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Update loop.js

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Matte 2019-11-27 14:06:24 +02:00 committed by GitHub
parent 5d34e80312
commit dfc360368c
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@ -9,7 +9,6 @@ module.exports = {
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
if (!serverQueue) return message.channel.send(':x: There is nothing playing.'); if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (serverQueue.playing) {
if (message.author.id !== client.config.devId) { if (message.author.id !== client.config.devId) {
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');
if (client.global.db.guilds[message.guild.id].permissions === true) { if (client.global.db.guilds[message.guild.id].permissions === true) {
@ -25,8 +24,5 @@ module.exports = {
serverQueue.looping = false; serverQueue.looping = false;
message.channel.send(':repeat: No longer looping the queue!'); message.channel.send(':repeat: No longer looping the queue!');
} }
} else {
message.channel.send(':x: There is nothing playing!');
}
} }
}; };