module.exports = async function (client, reason, guild) { const serverQueue = client.queue.get(guild.id); serverQueue.playing = false; if (reason === "Stream is not generating quickly enough.") { console.log("Song ended"); } else if (reason === "seek") { return; } else { console.log(reason); } if (!serverQueue.songLooping) { if (serverQueue.looping) { serverQueue.songs.push(serverQueue.songs[0]); } serverQueue.songs.shift(); } client.funcs.play(guild, serverQueue.songs[0], client, 0, true); };