module.exports = async function (guild, song, client, message, seek, play) { const Discord = require('discord.js'); const ytdl = require('ytdl-core'); const serverQueue = client.queue.get(guild.id); if (!song) { console.log('No song') serverQueue.voiceChannel.leave(); client.queue.delete(guild.id); return; } const dispatcher = serverQueue.connection .playStream(ytdl(song.url, { filter: "audio", highWaterMark: 1 << 25 }), { seek: seek, bitrate: 1024, passes: 10, volume: 1 }) .on("end", reason => { if (reason === "Stream is not generating quickly enough.") { console.log("Song ended"); } else if (reason === "seek") { return; } else { console.log(reason); } serverQueue.playing = false; if (serverQueue.looping) { serverQueue.songs.push(serverQueue.songs[0]); } serverQueue.songs.shift(); client.funcs.play(guild, serverQueue.songs[0], client, message); }); dispatcher.setVolume(serverQueue.volume / 10); dispatcher.on("error", error => console.error(error)); if (client.global.db.guilds[guild.id].startPlaying || play) { let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); let songtime = (data.length_seconds * 1000).toFixed(0); const embed = new Discord.RichEmbed() .setTitle(`:musical_note: Start playing: **${song.title}**`) .setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``) .setColor("#b50002") serverQueue.playing = true; serverQueue.textChannel.send(embed); } }