module.exports = async function (guild, song, client, message, seek) { const Discord = require('discord.js'); const ytdl = require('ytdl-core'); const serverQueue = client.queue.get(guild.id); if (!song) { serverQueue.voiceChannel.leave(); client.queue.delete(guild.id); return; } const dispatcher = serverQueue.connection .playStream(ytdl(song.url, { quality: `highestaudio`, filter: "audioonly" }), { seek: seek }) .on("end", reason => { if (reason === "Stream is not generating quickly enough.") { console.log("Song ended"); } else if (reason === "seek") { return; } else { console.log(reason); } serverQueue.songs.shift(); if (serverQueue.looping && serverQueue.songs.length === 0) { serverQueue.songs = [...client.secondaryQueue]; } client.funcs.play(guild, serverQueue.songs[0], client, message); }); dispatcher.setVolume(serverQueue.volume / 10); dispatcher.on("error", error => console.error(error)); let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); let songtime = (data.length_seconds * 1000).toFixed(0); const embed = new Discord.RichEmbed() .setTitle(`:musical_note: Start playing: **${song.title}**`) .setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``) .setColor("#b50002") serverQueue.textChannel.send(embed); }