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30 lines
1.7 KiB
JavaScript
30 lines
1.7 KiB
JavaScript
const { PermissionFlagsBits } = require("discord.js");
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module.exports = {
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name: 'volume',
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description: 'Volume command.',
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alias: 'volume',
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cooldown: 5,
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execute(message, args, client, Discord, prefix) {
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const voiceChannel = message.member.voice.channel;
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
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const volume = parseFloat(args[1]);
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if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to change the volume!');
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if (client.global.db.guilds[message.guild.id].permissions === true) {
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if (client.global.db.guilds[message.guild.id].dj) {
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if (!message.member.roles.cache.has(client.global.db.guilds[message.guild.id].djrole)) return message.channel.send(':x: You need the `DJ` role to change the volume!');
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} else if (!permissions.has(PermissionFlagsBits.ManageChannels)) return message.channel.send(':x: You need the `MANAGE_CHANNELS` permission to change the volume!');
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}
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if (isNaN(volume)) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
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if (volume > 100) return message.channel.send(':x: The max volume is `100`!');
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if (volume < 0) return message.channel.send(':x: The volume needs to be a positive number!');
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serverQueue.volume = volume;
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serverQueue.audioResource.volume.setVolume(volume / 100);
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return message.channel.send(`:loud_sound: I set the volume to: **${volume}**`);
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}
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};
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