module.exports = { name: 'volume', description: 'Volume command.', alias: 'volume', cooldown: 5, onlyDev: false, execute(message, args, client, Discord, prefix) { const { voiceChannel } = message.member; const serverQueue = client.queue.get(message.guild.id); const permissions = message.channel.permissionsFor(message.author); if (!serverQueue) return message.channel.send(':x: There is nothing playing.'); if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`); const volume = parseFloat(args[1]); if (message.author.id !== client.config.dev) { if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to change the volume!'); if (client.global.db.guilds[message.guild.id].permissions === true) { if (client.global.db.guilds[message.guild.id].dj) { if (!message.member.roles.has(client.global.db.guilds[message.guild.id].djrole)) return message.channel.send(':x: You need the `DJ` role to change the volume!'); } else if (!permissions.has('MANAGE_CHANNELS')) return message.channel.send(':x: You need the `MANAGE_CHANNELS` permission to change the volume!'); } } if (isNaN(volume)) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.'); if (volume > 100) return message.channel.send(':x: The max volume is `100`!'); if (volume < 0) return message.channel.send(':x: The volume needs to be a positive number!'); serverQueue.volume = volume; serverQueue.connection.dispatcher.setVolume(volume / 5); return message.channel.send(`:loud_sound: I set the volume to: **${volume}**`); } };