask = this.hi >> 31;\r\n this.hi = ((this.hi << 1 | this.lo >>> 31) ^ mask) >>> 0;\r\n this.lo = ( this.lo << 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Zig-zag decodes this long bits.\r\n * @returns {util.LongBits} `this`\r\n */\r\nLongBits.prototype.zzDecode = function zzDecode() {\r\n var mask = -(this.lo & 1);\r\n this.lo = ((this.lo >>> 1 | this.hi << 31) ^ mask) >>> 0;\r\n this.hi = ( this.hi >>> 1 ^ mask) >>> 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Calculates the length of this longbits when encoded as a varint.\r\n * @returns {number} Length\r\n */\r\nLongBits.prototype.length = function length() {\r\n var part0 = this.lo,\r\n part1 = (this.lo >>> 28 | this.hi << 4) >>> 0,\r\n part2 = this.hi >>> 24;\r\n return part2 === 0\r\n ? part1 === 0\r\n ? part0 < 16384\r\n ? part0 < 128 ? 1 : 2\r\n : part0 < 2097152 ? 3 : 4\r\n : part1 < 16384\r\n ? part1 < 128 ? 5 : 6\r\n : part1 < 2097152 ? 7 : 8\r\n : part2 < 128 ? 9 : 10;\r\n};\r\n","\"use strict\";\r\nvar util = exports;\r\n\r\n// used to return a Promise where callback is omitted\r\nutil.asPromise = require(1);\r\n\r\n// converts to / from base64 encoded strings\r\nutil.base64 = require(2);\r\n\r\n// base class of rpc.Service\r\nutil.EventEmitter = require(3);\r\n\r\n// float handling accross browsers\r\nutil.float = require(4);\r\n\r\n// requires modules optionally and hides the call from bundlers\r\nutil.inquire = require(5);\r\n\r\n// converts to / from utf8 encoded strings\r\nutil.utf8 = require(7);\r\n\r\n// provides a node-like buffer pool in the browser\r\nutil.pool = require(6);\r\n\r\n// utility to work with the low and high bits of a 64 bit value\r\nutil.LongBits = require(14);\r\n\r\n// global object reference\r\nutil.global = typeof window !== \"undefined\" && window\r\n || typeof global !== \"undefined\" && global\r\n || typeof self !== \"undefined\" && self\r\n || this; // eslint-disable-line no-invalid-this\r\n\r\n/**\r\n * An immuable empty array.\r\n * @memberof util\r\n * @type {Array.<*>}\r\n * @const\r\n */\r\nutil.emptyArray = Object.freeze ? Object.freeze([]) : /* istanbul ignore next */ []; // used on prototypes\r\n\r\n/**\r\n * An immutable empty object.\r\n * @type {Object}\r\n * @const\r\n */\r\nutil.emptyObject = Object.freeze ? Object.freeze({}) : /* istanbul ignore next */ {}; // used on prototypes\r\n\r\n/**\r\n * Whether running within node or not.\r\n * @memberof util\r\n * @type {boolean}\r\n * @const\r\n */\r\nutil.isNode = Boolean(util.global.process && util.global.process.versions && util.global.process.versions.node);\r\n\r\n/**\r\n * Tests if the specified value is an integer.\r\n * @function\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is an integer\r\n */\r\nutil.isInteger = Number.isInteger || /* istanbul ignore next */ function isInteger(value) {\r\n return typeof value === \"number\" && isFinite(value) && Math.floor(value) === value;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a string.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a string\r\n */\r\nutil.isString = function isString(value) {\r\n return typeof value === \"string\" || value instanceof String;\r\n};\r\n\r\n/**\r\n * Tests if the specified value is a non-null object.\r\n * @param {*} value Value to test\r\n * @returns {boolean} `true` if the value is a non-null object\r\n */\r\nutil.isObject = function isObject(value) {\r\n return value && typeof value === \"object\";\r\n};\r\n\r\n/**\r\n * Checks if a property on a message is considered to be present.\r\n * This is an alias of {@link util.isSet}.\r\n * @function\r\n * @param {Object} obj Plain object or message instance\r\n * @param {string} prop Property name\r\n * @returns {boolean} `true` if considered to be present, otherwise `false`\r\n */\r\nutil.isset =\r\n\r\n/**\r\n * Checks if a property on a message is considered to be present.\r\n * @param {Object} obj Plain object or message instance\r\n * @param {string} prop Property name\r\n * @returns {boolean} `true` if considered to be present, otherwise `false`\r\n */\r\nutil.isSet = function isSet(obj, prop) {\r\n var value = obj[prop];\r\n if (value != null && obj.hasOwnProperty(prop)) // eslint-disable-line eqeqeq, no-prototype-builtins\r\n return typeof value !== \"object\" || (Array.isArray(value) ? value.length : Object.keys(value).length) > 0;\r\n return false;\r\n};\r\n\r\n/**\r\n * Any compatible Buffer instance.\r\n * This is a minimal stand-alone definition of a Buffer instance. The actual type is that exported by node's typings.\r\n * @interface Buffer\r\n * @extends Uint8Array\r\n */\r\n\r\n/**\r\n * Node's Buffer class if available.\r\n * @type {Constructor<Buffer>}\r\n */\r\nutil.Buffer = (function() {\r\n try {\r\n var Buffer = util.inquire(\"buffer\").Buffer;\r\n // refuse to use non-node buffers if not explicitly assigned (perf reasons):\r\n return Buffer.prototype.utf8Write ? Buffer : /* istanbul ignore next */ null;\r\n } catch (e) {\r\n /* istanbul ignore next */\r\n return null;\r\n }\r\n})();\r\n\r\n// Internal alias of or polyfull for Buffer.from.\r\nutil._Buffer_from = null;\r\n\r\n// Internal alias of or polyfill for Buffer.allocUnsafe.\r\nutil._Buffer_allocUnsafe = null;\r\n\r\n/**\r\n * Creates a new buffer of whatever type supported by the environment.\r\n * @param {number|number[]} [sizeOrArray=0] Buffer size or number array\r\n * @returns {Uint8Array|Buffer} Buffer\r\n */\r\nutil.newBuffer = function newBuffer(sizeOrArray) {\r\n /* istanbul ignore next */\r\n return typeof sizeOrArray === \"number\"\r\n ? util.Buffer\r\n ? util._Buffer_allocUnsafe(sizeOrArray)\r\n : new util.Array(sizeOrArray)\r\n : util.Buffer\r\n ? util._Buffer_from(sizeOrArray)\r\n : typeof Uint8Array === \"undefined\"\r\n ? sizeOrArray\r\n : new Uint8Array(sizeOrArray);\r\n};\r\n\r\n/**\r\n * Array implementation used in the browser. `Uint8Array` if supported, otherwise `Array`.\r\n * @type {Constructor<Uint8Array>}\r\n */\r\nutil.Array = typeof Uint8Array !== \"undefined\" ? Uint8Array /* istanbul ignore next */ : Array;\r\n\r\n/**\r\n * Any compatible Long instance.\r\n * This is a minimal stand-alone definition of a Long instance. The actual type is that exported by long.js.\r\n * @interface Long\r\n * @property {number} low Low bits\r\n * @property {number} high High bits\r\n * @property {boolean} unsigned Whether unsigned or not\r\n */\r\n\r\n/**\r\n * Long.js's Long class if available.\r\n * @type {Constructor<Long>}\r\n */\r\nutil.Long = /* istanbul ignore next */ util.global.dcodeIO && /* istanbul ignore next */ util.global.dcodeIO.Long\r\n || /* istanbul ignore next */ util.global.Long\r\n || util.inquire(\"long\");\r\n\r\n/**\r\n * Regular expression used to verify 2 bit (`bool`) map keys.\r\n * @type {RegExp}\r\n * @const\r\n */\r\nutil.key2Re = /^true|false|0|1$/;\r\n\r\n/**\r\n * Regular expression used to verify 32 bit (`int32` etc.) map keys.\r\n * @type {RegExp}\r\n * @const\r\n */\r\nutil.key32Re = /^-?(?:0|[1-9][0-9]*)$/;\r\n\r\n/**\r\n * Regular expression used to verify 64 bit (`int64` etc.) map keys.\r\n * @type {RegExp}\r\n * @const\r\n */\r\nutil.key64Re = /^(?:[\\\\x00-\\\\xff]{8}|-?(?:0|[1-9][0-9]*))$/;\r\n\r\n/**\r\n * Converts a number or long to an 8 characters long hash string.\r\n * @param {Long|number} value Value to convert\r\n * @returns {string} Hash\r\n */\r\nutil.longToHash = function longToHash(value) {\r\n return value\r\n ? util.LongBits.from(value).toHash()\r\n : util.LongBits.zeroHash;\r\n};\r\n\r\n/**\r\n * Converts an 8 characters long hash string to a long or number.\r\n * @param {string} hash Hash\r\n * @param {boolean} [unsigned=false] Whether unsigned or not\r\n * @returns {Long|number} Original value\r\n */\r\nutil.longFromHash = function longFromHash(hash, unsigned) {\r\n var bits = util.LongBits.fromHash(hash);\r\n if (util.Long)\r\n return util.Long.fromBits(bits.lo, bits.hi, unsigned);\r\n return bits.toNumber(Boolean(unsigned));\r\n};\r\n\r\n/**\r\n * Merges the properties of the source object into the destination object.\r\n * @memberof util\r\n * @param {Object.<string,*>} dst Destination object\r\n * @param {Object.<string,*>} src Source object\r\n * @param {boolean} [ifNotSet=false] Merges only if the key is not already set\r\n * @returns {Object.<string,*>} Destination object\r\n */\r\nfunction merge(dst, src, ifNotSet) { // used by converters\r\n for (var keys = Object.keys(src), i = 0; i < keys.length; ++i)\r\n if (dst[keys[i]] === undefined || !ifNotSet)\r\n dst[keys[i]] = src[keys[i]];\r\n return dst;\r\n}\r\n\r\nutil.merge = merge;\r\n\r\n/**\r\n * Converts the first character of a string to lower case.\r\n * @param {string} str String to convert\r\n * @returns {string} Converted string\r\n */\r\nutil.lcFirst = function lcFirst(str) {\r\n return str.charAt(0).toLowerCase() + str.substring(1);\r\n};\r\n\r\n/**\r\n * Creates a custom error constructor.\r\n * @memberof util\r\n * @param {string} name Error name\r\n * @returns {Constructor<Error>} Custom error constructor\r\n */\r\nfunction newError(name) {\r\n\r\n function CustomError(message, properties) {\r\n\r\n if (!(this instanceof CustomError))\r\n return new CustomError(message, properties);\r\n\r\n // Error.call(this, message);\r\n // ^ just returns a new error instance because the ctor can be called as a function\r\n\r\n Object.defineProperty(this, \"message\", { get: function() { return message; } });\r\n\r\n /* istanbul ignore next */\r\n if (Error.captureStackTrace) // node\r\n Error.captureStackTrace(this, CustomError);\r\n else\r\n Object.defineProperty(this, \"stack\", { value: (new Error()).stack || \"\" });\r\n\r\n if (properties)\r\n merge(this, properties);\r\n }\r\n\r\n (CustomError.prototype = Object.create(Error.prototype)).constructor = CustomError;\r\n\r\n Object.defineProperty(CustomError.prototype, \"name\", { get: function() { return name; } });\r\n\r\n CustomError.prototype.toString = function toString() {\r\n return this.name + \": \" + this.message;\r\n };\r\n\r\n return CustomError;\r\n}\r\n\r\nutil.newError = newError;\r\n\r\n/**\r\n * Constructs a new protocol error.\r\n * @classdesc Error subclass indicating a protocol specifc error.\r\n * @memberof util\r\n * @extends Error\r\n * @template T extends Message<T>\r\n * @constructor\r\n * @param {string} message Error message\r\n * @param {Object.<string,*>} [properties] Additional properties\r\n * @example\r\n * try {\r\n * MyMessage.decode(someBuffer); // throws if required fields are missing\r\n * } catch (e) {\r\n * if (e instanceof ProtocolError && e.instance)\r\n * console.log(\"decoded so far: \" + JSON.stringify(e.instance));\r\n * }\r\n */\r\nutil.ProtocolError = newError(\"ProtocolError\");\r\n\r\n/**\r\n * So far decoded message instance.\r\n * @name util.ProtocolError#instance\r\n * @type {Message<T>}\r\n */\r\n\r\n/**\r\n * A OneOf getter as returned by {@link util.oneOfGetter}.\r\n * @typedef OneOfGetter\r\n * @type {function}\r\n * @returns {string|undefined} Set field name, if any\r\n */\r\n\r\n/**\r\n * Builds a getter for a oneof's present field name.\r\n * @param {string[]} fieldNames Field names\r\n * @returns {OneOfGetter} Unbound getter\r\n */\r\nutil.oneOfGetter = function getOneOf(fieldNames) {\r\n var fieldMap = {};\r\n for (var i = 0; i < fieldNames.length; ++i)\r\n fieldMap[fieldNames[i]] = 1;\r\n\r\n /**\r\n * @returns {string|undefined} Set field name, if any\r\n * @this Object\r\n * @ignore\r\n */\r\n return function() { // eslint-disable-line consistent-return\r\n for (var keys = Object.keys(this), i = keys.length - 1; i > -1; --i)\r\n if (fieldMap[keys[i]] === 1 && this[keys[i]] !== undefined && this[keys[i]] !== null)\r\n return keys[i];\r\n };\r\n};\r\n\r\n/**\r\n * A OneOf setter as returned by {@link util.oneOfSetter}.\r\n * @typedef OneOfSetter\r\n * @type {function}\r\n * @param {string|undefined} value Field name\r\n * @returns {undefined}\r\n */\r\n\r\n/**\r\n * Builds a setter for a oneof's present field name.\r\n * @param {string[]} fieldNames Field names\r\n * @returns {OneOfSetter} Unbound setter\r\n */\r\nutil.oneOfSetter = function setOneOf(fieldNames) {\r\n\r\n /**\r\n * @param {string} name Field name\r\n * @returns {undefined}\r\n * @this Object\r\n * @ignore\r\n */\r\n return function(name) {\r\n for (var i = 0; i < fieldNames.length; ++i)\r\n if (fieldNames[i] !== name)\r\n delete this[fieldNames[i]];\r\n };\r\n};\r\n\r\n/**\r\n * Default conversion options used for {@link Message#toJSON} implementations.\r\n *\r\n * These options are close to proto3's JSON mapping with the exception that internal types like Any are handled just like messages. More precisely:\r\n *\r\n * - Longs become strings\r\n * - Enums become string keys\r\n * - Bytes become base64 encoded strings\r\n * - (Sub-)Messages become plain objects\r\n * - Maps become plain objects with all string keys\r\n * - Repeated fields become arrays\r\n * - NaN and Infinity for float and double fields become strings\r\n *\r\n * @type {IConversionOptions}\r\n * @see https://developers.google.com/protocol-buffers/docs/proto3?hl=en#json\r\n */\r\nutil.toJSONOptions = {\r\n longs: String,\r\n enums: String,\r\n bytes: String,\r\n json: true\r\n};\r\n\r\n// Sets up buffer utility according to the environment (called in index-minimal)\r\nutil._configure = function() {\r\n var Buffer = util.Buffer;\r\n /* istanbul ignore if */\r\n if (!Buffer) {\r\n util._Buffer_from = util._Buffer_allocUnsafe = null;\r\n return;\r\n }\r\n // because node 4.x buffers are incompatible & immutable\r\n // see: https://github.com/dcodeIO/protobuf.js/pull/665\r\n util._Buffer_from = Buffer.from !== Uint8Array.from && Buffer.from ||\r\n /* istanbul ignore next */\r\n function Buffer_from(value, encoding) {\r\n return new Buffer(value, encoding);\r\n };\r\n util._Buffer_allocUnsafe = Buffer.allocUnsafe ||\r\n /* istanbul ignore next */\r\n function Buffer_allocUnsafe(size) {\r\n return new Buffer(size);\r\n };\r\n};\r\n","\"use strict\";\r\nmodule.exports = Writer;\r\n\r\nvar util = require(15);\r\n\r\nvar BufferWriter; // cyclic\r\n\r\nvar LongBits = util.LongBits,\r\n base64 = util.base64,\r\n utf8 = util.utf8;\r\n\r\n/**\r\n * Constructs a new writer operation instance.\r\n * @classdesc Scheduled writer operation.\r\n * @constructor\r\n * @param {function(*, Uint8Array, number)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {*} val Value to write\r\n * @ignore\r\n */\r\nfunction Op(fn, len, val) {\r\n\r\n /**\r\n * Function to call.\r\n * @type {function(Uint8Array, number, *)}\r\n */\r\n this.fn = fn;\r\n\r\n /**\r\n * Value byte length.\r\n * @type {number}\r\n */\r\n this.len = len;\r\n\r\n /**\r\n * Next operation.\r\n * @type {Writer.Op|undefined}\r\n */\r\n this.next = undefined;\r\n\r\n /**\r\n * Value to write.\r\n * @type {*}\r\n */\r\n this.val = val; // type varies\r\n}\r\n\r\n/* istanbul ignore next */\r\nfunction noop() {} // eslint-disable-line no-empty-function\r\n\r\n/**\r\n * Constructs a new writer state instance.\r\n * @classdesc Copied writer state.\r\n * @memberof Writer\r\n * @constructor\r\n * @param {Writer} writer Writer to copy state from\r\n * @ignore\r\n */\r\nfunction State(writer) {\r\n\r\n /**\r\n * Current head.\r\n * @type {Writer.Op}\r\n */\r\n this.head = writer.head;\r\n\r\n /**\r\n * Current tail.\r\n * @type {Writer.Op}\r\n */\r\n this.tail = writer.tail;\r\n\r\n /**\r\n * Current buffer length.\r\n * @type {number}\r\n */\r\n this.len = writer.len;\r\n\r\n /**\r\n * Next state.\r\n * @type {State|null}\r\n */\r\n this.next = writer.states;\r\n}\r\n\r\n/**\r\n * Constructs a new writer instance.\r\n * @classdesc Wire format writer using `Uint8Array` if available, otherwise `Array`.\r\n * @constructor\r\n */\r\nfunction Writer() {\r\n\r\n /**\r\n * Current length.\r\n * @type {number}\r\n */\r\n this.len = 0;\r\n\r\n /**\r\n * Operations head.\r\n * @type {Object}\r\n */\r\n this.head = new Op(noop, 0, 0);\r\n\r\n /**\r\n * Operations tail\r\n * @type {Object}\r\n */\r\n this.tail = this.head;\r\n\r\n /**\r\n * Linked forked states.\r\n * @type {Object|null}\r\n */\r\n this.states = null;\r\n\r\n // When a value is written, the writer calculates its byte length and puts it into a linked\r\n // list of operations to perform when finish() is called. This both allows us to allocate\r\n // buffers of the exact required size and reduces the amount of work we have to do compared\r\n // to first calculating over objects and then encoding over objects. In our case, the encoding\r\n // part is just a linked list walk calling operations with already prepared values.\r\n}\r\n\r\n/**\r\n * Creates a new writer.\r\n * @function\r\n * @returns {BufferWriter|Writer} A {@link BufferWriter} when Buffers are supported, otherwise a {@link Writer}\r\n */\r\nWriter.create = util.Buffer\r\n ? function create_buffer_setup() {\r\n return (Writer.create = function create_buffer() {\r\n return new BufferWriter();\r\n })();\r\n }\r\n /* istanbul ignore next */\r\n : function create_array() {\r\n return new Writer();\r\n };\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Uint8Array} Buffer\r\n */\r\nWriter.alloc = function alloc(size) {\r\n return new util.Array(size);\r\n};\r\n\r\n// Use Uint8Array buffer pool in the browser, just like node does with buffers\r\n/* istanbul ignore else */\r\nif (util.Array !== Array)\r\n Writer.alloc = util.pool(Writer.alloc, util.Array.prototype.subarray);\r\n\r\n/**\r\n * Pushes a new operation to the queue.\r\n * @param {function(Uint8Array, number, *)} fn Function to call\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @returns {Writer} `this`\r\n * @private\r\n */\r\nWriter.prototype._push = function push(fn, len, val) {\r\n this.tail = this.tail.next = new Op(fn, len, val);\r\n this.len += len;\r\n return this;\r\n};\r\n\r\nfunction writeByte(val, buf, pos) {\r\n buf[pos] = val & 255;\r\n}\r\n\r\nfunction writeVarint32(val, buf, pos) {\r\n while (val > 127) {\r\n buf[pos++] = val & 127 | 128;\r\n val >>>= 7;\r\n }\r\n buf[pos] = val;\r\n}\r\n\r\n/**\r\n * Constructs a new varint writer operation instance.\r\n * @classdesc Scheduled varint writer operation.\r\n * @extends Op\r\n * @constructor\r\n * @param {number} len Value byte length\r\n * @param {number} val Value to write\r\n * @ignore\r\n */\r\nfunction VarintOp(len, val) {\r\n this.len = len;\r\n this.next = undefined;\r\n this.val = val;\r\n}\r\n\r\nVarintOp.prototype = Object.create(Op.prototype);\r\nVarintOp.prototype.fn = writeVarint32;\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as a varint.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.uint32 = function write_uint32(value) {\r\n // here, the call to this.push has been inlined and a varint specific Op subclass is used.\r\n // uint32 is by far the most frequently used operation and benefits significantly from this.\r\n this.len += (this.tail = this.tail.next = new VarintOp(\r\n (value = value >>> 0)\r\n < 128 ? 1\r\n : value < 16384 ? 2\r\n : value < 2097152 ? 3\r\n : value < 268435456 ? 4\r\n : 5,\r\n value)).len;\r\n return this;\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as a varint.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.int32 = function write_int32(value) {\r\n return value < 0\r\n ? this._push(writeVarint64, 10, LongBits.fromNumber(value)) // 10 bytes per spec\r\n : this.uint32(value);\r\n};\r\n\r\n/**\r\n * Writes a 32 bit value as a varint, zig-zag encoded.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.sint32 = function write_sint32(value) {\r\n return this.uint32((value << 1 ^ value >> 31) >>> 0);\r\n};\r\n\r\nfunction writeVarint64(val, buf, pos) {\r\n while (val.hi) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = (val.lo >>> 7 | val.hi << 25) >>> 0;\r\n val.hi >>>= 7;\r\n }\r\n while (val.lo > 127) {\r\n buf[pos++] = val.lo & 127 | 128;\r\n val.lo = val.lo >>> 7;\r\n }\r\n buf[pos++] = val.lo;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as a varint.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriter.prototype.uint64 = function write_uint64(value) {\r\n var bits = LongBits.from(value);\r\n return this._push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriter.prototype.int64 = Writer.prototype.uint64;\r\n\r\n/**\r\n * Writes a signed 64 bit value as a varint, zig-zag encoded.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriter.prototype.sint64 = function write_sint64(value) {\r\n var bits = LongBits.from(value).zzEncode();\r\n return this._push(writeVarint64, bits.length(), bits);\r\n};\r\n\r\n/**\r\n * Writes a boolish value as a varint.\r\n * @param {boolean} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.bool = function write_bool(value) {\r\n return this._push(writeByte, 1, value ? 1 : 0);\r\n};\r\n\r\nfunction writeFixed32(val, buf, pos) {\r\n buf[pos ] = val & 255;\r\n buf[pos + 1] = val >>> 8 & 255;\r\n buf[pos + 2] = val >>> 16 & 255;\r\n buf[pos + 3] = val >>> 24;\r\n}\r\n\r\n/**\r\n * Writes an unsigned 32 bit value as fixed 32 bits.\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.fixed32 = function write_fixed32(value) {\r\n return this._push(writeFixed32, 4, value >>> 0);\r\n};\r\n\r\n/**\r\n * Writes a signed 32 bit value as fixed 32 bits.\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.sfixed32 = Writer.prototype.fixed32;\r\n\r\n/**\r\n * Writes an unsigned 64 bit value as fixed 64 bits.\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriter.prototype.fixed64 = function write_fixed64(value) {\r\n var bits = LongBits.from(value);\r\n return this._push(writeFixed32, 4, bits.lo)._push(writeFixed32, 4, bits.hi);\r\n};\r\n\r\n/**\r\n * Writes a signed 64 bit value as fixed 64 bits.\r\n * @function\r\n * @param {Long|number|string} value Value to write\r\n * @returns {Writer} `this`\r\n * @throws {TypeError} If `value` is a string and no long library is present.\r\n */\r\nWriter.prototype.sfixed64 = Writer.prototype.fixed64;\r\n\r\n/**\r\n * Writes a float (32 bit).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.float = function write_float(value) {\r\n return this._push(util.float.writeFloatLE, 4, value);\r\n};\r\n\r\n/**\r\n * Writes a double (64 bit float).\r\n * @function\r\n * @param {number} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.double = function write_double(value) {\r\n return this._push(util.float.writeDoubleLE, 8, value);\r\n};\r\n\r\nvar writeBytes = util.Array.prototype.set\r\n ? function writeBytes_set(val, buf, pos) {\r\n buf.set(val, pos); // also works for plain array values\r\n }\r\n /* istanbul ignore next */\r\n : function writeBytes_for(val, buf, pos) {\r\n for (var i = 0; i < val.length; ++i)\r\n buf[pos + i] = val[i];\r\n };\r\n\r\n/**\r\n * Writes a sequence of bytes.\r\n * @param {Uint8Array|string} value Buffer or base64 encoded string to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.bytes = function write_bytes(value) {\r\n var len = value.length >>> 0;\r\n if (!len)\r\n return this._push(writeByte, 1, 0);\r\n if (util.isString(value)) {\r\n var buf = Writer.alloc(len = base64.length(value));\r\n base64.decode(value, buf, 0);\r\n value = buf;\r\n }\r\n return this.uint32(len)._push(writeBytes, len, value);\r\n};\r\n\r\n/**\r\n * Writes a string.\r\n * @param {string} value Value to write\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.string = function write_string(value) {\r\n var len = utf8.length(value);\r\n return len\r\n ? this.uint32(len)._push(utf8.write, len, value)\r\n : this._push(writeByte, 1, 0);\r\n};\r\n\r\n/**\r\n * Forks this writer's state by pushing it to a stack.\r\n * Calling {@link Writer#reset|reset} or {@link Writer#ldelim|ldelim} resets the writer to the previous state.\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.fork = function fork() {\r\n this.states = new State(this);\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets this instance to the last state.\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.reset = function reset() {\r\n if (this.states) {\r\n this.head = this.states.head;\r\n this.tail = this.states.tail;\r\n this.len = this.states.len;\r\n this.states = this.states.next;\r\n } else {\r\n this.head = this.tail = new Op(noop, 0, 0);\r\n this.len = 0;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Resets to the last state and appends the fork state's current write length as a varint followed by its operations.\r\n * @returns {Writer} `this`\r\n */\r\nWriter.prototype.ldelim = function ldelim() {\r\n var head = this.head,\r\n tail = this.tail,\r\n len = this.len;\r\n this.reset().uint32(len);\r\n if (len) {\r\n this.tail.next = head.next; // skip noop\r\n this.tail = tail;\r\n this.len += len;\r\n }\r\n return this;\r\n};\r\n\r\n/**\r\n * Finishes the write operation.\r\n * @returns {Uint8Array} Finished buffer\r\n */\r\nWriter.prototype.finish = function finish() {\r\n var head = this.head.next, // skip noop\r\n buf = this.constructor.alloc(this.len),\r\n pos = 0;\r\n while (head) {\r\n head.fn(head.val, buf, pos);\r\n pos += head.len;\r\n head = head.next;\r\n }\r\n // this.head = this.tail = null;\r\n return buf;\r\n};\r\n\r\nWriter._configure = function(BufferWriter_) {\r\n BufferWriter = BufferWriter_;\r\n};\r\n","\"use strict\";\r\nmodule.exports = BufferWriter;\r\n\r\n// extends Writer\r\nvar Writer = require(16);\r\n(BufferWriter.prototype = Object.create(Writer.prototype)).constructor = BufferWriter;\r\n\r\nvar util = require(15);\r\n\r\nvar Buffer = util.Buffer;\r\n\r\n/**\r\n * Constructs a new buffer writer instance.\r\n * @classdesc Wire format writer using node buffers.\r\n * @extends Writer\r\n * @constructor\r\n */\r\nfunction BufferWriter() {\r\n Writer.call(this);\r\n}\r\n\r\n/**\r\n * Allocates a buffer of the specified size.\r\n * @param {number} size Buffer size\r\n * @returns {Buffer} Buffer\r\n */\r\nBufferWriter.alloc = function alloc_buffer(size) {\r\n return (BufferWriter.alloc = util._Buffer_allocUnsafe)(size);\r\n};\r\n\r\nvar writeBytesBuffer = Buffer && Buffer.prototype instanceof Uint8Array && Buffer.prototype.set.name === \"set\"\r\n ? function writeBytesBuffer_set(val, buf, pos) {\r\n buf.set(val, pos); // faster than copy (requires node >= 4 where Buffers extend Uint8Array and set is properly inherited)\r\n // also works for plain array values\r\n }\r\n /* istanbul ignore next */\r\n : function writeBytesBuffer_copy(val, buf, pos) {\r\n if (val.copy) // Buffer values\r\n val.copy(buf, pos, 0, val.length);\r\n else for (var i = 0; i < val.length;) // plain array values\r\n buf[pos++] = val[i++];\r\n };\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriter.prototype.bytes = function write_bytes_buffer(value) {\r\n if (util.isString(value))\r\n value = util._Buffer_from(value, \"base64\");\r\n var len = value.length >>> 0;\r\n this.uint32(len);\r\n if (len)\r\n this._push(writeBytesBuffer, len, value);\r\n return this;\r\n};\r\n\r\nfunction writeStringBuffer(val, buf, pos) {\r\n if (val.length < 40) // plain js is faster for short strings (probably due to redundant assertions)\r\n util.utf8.write(val, buf, pos);\r\n else\r\n buf.utf8Write(val, pos);\r\n}\r\n\r\n/**\r\n * @override\r\n */\r\nBufferWriter.prototype.string = function write_string_buffer(value) {\r\n var len = Buffer.byteLength(value);\r\n this.uint32(len);\r\n if (len)\r\n this._push(writeStringBuffer, len, value);\r\n return this;\r\n};\r\n\r\n\r\n/**\r\n * Finishes the write operation.\r\n * @name BufferWriter#finish\r\n * @function\r\n * @returns {Buffer} Finished buffer\r\n */\r\n"],"sourceRoot":"."}