module.exports = async function (guild, song, client, message, seek) { console.log("Play function") const Discord = require('discord.js'); const ytdl = require('ytdl-core'); const serverQueue = client.queue.get(guild.id); if (!song) { console.log("no song") serverQueue.voiceChannel.leave(); client.queue.delete(guild.id); return; } console.log("playing stream") const dispatcher = serverQueue.connection .playStream(ytdl(song.url, { filter: "audio", highWaterMark: 1 << 25 }), { seek: seek, bitrate: 1024, passes: 10, volume: 1 }) .on("end", reason => { if (reason === "Stream is not generating quickly enough.") { console.log("Song ended"); } else if (reason === "seek") { return; } else { console.log(reason); } if (serverQueue.looping) { console.log("looping") serverQueue.songs.push(serverQueue.songs[0]); } console.log("shifting songs") serverQueue.songs.shift(); console.log("playing next song") client.funcs.play(guild, serverQueue.songs[0], client, message); }); console.log("setting volume") dispatcher.setVolume(serverQueue.volume / 10); console.log("checking for errors") dispatcher.on("error", error => console.error(error)); console.log("defining data |") //let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); console.log("defining songtime |") //let songtime = (data.length_seconds * 1000).toFixed(0); console.log("creating embed") const embed = new Discord.RichEmbed() .setTitle(`:musical_note: Start playing: **${song.title}**`) //.setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``) .setColor("#b50002") console.log("sending embed") return serverQueue.textChannel.send(embed); }