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musix-oss/funcs/play.js
2019-10-10 16:43:04 +03:00

36 lines
1.5 KiB
JavaScript

module.exports = async function (guild, song, client, message, seek) {
const Discord = require('discord.js');
const ytdl = require('ytdl-core');
const serverQueue = client.queue.get(guild.id);
if (!song) {
serverQueue.voiceChannel.leave();
client.queue.delete(guild.id);
return;
}
const dispatcher = serverQueue.connection
.playStream(ytdl(song.url, { quality: `highestaudio`, filter: "audioonly" }), { seek: seek })
.on("end", reason => {
if (reason === "Stream is not generating quickly enough.") {
console.log("Song ended");
} else if (reason === "seek") {
return;
} else {
console.log(reason);
}
serverQueue.songs.shift();
if (serverQueue.looping && serverQueue.songs.length === 0) {
serverQueue.songs = [...client.secondaryQueue];
}
client.funcs.play(guild, serverQueue.songs[0], client, message);
});
dispatcher.setVolume(serverQueue.volume / 10);
dispatcher.on("error", error => console.error(error));
let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
let songtime = (data.length_seconds * 1000).toFixed(0);
const embed = new Discord.RichEmbed()
.setTitle(`:musical_note: Start playing: **${song.title}**`)
.setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``)
.setColor("#b50002")
serverQueue.textChannel.send(embed);
}