const fs = require('fs'); const { join } = require('path'); const { Util } = require('discord.js'); const { Collection, Client, RichEmbed } = require('discord.js'); const client = new Client({ disableEveryone: true, disabledEvents: ['TYPING_START'] }); const ytdl = require('ytdl-core'); client.commands = new Collection(); client.cooldowns = new Collection(); client.queue = new Map(); client.config = { token: process.env.BOT_TOKEN, prefix: '-', }; const commandFiles = fs.readdirSync('./commands/').filter(f => f.endsWith('.js')); for (const file of commandFiles) { const command = require(`./commands/${file}`); client.commands.set(command.name, command); } client.on('ready', () => { client.user.setActivity('V2 | -help', { type: 'LISTENING' }) client.user.setStatus('dnd'); }); client.on('message', message => { if (!message.content.startsWith(client.config.prefix) || message.author.bot) return; const args = message.content.slice(client.config.prefix.length).split(' '); const commandName = args[0].toLowerCase(); const command = client.commands.get(commandName) || client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName)); if (!command && message.content !== `${client.config.prefix}`) return message.channel.send(`:x: That is not a valid command ${message.author}! Type ${client.config.prefix}help for a list of commands!`).then(message => message.delete(3000)); if (command.guildOnly && message.channel.type !== 'text') return message.reply(':x: I can\'t execute that command inside DMs!'); if (command.args && !args.length) { let reply = `:x: You didn't provide any arguments, ${message.author}!`; if (command.usage) reply += `\nThe proper usage would be: \`${client.config.prefix}${command.name} ${command.usage}\``; return message.channel.send(reply); } if (!client.cooldowns.has(command.name)) { client.cooldowns.set(command.name, new Collection()); } const now = Date.now(); const timestamps = client.cooldowns.get(command.name); const cooldownAmount = (command.cooldown || 3) * 1000; if (timestamps.has(message.author.id)) { const expirationTime = timestamps.get(message.author.id) + cooldownAmount; if (now < expirationTime) { const timeLeft = (expirationTime - now) / 1000; return message.reply(`:hourglass_flowing_sand: please wait ${timeLeft.toFixed(1)} more second(s) before reusing the \`${command.name}\` command.`).then(message => message.delete(3000)); } } timestamps.set(message.author.id, now); setTimeout(() => timestamps.delete(message.author.id), cooldownAmount); try { command.execute(message, args, client, RichEmbed); } catch (error) { console.error(error); message.reply(':x: there was an error trying to execute that command!'); } }); client.handleVideo = async function (video, message, voiceChannel, playlist = false) { const serverQueue = client.queue.get(message.guild.id); const song = { id: video.id, title: Util.escapeMarkdown(video.title), url: `https://www.youtube.com/watch?v=${video.id}` }; if (!serverQueue) { const queueConstruct = { textChannel: message.channel, voiceChannel: voiceChannel, connection: null, songs: [], volume: 5, playing: true }; queueConstruct.songs.push(song); client.queue.set(message.guild.id, queueConstruct); try { var connection = await voiceChannel.join(); queueConstruct.connection = connection; play(message.guild, queueConstruct.songs[0]); } catch (error) { console.error(`I could not join the voice channel: ${error}`); client.queue.delete(message.guild.id); return message.channel.send(`:x: I could not join the voice channel: ${error}`); } } else { serverQueue.songs.push(song); if (playlist) return undefined; else return message.channel.send(`:white_check_mark: **${song.title}** has been added to the queue!`); } return undefined; } function play(guild, song) { const serverQueue = client.queue.get(guild.id); if (!song) { serverQueue.voiceChannel.leave(); client.queue.delete(guild.id); return; } const dispatcher = serverQueue.connection .playStream(ytdl(song.url, { quality: `highestaudio`, filter: "audioonly" }), { seek: 0 }) .on("end", reason => { if (reason === "Stream is not generating quickly enough.") console.log("Song ended"); else console.log(reason); serverQueue.songs.shift(); play(guild, serverQueue.songs[0]); }) dispatcher.setVolumeLogarithmic(1 / 5); serverQueue.volume = 1 dispatcher.on("error", error => console.error(error)); serverQueue.textChannel.send(`:musical_note: Start playing: **${song.title}**`); } client.login(client.config.token);