module.exports = { name: 'nowplaying', description: 'Now playing command.', alias: 'np', cooldown: 5, onlyDev: false, async execute(message, args, client, Discord, prefix) { const ytdl = require('ytdl-core'); const serverQueue = client.queue.get(message.guild.id); if (!serverQueue) return message.channel.send(':x: There is nothing playing.'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.'); let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); let songtime = (data.length_seconds * 1000).toFixed(0); let completed = (serverQueue.connection.dispatcher.time).toFixed(0); let barlength = 30; let completedpercent = ((completed / songtime) * barlength).toFixed(0); let array = []; for (let i = 0; i < completedpercent - 1; i++) { array.push('⎯'); } array.push('⭗'); for (let i = 0; i < barlength - completedpercent - 1; i++) { array.push('⎯'); } const embed = new Discord.RichEmbed() .setTitle("__Now playing__") .setDescription(`🎶**Now playing:** ${serverQueue.songs[0].title}\n${array.join('')} | \`${client.funcs.msToTime(completed)} / ${client.funcs.msToTime(songtime)}\``) .setFooter(`Queued by ${serverQueue.songs[0].author.tag}`) .setURL(serverQueue.songs[0].url) .setColor("#b50002") return message.channel.send(embed); } };