module.exports = { name: 'announcesongs', async execute(message, args, client, Discord, prefix) { if (client.global.db.guilds[message.guild.id].startPlaying) { client.global.db.guilds[message.guild.id].startPlaying = false; return message.channel.send(':white_check_mark: announcesongs now set to `false`!'); } else { client.global.db.guilds[message.guild.id].startPlaying = true; return message.channel.send(':white_check_mark: announcesongs now set to `true`!'); } } };