mirror of
https://github.com/musix-org/musix-oss
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voiceStateUpdate
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parent
4583917947
commit
6bf3ffdfc9
@ -1,17 +1,14 @@
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module.exports = async function (client, reason, guild) {
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module.exports = async function (client, reason, guild) {
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const serverQueue = client.queue.get(guild.id);
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const serverQueue = client.queue.get(guild.id);
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serverQueue.playing = false;
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serverQueue.playing = false;
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if (reason === "Stream is not generating quickly enough.") {
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if (reason === "seek") {
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console.log("Song ended");
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} else if (reason === "seek") {
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return;
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return;
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} else {
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console.log(reason);
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}
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}
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if (!serverQueue.songLooping) {
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if (!serverQueue.songLooping) {
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if (serverQueue.looping) {
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if (serverQueue.looping) {
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serverQueue.songs.push(serverQueue.songs[0]);
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serverQueue.songs.push(serverQueue.songs[0]);
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}
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}
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serverQueue.votes = 0;
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serverQueue.votes = 0;
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serverQueue.voters = [];
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serverQueue.voters = [];
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serverQueue.songs.shift();
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serverQueue.songs.shift();
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@ -16,12 +16,14 @@ module.exports = async function (video, msg, voiceChannel, client, playlist = fa
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}
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}
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const construct = require("../config/queueConfig.js");
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const construct = require("../config/queueConfig.js");
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construct.textChannel = msg.channel;
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construct.textChannel = msg.channel;
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construct.voiceChannel = voiceChannel;
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construct.voiceChannel = voiceChannel;
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construct.volume = client.global.db.guilds[msg.guild.id].defaultVolume;
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construct.volume = client.global.db.guilds[msg.guild.id].defaultVolume;
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construct.bass = client.global.db.guilds[msg.guild.id].bass;
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construct.bass = client.global.db.guilds[msg.guild.id].bass;
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construct.songs.push(song);
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construct.songs.push(song);
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client.queue.set(msg.guild.id, construct);
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client.queue.set(msg.guild.id, construct);
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try {
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try {
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@ -5,15 +5,13 @@ module.exports = async function (guild, song, client, seek, play) {
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const serverQueue = client.queue.get(guild.id);
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const serverQueue = client.queue.get(guild.id);
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if (!song) {
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if (!song) {
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console.log('No song')
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serverQueue.voiceChannel.leave();
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serverQueue.voiceChannel.leave();
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client.queue.delete(guild.id);
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client.queue.delete(guild.id);
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return;
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return;
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}
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}
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const dispatcher = serverQueue.connection
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const dispatcher = serverQueue.connection
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.play(await ytdl(song.url, { filter: "audio", highWaterMark: 1 << 25, volume: false }), { seek: seek, bitrate: 1024, passes: 10, volume: 1, bassboost: serverQueue.bass })
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.play(await ytdl(song.url, { filter: "audio", highWaterMark: 1 << 25, volume: false }), { seek: seek, bitrate: 1024, passes: 10, volume: 1, bassboost: serverQueue.bass })
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.on("end", () => {
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.on("finish", () => {
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client.dispatcher.finish(client, serverQueue.endReason, guild);
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client.dispatcher.finish(client, serverQueue.endReason, guild);
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});
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});
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dispatcher.on('start', () => {
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dispatcher.on('start', () => {
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