module.exports = { name: 'autoplay', async execute(msg, args, client) { if (!args[2]) return msg.channel.send(`${client.messages.autoPlay} \`${client.global.db.guilds[msg.guild.id].autoPlay}\``); if (args[2] === 'true') { if (!client.global.db.guilds[msg.guild.id].autoPlay) { client.global.db.guilds[msg.guild.id].autoPlay = true; msg.channel.send(client.messages.autoPlayTrue); } else return msg.channel.send(client.messages.autoPlayTrue); } else if (args[2] === 'false') { if (client.global.db.guilds[msg.guild.id].autoPlay) { client.global.db.guilds[msg.guild.id].autoPlay = false; msg.channel.send(client.messages.autoPlayFalse); } else return msg.channel.send(client.messages.autoPlayFalse); } else return msg.channel.send(client.messages.boolean); } };