module.exports = { name: 'loop', description: 'loop command.', cooldown: 10, async execute(message, args, client, Discord, prefix) { const serverQueue = client.queue.get(message.guild.id); const permissions = message.channel.permissionsFor(message.author); const { voiceChannel } = message.member; if (serverQueue) { if (message.author.id !== '360363051792203779') { if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!'); if (client.global.db.guilds[message.guild.id].permissions === true) { if (client.global.db.guilds[message.guild.id].dj) { if (!message.member.roles.has(client.global.db.guilds[message.guild.id].djrole)) return message.channel.send(':x: You need the `DJ` role to loop the queue!'); } else if (!permissions.has('MANAGE_MESSAGES')) return message.channel.send(':x: You need the `MANAGE_MESSAGES` permission to loop the queue!'); } } if (!serverQueue.looping) { serverQueue.looping = true; message.channel.send(':repeat: Looping the queue now!'); } else { serverQueue.looping = false; message.channel.send(':repeat: No longer looping the queue!'); } } else { message.channel.send(':x: There is nothing playing!'); } } };