/* * * Copyright 2016 gRPC authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ #include #include #include #include #include "call.h" #include "completion_queue.h" namespace grpc { namespace node { using v8::Local; using v8::Object; using v8::Value; grpc_completion_queue *queue; uv_prepare_t prepare; int pending_batches; static void drain_completion_queue(uv_prepare_t *handle) { Nan::HandleScope scope; grpc_event event; (void)handle; do { event = grpc_completion_queue_next(queue, gpr_inf_past(GPR_CLOCK_MONOTONIC), NULL); if (event.type == GRPC_OP_COMPLETE) { const char *error_message; if (event.success) { error_message = NULL; } else { error_message = "The async function encountered an error"; } CompleteTag(event.tag, error_message); grpc::node::DestroyTag(event.tag); pending_batches--; } if (pending_batches == 0) { uv_prepare_stop(&prepare); } } while (event.type != GRPC_QUEUE_TIMEOUT); } grpc_completion_queue *GetCompletionQueue() { return queue; } void CompletionQueueNext() { if (pending_batches == 0) { uv_prepare_start(&prepare, drain_completion_queue); } pending_batches++; } void CompletionQueueInit(Local exports) { queue = grpc_completion_queue_create_for_next(NULL); uv_prepare_init(uv_default_loop(), &prepare); pending_batches = 0; } void CompletionQueueForcePoll() { /* This sets the prepare object to poll on the completion queue the next time * Node polls for IO. But it doesn't increment the number of pending batches, * so it will immediately stop polling after that unless there is an * intervening CompletionQueueNext call */ if (pending_batches == 0) { uv_prepare_start(&prepare, drain_completion_queue); } } } // namespace node } // namespace grpc