module.exports = { name: 'announcesongs', async execute(msg, args, client, Discord, prefix) { if (client.global.db.guilds[msg.guild.id].startPlaying) { client.global.db.guilds[msg.guild.id].startPlaying = false; return msg.channel.send(client.messages.announceSongsFalse); } else { client.global.db.guilds[msg.guild.id].startPlaying = true; return msg.channel.send(client.messages.announceSongsTrue); } } };