'use strict'; const isObj = require('is-obj'); function getPathSegments(path) { const pathArray = path.split('.'); const parts = []; for (let i = 0; i < pathArray.length; i++) { let p = pathArray[i]; while (p[p.length - 1] === '\\' && pathArray[i + 1] !== undefined) { p = p.slice(0, -1) + '.'; p += pathArray[++i]; } parts.push(p); } return parts; } module.exports = { get(object, path, value) { if (!isObj(object) || typeof path !== 'string') { return value === undefined ? object : value; } const pathArray = getPathSegments(path); for (let i = 0; i < pathArray.length; i++) { if (!Object.prototype.propertyIsEnumerable.call(object, pathArray[i])) { return value; } object = object[pathArray[i]]; if (object === undefined || object === null) { // `object` is either `undefined` or `null` so we want to stop the loop, and // if this is not the last bit of the path, and // if it did't return `undefined` // it would return `null` if `object` is `null` // but we want `get({foo: null}, 'foo.bar')` to equal `undefined`, or the supplied value, not `null` if (i !== pathArray.length - 1) { return value; } break; } } return object; }, set(object, path, value) { if (!isObj(object) || typeof path !== 'string') { return object; } const root = object; const pathArray = getPathSegments(path); for (let i = 0; i < pathArray.length; i++) { const p = pathArray[i]; if (!isObj(object[p])) { object[p] = {}; } if (i === pathArray.length - 1) { object[p] = value; } object = object[p]; } return root; }, delete(object, path) { if (!isObj(object) || typeof path !== 'string') { return; } const pathArray = getPathSegments(path); for (let i = 0; i < pathArray.length; i++) { const p = pathArray[i]; if (i === pathArray.length - 1) { delete object[p]; return; } object = object[p]; if (!isObj(object)) { return; } } }, has(object, path) { if (!isObj(object) || typeof path !== 'string') { return false; } const pathArray = getPathSegments(path); for (let i = 0; i < pathArray.length; i++) { if (isObj(object)) { if (!(pathArray[i] in object)) { return false; } object = object[pathArray[i]]; } else { return false; } } return true; } };