module.exports = async function (client, msg, pos, command) { const seek = parseInt(pos); const queue = client.queue.get(msg.guild.id); if (command.name === "seek") { queue.time = seek * 1000; } else { queue.time = queue.connection.dispatcher.streamTime + queue.time; } queue.connection.dispatcher.end(); queue.endReason = "seek"; client.funcs.play(msg.guild, queue.songs[0], client, seek, false); };