mirror of
https://github.com/musix-org/musix-oss
synced 2025-07-01 20:13:38 +00:00
Updated
This commit is contained in:
89
node_modules/readable-stream/lib/_stream_duplex.js
generated
vendored
Normal file
89
node_modules/readable-stream/lib/_stream_duplex.js
generated
vendored
Normal file
@ -0,0 +1,89 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// a duplex stream is just a stream that is both readable and writable.
|
||||
// Since JS doesn't have multiple prototypal inheritance, this class
|
||||
// prototypally inherits from Readable, and then parasitically from
|
||||
// Writable.
|
||||
|
||||
module.exports = Duplex;
|
||||
|
||||
/*<replacement>*/
|
||||
var objectKeys = Object.keys || function (obj) {
|
||||
var keys = [];
|
||||
for (var key in obj) keys.push(key);
|
||||
return keys;
|
||||
}
|
||||
/*</replacement>*/
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var Readable = require('./_stream_readable');
|
||||
var Writable = require('./_stream_writable');
|
||||
|
||||
util.inherits(Duplex, Readable);
|
||||
|
||||
forEach(objectKeys(Writable.prototype), function(method) {
|
||||
if (!Duplex.prototype[method])
|
||||
Duplex.prototype[method] = Writable.prototype[method];
|
||||
});
|
||||
|
||||
function Duplex(options) {
|
||||
if (!(this instanceof Duplex))
|
||||
return new Duplex(options);
|
||||
|
||||
Readable.call(this, options);
|
||||
Writable.call(this, options);
|
||||
|
||||
if (options && options.readable === false)
|
||||
this.readable = false;
|
||||
|
||||
if (options && options.writable === false)
|
||||
this.writable = false;
|
||||
|
||||
this.allowHalfOpen = true;
|
||||
if (options && options.allowHalfOpen === false)
|
||||
this.allowHalfOpen = false;
|
||||
|
||||
this.once('end', onend);
|
||||
}
|
||||
|
||||
// the no-half-open enforcer
|
||||
function onend() {
|
||||
// if we allow half-open state, or if the writable side ended,
|
||||
// then we're ok.
|
||||
if (this.allowHalfOpen || this._writableState.ended)
|
||||
return;
|
||||
|
||||
// no more data can be written.
|
||||
// But allow more writes to happen in this tick.
|
||||
process.nextTick(this.end.bind(this));
|
||||
}
|
||||
|
||||
function forEach (xs, f) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
f(xs[i], i);
|
||||
}
|
||||
}
|
46
node_modules/readable-stream/lib/_stream_passthrough.js
generated
vendored
Normal file
46
node_modules/readable-stream/lib/_stream_passthrough.js
generated
vendored
Normal file
@ -0,0 +1,46 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// a passthrough stream.
|
||||
// basically just the most minimal sort of Transform stream.
|
||||
// Every written chunk gets output as-is.
|
||||
|
||||
module.exports = PassThrough;
|
||||
|
||||
var Transform = require('./_stream_transform');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
util.inherits(PassThrough, Transform);
|
||||
|
||||
function PassThrough(options) {
|
||||
if (!(this instanceof PassThrough))
|
||||
return new PassThrough(options);
|
||||
|
||||
Transform.call(this, options);
|
||||
}
|
||||
|
||||
PassThrough.prototype._transform = function(chunk, encoding, cb) {
|
||||
cb(null, chunk);
|
||||
};
|
982
node_modules/readable-stream/lib/_stream_readable.js
generated
vendored
Normal file
982
node_modules/readable-stream/lib/_stream_readable.js
generated
vendored
Normal file
@ -0,0 +1,982 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
module.exports = Readable;
|
||||
|
||||
/*<replacement>*/
|
||||
var isArray = require('isarray');
|
||||
/*</replacement>*/
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var Buffer = require('buffer').Buffer;
|
||||
/*</replacement>*/
|
||||
|
||||
Readable.ReadableState = ReadableState;
|
||||
|
||||
var EE = require('events').EventEmitter;
|
||||
|
||||
/*<replacement>*/
|
||||
if (!EE.listenerCount) EE.listenerCount = function(emitter, type) {
|
||||
return emitter.listeners(type).length;
|
||||
};
|
||||
/*</replacement>*/
|
||||
|
||||
var Stream = require('stream');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var StringDecoder;
|
||||
|
||||
util.inherits(Readable, Stream);
|
||||
|
||||
function ReadableState(options, stream) {
|
||||
options = options || {};
|
||||
|
||||
// the point at which it stops calling _read() to fill the buffer
|
||||
// Note: 0 is a valid value, means "don't call _read preemptively ever"
|
||||
var hwm = options.highWaterMark;
|
||||
this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;
|
||||
|
||||
// cast to ints.
|
||||
this.highWaterMark = ~~this.highWaterMark;
|
||||
|
||||
this.buffer = [];
|
||||
this.length = 0;
|
||||
this.pipes = null;
|
||||
this.pipesCount = 0;
|
||||
this.flowing = false;
|
||||
this.ended = false;
|
||||
this.endEmitted = false;
|
||||
this.reading = false;
|
||||
|
||||
// In streams that never have any data, and do push(null) right away,
|
||||
// the consumer can miss the 'end' event if they do some I/O before
|
||||
// consuming the stream. So, we don't emit('end') until some reading
|
||||
// happens.
|
||||
this.calledRead = false;
|
||||
|
||||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||||
// or on a later tick. We set this to true at first, becuase any
|
||||
// actions that shouldn't happen until "later" should generally also
|
||||
// not happen before the first write call.
|
||||
this.sync = true;
|
||||
|
||||
// whenever we return null, then we set a flag to say
|
||||
// that we're awaiting a 'readable' event emission.
|
||||
this.needReadable = false;
|
||||
this.emittedReadable = false;
|
||||
this.readableListening = false;
|
||||
|
||||
|
||||
// object stream flag. Used to make read(n) ignore n and to
|
||||
// make all the buffer merging and length checks go away
|
||||
this.objectMode = !!options.objectMode;
|
||||
|
||||
// Crypto is kind of old and crusty. Historically, its default string
|
||||
// encoding is 'binary' so we have to make this configurable.
|
||||
// Everything else in the universe uses 'utf8', though.
|
||||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||||
|
||||
// when piping, we only care about 'readable' events that happen
|
||||
// after read()ing all the bytes and not getting any pushback.
|
||||
this.ranOut = false;
|
||||
|
||||
// the number of writers that are awaiting a drain event in .pipe()s
|
||||
this.awaitDrain = 0;
|
||||
|
||||
// if true, a maybeReadMore has been scheduled
|
||||
this.readingMore = false;
|
||||
|
||||
this.decoder = null;
|
||||
this.encoding = null;
|
||||
if (options.encoding) {
|
||||
if (!StringDecoder)
|
||||
StringDecoder = require('string_decoder/').StringDecoder;
|
||||
this.decoder = new StringDecoder(options.encoding);
|
||||
this.encoding = options.encoding;
|
||||
}
|
||||
}
|
||||
|
||||
function Readable(options) {
|
||||
if (!(this instanceof Readable))
|
||||
return new Readable(options);
|
||||
|
||||
this._readableState = new ReadableState(options, this);
|
||||
|
||||
// legacy
|
||||
this.readable = true;
|
||||
|
||||
Stream.call(this);
|
||||
}
|
||||
|
||||
// Manually shove something into the read() buffer.
|
||||
// This returns true if the highWaterMark has not been hit yet,
|
||||
// similar to how Writable.write() returns true if you should
|
||||
// write() some more.
|
||||
Readable.prototype.push = function(chunk, encoding) {
|
||||
var state = this._readableState;
|
||||
|
||||
if (typeof chunk === 'string' && !state.objectMode) {
|
||||
encoding = encoding || state.defaultEncoding;
|
||||
if (encoding !== state.encoding) {
|
||||
chunk = new Buffer(chunk, encoding);
|
||||
encoding = '';
|
||||
}
|
||||
}
|
||||
|
||||
return readableAddChunk(this, state, chunk, encoding, false);
|
||||
};
|
||||
|
||||
// Unshift should *always* be something directly out of read()
|
||||
Readable.prototype.unshift = function(chunk) {
|
||||
var state = this._readableState;
|
||||
return readableAddChunk(this, state, chunk, '', true);
|
||||
};
|
||||
|
||||
function readableAddChunk(stream, state, chunk, encoding, addToFront) {
|
||||
var er = chunkInvalid(state, chunk);
|
||||
if (er) {
|
||||
stream.emit('error', er);
|
||||
} else if (chunk === null || chunk === undefined) {
|
||||
state.reading = false;
|
||||
if (!state.ended)
|
||||
onEofChunk(stream, state);
|
||||
} else if (state.objectMode || chunk && chunk.length > 0) {
|
||||
if (state.ended && !addToFront) {
|
||||
var e = new Error('stream.push() after EOF');
|
||||
stream.emit('error', e);
|
||||
} else if (state.endEmitted && addToFront) {
|
||||
var e = new Error('stream.unshift() after end event');
|
||||
stream.emit('error', e);
|
||||
} else {
|
||||
if (state.decoder && !addToFront && !encoding)
|
||||
chunk = state.decoder.write(chunk);
|
||||
|
||||
// update the buffer info.
|
||||
state.length += state.objectMode ? 1 : chunk.length;
|
||||
if (addToFront) {
|
||||
state.buffer.unshift(chunk);
|
||||
} else {
|
||||
state.reading = false;
|
||||
state.buffer.push(chunk);
|
||||
}
|
||||
|
||||
if (state.needReadable)
|
||||
emitReadable(stream);
|
||||
|
||||
maybeReadMore(stream, state);
|
||||
}
|
||||
} else if (!addToFront) {
|
||||
state.reading = false;
|
||||
}
|
||||
|
||||
return needMoreData(state);
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if it's past the high water mark, we can push in some more.
|
||||
// Also, if we have no data yet, we can stand some
|
||||
// more bytes. This is to work around cases where hwm=0,
|
||||
// such as the repl. Also, if the push() triggered a
|
||||
// readable event, and the user called read(largeNumber) such that
|
||||
// needReadable was set, then we ought to push more, so that another
|
||||
// 'readable' event will be triggered.
|
||||
function needMoreData(state) {
|
||||
return !state.ended &&
|
||||
(state.needReadable ||
|
||||
state.length < state.highWaterMark ||
|
||||
state.length === 0);
|
||||
}
|
||||
|
||||
// backwards compatibility.
|
||||
Readable.prototype.setEncoding = function(enc) {
|
||||
if (!StringDecoder)
|
||||
StringDecoder = require('string_decoder/').StringDecoder;
|
||||
this._readableState.decoder = new StringDecoder(enc);
|
||||
this._readableState.encoding = enc;
|
||||
};
|
||||
|
||||
// Don't raise the hwm > 128MB
|
||||
var MAX_HWM = 0x800000;
|
||||
function roundUpToNextPowerOf2(n) {
|
||||
if (n >= MAX_HWM) {
|
||||
n = MAX_HWM;
|
||||
} else {
|
||||
// Get the next highest power of 2
|
||||
n--;
|
||||
for (var p = 1; p < 32; p <<= 1) n |= n >> p;
|
||||
n++;
|
||||
}
|
||||
return n;
|
||||
}
|
||||
|
||||
function howMuchToRead(n, state) {
|
||||
if (state.length === 0 && state.ended)
|
||||
return 0;
|
||||
|
||||
if (state.objectMode)
|
||||
return n === 0 ? 0 : 1;
|
||||
|
||||
if (n === null || isNaN(n)) {
|
||||
// only flow one buffer at a time
|
||||
if (state.flowing && state.buffer.length)
|
||||
return state.buffer[0].length;
|
||||
else
|
||||
return state.length;
|
||||
}
|
||||
|
||||
if (n <= 0)
|
||||
return 0;
|
||||
|
||||
// If we're asking for more than the target buffer level,
|
||||
// then raise the water mark. Bump up to the next highest
|
||||
// power of 2, to prevent increasing it excessively in tiny
|
||||
// amounts.
|
||||
if (n > state.highWaterMark)
|
||||
state.highWaterMark = roundUpToNextPowerOf2(n);
|
||||
|
||||
// don't have that much. return null, unless we've ended.
|
||||
if (n > state.length) {
|
||||
if (!state.ended) {
|
||||
state.needReadable = true;
|
||||
return 0;
|
||||
} else
|
||||
return state.length;
|
||||
}
|
||||
|
||||
return n;
|
||||
}
|
||||
|
||||
// you can override either this method, or the async _read(n) below.
|
||||
Readable.prototype.read = function(n) {
|
||||
var state = this._readableState;
|
||||
state.calledRead = true;
|
||||
var nOrig = n;
|
||||
var ret;
|
||||
|
||||
if (typeof n !== 'number' || n > 0)
|
||||
state.emittedReadable = false;
|
||||
|
||||
// if we're doing read(0) to trigger a readable event, but we
|
||||
// already have a bunch of data in the buffer, then just trigger
|
||||
// the 'readable' event and move on.
|
||||
if (n === 0 &&
|
||||
state.needReadable &&
|
||||
(state.length >= state.highWaterMark || state.ended)) {
|
||||
emitReadable(this);
|
||||
return null;
|
||||
}
|
||||
|
||||
n = howMuchToRead(n, state);
|
||||
|
||||
// if we've ended, and we're now clear, then finish it up.
|
||||
if (n === 0 && state.ended) {
|
||||
ret = null;
|
||||
|
||||
// In cases where the decoder did not receive enough data
|
||||
// to produce a full chunk, then immediately received an
|
||||
// EOF, state.buffer will contain [<Buffer >, <Buffer 00 ...>].
|
||||
// howMuchToRead will see this and coerce the amount to
|
||||
// read to zero (because it's looking at the length of the
|
||||
// first <Buffer > in state.buffer), and we'll end up here.
|
||||
//
|
||||
// This can only happen via state.decoder -- no other venue
|
||||
// exists for pushing a zero-length chunk into state.buffer
|
||||
// and triggering this behavior. In this case, we return our
|
||||
// remaining data and end the stream, if appropriate.
|
||||
if (state.length > 0 && state.decoder) {
|
||||
ret = fromList(n, state);
|
||||
state.length -= ret.length;
|
||||
}
|
||||
|
||||
if (state.length === 0)
|
||||
endReadable(this);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// All the actual chunk generation logic needs to be
|
||||
// *below* the call to _read. The reason is that in certain
|
||||
// synthetic stream cases, such as passthrough streams, _read
|
||||
// may be a completely synchronous operation which may change
|
||||
// the state of the read buffer, providing enough data when
|
||||
// before there was *not* enough.
|
||||
//
|
||||
// So, the steps are:
|
||||
// 1. Figure out what the state of things will be after we do
|
||||
// a read from the buffer.
|
||||
//
|
||||
// 2. If that resulting state will trigger a _read, then call _read.
|
||||
// Note that this may be asynchronous, or synchronous. Yes, it is
|
||||
// deeply ugly to write APIs this way, but that still doesn't mean
|
||||
// that the Readable class should behave improperly, as streams are
|
||||
// designed to be sync/async agnostic.
|
||||
// Take note if the _read call is sync or async (ie, if the read call
|
||||
// has returned yet), so that we know whether or not it's safe to emit
|
||||
// 'readable' etc.
|
||||
//
|
||||
// 3. Actually pull the requested chunks out of the buffer and return.
|
||||
|
||||
// if we need a readable event, then we need to do some reading.
|
||||
var doRead = state.needReadable;
|
||||
|
||||
// if we currently have less than the highWaterMark, then also read some
|
||||
if (state.length - n <= state.highWaterMark)
|
||||
doRead = true;
|
||||
|
||||
// however, if we've ended, then there's no point, and if we're already
|
||||
// reading, then it's unnecessary.
|
||||
if (state.ended || state.reading)
|
||||
doRead = false;
|
||||
|
||||
if (doRead) {
|
||||
state.reading = true;
|
||||
state.sync = true;
|
||||
// if the length is currently zero, then we *need* a readable event.
|
||||
if (state.length === 0)
|
||||
state.needReadable = true;
|
||||
// call internal read method
|
||||
this._read(state.highWaterMark);
|
||||
state.sync = false;
|
||||
}
|
||||
|
||||
// If _read called its callback synchronously, then `reading`
|
||||
// will be false, and we need to re-evaluate how much data we
|
||||
// can return to the user.
|
||||
if (doRead && !state.reading)
|
||||
n = howMuchToRead(nOrig, state);
|
||||
|
||||
if (n > 0)
|
||||
ret = fromList(n, state);
|
||||
else
|
||||
ret = null;
|
||||
|
||||
if (ret === null) {
|
||||
state.needReadable = true;
|
||||
n = 0;
|
||||
}
|
||||
|
||||
state.length -= n;
|
||||
|
||||
// If we have nothing in the buffer, then we want to know
|
||||
// as soon as we *do* get something into the buffer.
|
||||
if (state.length === 0 && !state.ended)
|
||||
state.needReadable = true;
|
||||
|
||||
// If we happened to read() exactly the remaining amount in the
|
||||
// buffer, and the EOF has been seen at this point, then make sure
|
||||
// that we emit 'end' on the very next tick.
|
||||
if (state.ended && !state.endEmitted && state.length === 0)
|
||||
endReadable(this);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
function chunkInvalid(state, chunk) {
|
||||
var er = null;
|
||||
if (!Buffer.isBuffer(chunk) &&
|
||||
'string' !== typeof chunk &&
|
||||
chunk !== null &&
|
||||
chunk !== undefined &&
|
||||
!state.objectMode) {
|
||||
er = new TypeError('Invalid non-string/buffer chunk');
|
||||
}
|
||||
return er;
|
||||
}
|
||||
|
||||
|
||||
function onEofChunk(stream, state) {
|
||||
if (state.decoder && !state.ended) {
|
||||
var chunk = state.decoder.end();
|
||||
if (chunk && chunk.length) {
|
||||
state.buffer.push(chunk);
|
||||
state.length += state.objectMode ? 1 : chunk.length;
|
||||
}
|
||||
}
|
||||
state.ended = true;
|
||||
|
||||
// if we've ended and we have some data left, then emit
|
||||
// 'readable' now to make sure it gets picked up.
|
||||
if (state.length > 0)
|
||||
emitReadable(stream);
|
||||
else
|
||||
endReadable(stream);
|
||||
}
|
||||
|
||||
// Don't emit readable right away in sync mode, because this can trigger
|
||||
// another read() call => stack overflow. This way, it might trigger
|
||||
// a nextTick recursion warning, but that's not so bad.
|
||||
function emitReadable(stream) {
|
||||
var state = stream._readableState;
|
||||
state.needReadable = false;
|
||||
if (state.emittedReadable)
|
||||
return;
|
||||
|
||||
state.emittedReadable = true;
|
||||
if (state.sync)
|
||||
process.nextTick(function() {
|
||||
emitReadable_(stream);
|
||||
});
|
||||
else
|
||||
emitReadable_(stream);
|
||||
}
|
||||
|
||||
function emitReadable_(stream) {
|
||||
stream.emit('readable');
|
||||
}
|
||||
|
||||
|
||||
// at this point, the user has presumably seen the 'readable' event,
|
||||
// and called read() to consume some data. that may have triggered
|
||||
// in turn another _read(n) call, in which case reading = true if
|
||||
// it's in progress.
|
||||
// However, if we're not ended, or reading, and the length < hwm,
|
||||
// then go ahead and try to read some more preemptively.
|
||||
function maybeReadMore(stream, state) {
|
||||
if (!state.readingMore) {
|
||||
state.readingMore = true;
|
||||
process.nextTick(function() {
|
||||
maybeReadMore_(stream, state);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function maybeReadMore_(stream, state) {
|
||||
var len = state.length;
|
||||
while (!state.reading && !state.flowing && !state.ended &&
|
||||
state.length < state.highWaterMark) {
|
||||
stream.read(0);
|
||||
if (len === state.length)
|
||||
// didn't get any data, stop spinning.
|
||||
break;
|
||||
else
|
||||
len = state.length;
|
||||
}
|
||||
state.readingMore = false;
|
||||
}
|
||||
|
||||
// abstract method. to be overridden in specific implementation classes.
|
||||
// call cb(er, data) where data is <= n in length.
|
||||
// for virtual (non-string, non-buffer) streams, "length" is somewhat
|
||||
// arbitrary, and perhaps not very meaningful.
|
||||
Readable.prototype._read = function(n) {
|
||||
this.emit('error', new Error('not implemented'));
|
||||
};
|
||||
|
||||
Readable.prototype.pipe = function(dest, pipeOpts) {
|
||||
var src = this;
|
||||
var state = this._readableState;
|
||||
|
||||
switch (state.pipesCount) {
|
||||
case 0:
|
||||
state.pipes = dest;
|
||||
break;
|
||||
case 1:
|
||||
state.pipes = [state.pipes, dest];
|
||||
break;
|
||||
default:
|
||||
state.pipes.push(dest);
|
||||
break;
|
||||
}
|
||||
state.pipesCount += 1;
|
||||
|
||||
var doEnd = (!pipeOpts || pipeOpts.end !== false) &&
|
||||
dest !== process.stdout &&
|
||||
dest !== process.stderr;
|
||||
|
||||
var endFn = doEnd ? onend : cleanup;
|
||||
if (state.endEmitted)
|
||||
process.nextTick(endFn);
|
||||
else
|
||||
src.once('end', endFn);
|
||||
|
||||
dest.on('unpipe', onunpipe);
|
||||
function onunpipe(readable) {
|
||||
if (readable !== src) return;
|
||||
cleanup();
|
||||
}
|
||||
|
||||
function onend() {
|
||||
dest.end();
|
||||
}
|
||||
|
||||
// when the dest drains, it reduces the awaitDrain counter
|
||||
// on the source. This would be more elegant with a .once()
|
||||
// handler in flow(), but adding and removing repeatedly is
|
||||
// too slow.
|
||||
var ondrain = pipeOnDrain(src);
|
||||
dest.on('drain', ondrain);
|
||||
|
||||
function cleanup() {
|
||||
// cleanup event handlers once the pipe is broken
|
||||
dest.removeListener('close', onclose);
|
||||
dest.removeListener('finish', onfinish);
|
||||
dest.removeListener('drain', ondrain);
|
||||
dest.removeListener('error', onerror);
|
||||
dest.removeListener('unpipe', onunpipe);
|
||||
src.removeListener('end', onend);
|
||||
src.removeListener('end', cleanup);
|
||||
|
||||
// if the reader is waiting for a drain event from this
|
||||
// specific writer, then it would cause it to never start
|
||||
// flowing again.
|
||||
// So, if this is awaiting a drain, then we just call it now.
|
||||
// If we don't know, then assume that we are waiting for one.
|
||||
if (!dest._writableState || dest._writableState.needDrain)
|
||||
ondrain();
|
||||
}
|
||||
|
||||
// if the dest has an error, then stop piping into it.
|
||||
// however, don't suppress the throwing behavior for this.
|
||||
function onerror(er) {
|
||||
unpipe();
|
||||
dest.removeListener('error', onerror);
|
||||
if (EE.listenerCount(dest, 'error') === 0)
|
||||
dest.emit('error', er);
|
||||
}
|
||||
// This is a brutally ugly hack to make sure that our error handler
|
||||
// is attached before any userland ones. NEVER DO THIS.
|
||||
if (!dest._events || !dest._events.error)
|
||||
dest.on('error', onerror);
|
||||
else if (isArray(dest._events.error))
|
||||
dest._events.error.unshift(onerror);
|
||||
else
|
||||
dest._events.error = [onerror, dest._events.error];
|
||||
|
||||
|
||||
|
||||
// Both close and finish should trigger unpipe, but only once.
|
||||
function onclose() {
|
||||
dest.removeListener('finish', onfinish);
|
||||
unpipe();
|
||||
}
|
||||
dest.once('close', onclose);
|
||||
function onfinish() {
|
||||
dest.removeListener('close', onclose);
|
||||
unpipe();
|
||||
}
|
||||
dest.once('finish', onfinish);
|
||||
|
||||
function unpipe() {
|
||||
src.unpipe(dest);
|
||||
}
|
||||
|
||||
// tell the dest that it's being piped to
|
||||
dest.emit('pipe', src);
|
||||
|
||||
// start the flow if it hasn't been started already.
|
||||
if (!state.flowing) {
|
||||
// the handler that waits for readable events after all
|
||||
// the data gets sucked out in flow.
|
||||
// This would be easier to follow with a .once() handler
|
||||
// in flow(), but that is too slow.
|
||||
this.on('readable', pipeOnReadable);
|
||||
|
||||
state.flowing = true;
|
||||
process.nextTick(function() {
|
||||
flow(src);
|
||||
});
|
||||
}
|
||||
|
||||
return dest;
|
||||
};
|
||||
|
||||
function pipeOnDrain(src) {
|
||||
return function() {
|
||||
var dest = this;
|
||||
var state = src._readableState;
|
||||
state.awaitDrain--;
|
||||
if (state.awaitDrain === 0)
|
||||
flow(src);
|
||||
};
|
||||
}
|
||||
|
||||
function flow(src) {
|
||||
var state = src._readableState;
|
||||
var chunk;
|
||||
state.awaitDrain = 0;
|
||||
|
||||
function write(dest, i, list) {
|
||||
var written = dest.write(chunk);
|
||||
if (false === written) {
|
||||
state.awaitDrain++;
|
||||
}
|
||||
}
|
||||
|
||||
while (state.pipesCount && null !== (chunk = src.read())) {
|
||||
|
||||
if (state.pipesCount === 1)
|
||||
write(state.pipes, 0, null);
|
||||
else
|
||||
forEach(state.pipes, write);
|
||||
|
||||
src.emit('data', chunk);
|
||||
|
||||
// if anyone needs a drain, then we have to wait for that.
|
||||
if (state.awaitDrain > 0)
|
||||
return;
|
||||
}
|
||||
|
||||
// if every destination was unpiped, either before entering this
|
||||
// function, or in the while loop, then stop flowing.
|
||||
//
|
||||
// NB: This is a pretty rare edge case.
|
||||
if (state.pipesCount === 0) {
|
||||
state.flowing = false;
|
||||
|
||||
// if there were data event listeners added, then switch to old mode.
|
||||
if (EE.listenerCount(src, 'data') > 0)
|
||||
emitDataEvents(src);
|
||||
return;
|
||||
}
|
||||
|
||||
// at this point, no one needed a drain, so we just ran out of data
|
||||
// on the next readable event, start it over again.
|
||||
state.ranOut = true;
|
||||
}
|
||||
|
||||
function pipeOnReadable() {
|
||||
if (this._readableState.ranOut) {
|
||||
this._readableState.ranOut = false;
|
||||
flow(this);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Readable.prototype.unpipe = function(dest) {
|
||||
var state = this._readableState;
|
||||
|
||||
// if we're not piping anywhere, then do nothing.
|
||||
if (state.pipesCount === 0)
|
||||
return this;
|
||||
|
||||
// just one destination. most common case.
|
||||
if (state.pipesCount === 1) {
|
||||
// passed in one, but it's not the right one.
|
||||
if (dest && dest !== state.pipes)
|
||||
return this;
|
||||
|
||||
if (!dest)
|
||||
dest = state.pipes;
|
||||
|
||||
// got a match.
|
||||
state.pipes = null;
|
||||
state.pipesCount = 0;
|
||||
this.removeListener('readable', pipeOnReadable);
|
||||
state.flowing = false;
|
||||
if (dest)
|
||||
dest.emit('unpipe', this);
|
||||
return this;
|
||||
}
|
||||
|
||||
// slow case. multiple pipe destinations.
|
||||
|
||||
if (!dest) {
|
||||
// remove all.
|
||||
var dests = state.pipes;
|
||||
var len = state.pipesCount;
|
||||
state.pipes = null;
|
||||
state.pipesCount = 0;
|
||||
this.removeListener('readable', pipeOnReadable);
|
||||
state.flowing = false;
|
||||
|
||||
for (var i = 0; i < len; i++)
|
||||
dests[i].emit('unpipe', this);
|
||||
return this;
|
||||
}
|
||||
|
||||
// try to find the right one.
|
||||
var i = indexOf(state.pipes, dest);
|
||||
if (i === -1)
|
||||
return this;
|
||||
|
||||
state.pipes.splice(i, 1);
|
||||
state.pipesCount -= 1;
|
||||
if (state.pipesCount === 1)
|
||||
state.pipes = state.pipes[0];
|
||||
|
||||
dest.emit('unpipe', this);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
// set up data events if they are asked for
|
||||
// Ensure readable listeners eventually get something
|
||||
Readable.prototype.on = function(ev, fn) {
|
||||
var res = Stream.prototype.on.call(this, ev, fn);
|
||||
|
||||
if (ev === 'data' && !this._readableState.flowing)
|
||||
emitDataEvents(this);
|
||||
|
||||
if (ev === 'readable' && this.readable) {
|
||||
var state = this._readableState;
|
||||
if (!state.readableListening) {
|
||||
state.readableListening = true;
|
||||
state.emittedReadable = false;
|
||||
state.needReadable = true;
|
||||
if (!state.reading) {
|
||||
this.read(0);
|
||||
} else if (state.length) {
|
||||
emitReadable(this, state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
};
|
||||
Readable.prototype.addListener = Readable.prototype.on;
|
||||
|
||||
// pause() and resume() are remnants of the legacy readable stream API
|
||||
// If the user uses them, then switch into old mode.
|
||||
Readable.prototype.resume = function() {
|
||||
emitDataEvents(this);
|
||||
this.read(0);
|
||||
this.emit('resume');
|
||||
};
|
||||
|
||||
Readable.prototype.pause = function() {
|
||||
emitDataEvents(this, true);
|
||||
this.emit('pause');
|
||||
};
|
||||
|
||||
function emitDataEvents(stream, startPaused) {
|
||||
var state = stream._readableState;
|
||||
|
||||
if (state.flowing) {
|
||||
// https://github.com/isaacs/readable-stream/issues/16
|
||||
throw new Error('Cannot switch to old mode now.');
|
||||
}
|
||||
|
||||
var paused = startPaused || false;
|
||||
var readable = false;
|
||||
|
||||
// convert to an old-style stream.
|
||||
stream.readable = true;
|
||||
stream.pipe = Stream.prototype.pipe;
|
||||
stream.on = stream.addListener = Stream.prototype.on;
|
||||
|
||||
stream.on('readable', function() {
|
||||
readable = true;
|
||||
|
||||
var c;
|
||||
while (!paused && (null !== (c = stream.read())))
|
||||
stream.emit('data', c);
|
||||
|
||||
if (c === null) {
|
||||
readable = false;
|
||||
stream._readableState.needReadable = true;
|
||||
}
|
||||
});
|
||||
|
||||
stream.pause = function() {
|
||||
paused = true;
|
||||
this.emit('pause');
|
||||
};
|
||||
|
||||
stream.resume = function() {
|
||||
paused = false;
|
||||
if (readable)
|
||||
process.nextTick(function() {
|
||||
stream.emit('readable');
|
||||
});
|
||||
else
|
||||
this.read(0);
|
||||
this.emit('resume');
|
||||
};
|
||||
|
||||
// now make it start, just in case it hadn't already.
|
||||
stream.emit('readable');
|
||||
}
|
||||
|
||||
// wrap an old-style stream as the async data source.
|
||||
// This is *not* part of the readable stream interface.
|
||||
// It is an ugly unfortunate mess of history.
|
||||
Readable.prototype.wrap = function(stream) {
|
||||
var state = this._readableState;
|
||||
var paused = false;
|
||||
|
||||
var self = this;
|
||||
stream.on('end', function() {
|
||||
if (state.decoder && !state.ended) {
|
||||
var chunk = state.decoder.end();
|
||||
if (chunk && chunk.length)
|
||||
self.push(chunk);
|
||||
}
|
||||
|
||||
self.push(null);
|
||||
});
|
||||
|
||||
stream.on('data', function(chunk) {
|
||||
if (state.decoder)
|
||||
chunk = state.decoder.write(chunk);
|
||||
|
||||
// don't skip over falsy values in objectMode
|
||||
//if (state.objectMode && util.isNullOrUndefined(chunk))
|
||||
if (state.objectMode && (chunk === null || chunk === undefined))
|
||||
return;
|
||||
else if (!state.objectMode && (!chunk || !chunk.length))
|
||||
return;
|
||||
|
||||
var ret = self.push(chunk);
|
||||
if (!ret) {
|
||||
paused = true;
|
||||
stream.pause();
|
||||
}
|
||||
});
|
||||
|
||||
// proxy all the other methods.
|
||||
// important when wrapping filters and duplexes.
|
||||
for (var i in stream) {
|
||||
if (typeof stream[i] === 'function' &&
|
||||
typeof this[i] === 'undefined') {
|
||||
this[i] = function(method) { return function() {
|
||||
return stream[method].apply(stream, arguments);
|
||||
}}(i);
|
||||
}
|
||||
}
|
||||
|
||||
// proxy certain important events.
|
||||
var events = ['error', 'close', 'destroy', 'pause', 'resume'];
|
||||
forEach(events, function(ev) {
|
||||
stream.on(ev, self.emit.bind(self, ev));
|
||||
});
|
||||
|
||||
// when we try to consume some more bytes, simply unpause the
|
||||
// underlying stream.
|
||||
self._read = function(n) {
|
||||
if (paused) {
|
||||
paused = false;
|
||||
stream.resume();
|
||||
}
|
||||
};
|
||||
|
||||
return self;
|
||||
};
|
||||
|
||||
|
||||
|
||||
// exposed for testing purposes only.
|
||||
Readable._fromList = fromList;
|
||||
|
||||
// Pluck off n bytes from an array of buffers.
|
||||
// Length is the combined lengths of all the buffers in the list.
|
||||
function fromList(n, state) {
|
||||
var list = state.buffer;
|
||||
var length = state.length;
|
||||
var stringMode = !!state.decoder;
|
||||
var objectMode = !!state.objectMode;
|
||||
var ret;
|
||||
|
||||
// nothing in the list, definitely empty.
|
||||
if (list.length === 0)
|
||||
return null;
|
||||
|
||||
if (length === 0)
|
||||
ret = null;
|
||||
else if (objectMode)
|
||||
ret = list.shift();
|
||||
else if (!n || n >= length) {
|
||||
// read it all, truncate the array.
|
||||
if (stringMode)
|
||||
ret = list.join('');
|
||||
else
|
||||
ret = Buffer.concat(list, length);
|
||||
list.length = 0;
|
||||
} else {
|
||||
// read just some of it.
|
||||
if (n < list[0].length) {
|
||||
// just take a part of the first list item.
|
||||
// slice is the same for buffers and strings.
|
||||
var buf = list[0];
|
||||
ret = buf.slice(0, n);
|
||||
list[0] = buf.slice(n);
|
||||
} else if (n === list[0].length) {
|
||||
// first list is a perfect match
|
||||
ret = list.shift();
|
||||
} else {
|
||||
// complex case.
|
||||
// we have enough to cover it, but it spans past the first buffer.
|
||||
if (stringMode)
|
||||
ret = '';
|
||||
else
|
||||
ret = new Buffer(n);
|
||||
|
||||
var c = 0;
|
||||
for (var i = 0, l = list.length; i < l && c < n; i++) {
|
||||
var buf = list[0];
|
||||
var cpy = Math.min(n - c, buf.length);
|
||||
|
||||
if (stringMode)
|
||||
ret += buf.slice(0, cpy);
|
||||
else
|
||||
buf.copy(ret, c, 0, cpy);
|
||||
|
||||
if (cpy < buf.length)
|
||||
list[0] = buf.slice(cpy);
|
||||
else
|
||||
list.shift();
|
||||
|
||||
c += cpy;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
function endReadable(stream) {
|
||||
var state = stream._readableState;
|
||||
|
||||
// If we get here before consuming all the bytes, then that is a
|
||||
// bug in node. Should never happen.
|
||||
if (state.length > 0)
|
||||
throw new Error('endReadable called on non-empty stream');
|
||||
|
||||
if (!state.endEmitted && state.calledRead) {
|
||||
state.ended = true;
|
||||
process.nextTick(function() {
|
||||
// Check that we didn't get one last unshift.
|
||||
if (!state.endEmitted && state.length === 0) {
|
||||
state.endEmitted = true;
|
||||
stream.readable = false;
|
||||
stream.emit('end');
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function forEach (xs, f) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
f(xs[i], i);
|
||||
}
|
||||
}
|
||||
|
||||
function indexOf (xs, x) {
|
||||
for (var i = 0, l = xs.length; i < l; i++) {
|
||||
if (xs[i] === x) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
210
node_modules/readable-stream/lib/_stream_transform.js
generated
vendored
Normal file
210
node_modules/readable-stream/lib/_stream_transform.js
generated
vendored
Normal file
@ -0,0 +1,210 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
// a transform stream is a readable/writable stream where you do
|
||||
// something with the data. Sometimes it's called a "filter",
|
||||
// but that's not a great name for it, since that implies a thing where
|
||||
// some bits pass through, and others are simply ignored. (That would
|
||||
// be a valid example of a transform, of course.)
|
||||
//
|
||||
// While the output is causally related to the input, it's not a
|
||||
// necessarily symmetric or synchronous transformation. For example,
|
||||
// a zlib stream might take multiple plain-text writes(), and then
|
||||
// emit a single compressed chunk some time in the future.
|
||||
//
|
||||
// Here's how this works:
|
||||
//
|
||||
// The Transform stream has all the aspects of the readable and writable
|
||||
// stream classes. When you write(chunk), that calls _write(chunk,cb)
|
||||
// internally, and returns false if there's a lot of pending writes
|
||||
// buffered up. When you call read(), that calls _read(n) until
|
||||
// there's enough pending readable data buffered up.
|
||||
//
|
||||
// In a transform stream, the written data is placed in a buffer. When
|
||||
// _read(n) is called, it transforms the queued up data, calling the
|
||||
// buffered _write cb's as it consumes chunks. If consuming a single
|
||||
// written chunk would result in multiple output chunks, then the first
|
||||
// outputted bit calls the readcb, and subsequent chunks just go into
|
||||
// the read buffer, and will cause it to emit 'readable' if necessary.
|
||||
//
|
||||
// This way, back-pressure is actually determined by the reading side,
|
||||
// since _read has to be called to start processing a new chunk. However,
|
||||
// a pathological inflate type of transform can cause excessive buffering
|
||||
// here. For example, imagine a stream where every byte of input is
|
||||
// interpreted as an integer from 0-255, and then results in that many
|
||||
// bytes of output. Writing the 4 bytes {ff,ff,ff,ff} would result in
|
||||
// 1kb of data being output. In this case, you could write a very small
|
||||
// amount of input, and end up with a very large amount of output. In
|
||||
// such a pathological inflating mechanism, there'd be no way to tell
|
||||
// the system to stop doing the transform. A single 4MB write could
|
||||
// cause the system to run out of memory.
|
||||
//
|
||||
// However, even in such a pathological case, only a single written chunk
|
||||
// would be consumed, and then the rest would wait (un-transformed) until
|
||||
// the results of the previous transformed chunk were consumed.
|
||||
|
||||
module.exports = Transform;
|
||||
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
util.inherits(Transform, Duplex);
|
||||
|
||||
|
||||
function TransformState(options, stream) {
|
||||
this.afterTransform = function(er, data) {
|
||||
return afterTransform(stream, er, data);
|
||||
};
|
||||
|
||||
this.needTransform = false;
|
||||
this.transforming = false;
|
||||
this.writecb = null;
|
||||
this.writechunk = null;
|
||||
}
|
||||
|
||||
function afterTransform(stream, er, data) {
|
||||
var ts = stream._transformState;
|
||||
ts.transforming = false;
|
||||
|
||||
var cb = ts.writecb;
|
||||
|
||||
if (!cb)
|
||||
return stream.emit('error', new Error('no writecb in Transform class'));
|
||||
|
||||
ts.writechunk = null;
|
||||
ts.writecb = null;
|
||||
|
||||
if (data !== null && data !== undefined)
|
||||
stream.push(data);
|
||||
|
||||
if (cb)
|
||||
cb(er);
|
||||
|
||||
var rs = stream._readableState;
|
||||
rs.reading = false;
|
||||
if (rs.needReadable || rs.length < rs.highWaterMark) {
|
||||
stream._read(rs.highWaterMark);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
function Transform(options) {
|
||||
if (!(this instanceof Transform))
|
||||
return new Transform(options);
|
||||
|
||||
Duplex.call(this, options);
|
||||
|
||||
var ts = this._transformState = new TransformState(options, this);
|
||||
|
||||
// when the writable side finishes, then flush out anything remaining.
|
||||
var stream = this;
|
||||
|
||||
// start out asking for a readable event once data is transformed.
|
||||
this._readableState.needReadable = true;
|
||||
|
||||
// we have implemented the _read method, and done the other things
|
||||
// that Readable wants before the first _read call, so unset the
|
||||
// sync guard flag.
|
||||
this._readableState.sync = false;
|
||||
|
||||
this.once('finish', function() {
|
||||
if ('function' === typeof this._flush)
|
||||
this._flush(function(er) {
|
||||
done(stream, er);
|
||||
});
|
||||
else
|
||||
done(stream);
|
||||
});
|
||||
}
|
||||
|
||||
Transform.prototype.push = function(chunk, encoding) {
|
||||
this._transformState.needTransform = false;
|
||||
return Duplex.prototype.push.call(this, chunk, encoding);
|
||||
};
|
||||
|
||||
// This is the part where you do stuff!
|
||||
// override this function in implementation classes.
|
||||
// 'chunk' is an input chunk.
|
||||
//
|
||||
// Call `push(newChunk)` to pass along transformed output
|
||||
// to the readable side. You may call 'push' zero or more times.
|
||||
//
|
||||
// Call `cb(err)` when you are done with this chunk. If you pass
|
||||
// an error, then that'll put the hurt on the whole operation. If you
|
||||
// never call cb(), then you'll never get another chunk.
|
||||
Transform.prototype._transform = function(chunk, encoding, cb) {
|
||||
throw new Error('not implemented');
|
||||
};
|
||||
|
||||
Transform.prototype._write = function(chunk, encoding, cb) {
|
||||
var ts = this._transformState;
|
||||
ts.writecb = cb;
|
||||
ts.writechunk = chunk;
|
||||
ts.writeencoding = encoding;
|
||||
if (!ts.transforming) {
|
||||
var rs = this._readableState;
|
||||
if (ts.needTransform ||
|
||||
rs.needReadable ||
|
||||
rs.length < rs.highWaterMark)
|
||||
this._read(rs.highWaterMark);
|
||||
}
|
||||
};
|
||||
|
||||
// Doesn't matter what the args are here.
|
||||
// _transform does all the work.
|
||||
// That we got here means that the readable side wants more data.
|
||||
Transform.prototype._read = function(n) {
|
||||
var ts = this._transformState;
|
||||
|
||||
if (ts.writechunk !== null && ts.writecb && !ts.transforming) {
|
||||
ts.transforming = true;
|
||||
this._transform(ts.writechunk, ts.writeencoding, ts.afterTransform);
|
||||
} else {
|
||||
// mark that we need a transform, so that any data that comes in
|
||||
// will get processed, now that we've asked for it.
|
||||
ts.needTransform = true;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
function done(stream, er) {
|
||||
if (er)
|
||||
return stream.emit('error', er);
|
||||
|
||||
// if there's nothing in the write buffer, then that means
|
||||
// that nothing more will ever be provided
|
||||
var ws = stream._writableState;
|
||||
var rs = stream._readableState;
|
||||
var ts = stream._transformState;
|
||||
|
||||
if (ws.length)
|
||||
throw new Error('calling transform done when ws.length != 0');
|
||||
|
||||
if (ts.transforming)
|
||||
throw new Error('calling transform done when still transforming');
|
||||
|
||||
return stream.push(null);
|
||||
}
|
386
node_modules/readable-stream/lib/_stream_writable.js
generated
vendored
Normal file
386
node_modules/readable-stream/lib/_stream_writable.js
generated
vendored
Normal file
@ -0,0 +1,386 @@
|
||||
// Copyright Joyent, Inc. and other Node contributors.
|
||||
//
|
||||
// Permission is hereby granted, free of charge, to any person obtaining a
|
||||
// copy of this software and associated documentation files (the
|
||||
// "Software"), to deal in the Software without restriction, including
|
||||
// without limitation the rights to use, copy, modify, merge, publish,
|
||||
// distribute, sublicense, and/or sell copies of the Software, and to permit
|
||||
// persons to whom the Software is furnished to do so, subject to the
|
||||
// following conditions:
|
||||
//
|
||||
// The above copyright notice and this permission notice shall be included
|
||||
// in all copies or substantial portions of the Software.
|
||||
//
|
||||
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
|
||||
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
|
||||
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
|
||||
// USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
// A bit simpler than readable streams.
|
||||
// Implement an async ._write(chunk, cb), and it'll handle all
|
||||
// the drain event emission and buffering.
|
||||
|
||||
module.exports = Writable;
|
||||
|
||||
/*<replacement>*/
|
||||
var Buffer = require('buffer').Buffer;
|
||||
/*</replacement>*/
|
||||
|
||||
Writable.WritableState = WritableState;
|
||||
|
||||
|
||||
/*<replacement>*/
|
||||
var util = require('core-util-is');
|
||||
util.inherits = require('inherits');
|
||||
/*</replacement>*/
|
||||
|
||||
var Stream = require('stream');
|
||||
|
||||
util.inherits(Writable, Stream);
|
||||
|
||||
function WriteReq(chunk, encoding, cb) {
|
||||
this.chunk = chunk;
|
||||
this.encoding = encoding;
|
||||
this.callback = cb;
|
||||
}
|
||||
|
||||
function WritableState(options, stream) {
|
||||
options = options || {};
|
||||
|
||||
// the point at which write() starts returning false
|
||||
// Note: 0 is a valid value, means that we always return false if
|
||||
// the entire buffer is not flushed immediately on write()
|
||||
var hwm = options.highWaterMark;
|
||||
this.highWaterMark = (hwm || hwm === 0) ? hwm : 16 * 1024;
|
||||
|
||||
// object stream flag to indicate whether or not this stream
|
||||
// contains buffers or objects.
|
||||
this.objectMode = !!options.objectMode;
|
||||
|
||||
// cast to ints.
|
||||
this.highWaterMark = ~~this.highWaterMark;
|
||||
|
||||
this.needDrain = false;
|
||||
// at the start of calling end()
|
||||
this.ending = false;
|
||||
// when end() has been called, and returned
|
||||
this.ended = false;
|
||||
// when 'finish' is emitted
|
||||
this.finished = false;
|
||||
|
||||
// should we decode strings into buffers before passing to _write?
|
||||
// this is here so that some node-core streams can optimize string
|
||||
// handling at a lower level.
|
||||
var noDecode = options.decodeStrings === false;
|
||||
this.decodeStrings = !noDecode;
|
||||
|
||||
// Crypto is kind of old and crusty. Historically, its default string
|
||||
// encoding is 'binary' so we have to make this configurable.
|
||||
// Everything else in the universe uses 'utf8', though.
|
||||
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
||||
|
||||
// not an actual buffer we keep track of, but a measurement
|
||||
// of how much we're waiting to get pushed to some underlying
|
||||
// socket or file.
|
||||
this.length = 0;
|
||||
|
||||
// a flag to see when we're in the middle of a write.
|
||||
this.writing = false;
|
||||
|
||||
// a flag to be able to tell if the onwrite cb is called immediately,
|
||||
// or on a later tick. We set this to true at first, becuase any
|
||||
// actions that shouldn't happen until "later" should generally also
|
||||
// not happen before the first write call.
|
||||
this.sync = true;
|
||||
|
||||
// a flag to know if we're processing previously buffered items, which
|
||||
// may call the _write() callback in the same tick, so that we don't
|
||||
// end up in an overlapped onwrite situation.
|
||||
this.bufferProcessing = false;
|
||||
|
||||
// the callback that's passed to _write(chunk,cb)
|
||||
this.onwrite = function(er) {
|
||||
onwrite(stream, er);
|
||||
};
|
||||
|
||||
// the callback that the user supplies to write(chunk,encoding,cb)
|
||||
this.writecb = null;
|
||||
|
||||
// the amount that is being written when _write is called.
|
||||
this.writelen = 0;
|
||||
|
||||
this.buffer = [];
|
||||
|
||||
// True if the error was already emitted and should not be thrown again
|
||||
this.errorEmitted = false;
|
||||
}
|
||||
|
||||
function Writable(options) {
|
||||
var Duplex = require('./_stream_duplex');
|
||||
|
||||
// Writable ctor is applied to Duplexes, though they're not
|
||||
// instanceof Writable, they're instanceof Readable.
|
||||
if (!(this instanceof Writable) && !(this instanceof Duplex))
|
||||
return new Writable(options);
|
||||
|
||||
this._writableState = new WritableState(options, this);
|
||||
|
||||
// legacy.
|
||||
this.writable = true;
|
||||
|
||||
Stream.call(this);
|
||||
}
|
||||
|
||||
// Otherwise people can pipe Writable streams, which is just wrong.
|
||||
Writable.prototype.pipe = function() {
|
||||
this.emit('error', new Error('Cannot pipe. Not readable.'));
|
||||
};
|
||||
|
||||
|
||||
function writeAfterEnd(stream, state, cb) {
|
||||
var er = new Error('write after end');
|
||||
// TODO: defer error events consistently everywhere, not just the cb
|
||||
stream.emit('error', er);
|
||||
process.nextTick(function() {
|
||||
cb(er);
|
||||
});
|
||||
}
|
||||
|
||||
// If we get something that is not a buffer, string, null, or undefined,
|
||||
// and we're not in objectMode, then that's an error.
|
||||
// Otherwise stream chunks are all considered to be of length=1, and the
|
||||
// watermarks determine how many objects to keep in the buffer, rather than
|
||||
// how many bytes or characters.
|
||||
function validChunk(stream, state, chunk, cb) {
|
||||
var valid = true;
|
||||
if (!Buffer.isBuffer(chunk) &&
|
||||
'string' !== typeof chunk &&
|
||||
chunk !== null &&
|
||||
chunk !== undefined &&
|
||||
!state.objectMode) {
|
||||
var er = new TypeError('Invalid non-string/buffer chunk');
|
||||
stream.emit('error', er);
|
||||
process.nextTick(function() {
|
||||
cb(er);
|
||||
});
|
||||
valid = false;
|
||||
}
|
||||
return valid;
|
||||
}
|
||||
|
||||
Writable.prototype.write = function(chunk, encoding, cb) {
|
||||
var state = this._writableState;
|
||||
var ret = false;
|
||||
|
||||
if (typeof encoding === 'function') {
|
||||
cb = encoding;
|
||||
encoding = null;
|
||||
}
|
||||
|
||||
if (Buffer.isBuffer(chunk))
|
||||
encoding = 'buffer';
|
||||
else if (!encoding)
|
||||
encoding = state.defaultEncoding;
|
||||
|
||||
if (typeof cb !== 'function')
|
||||
cb = function() {};
|
||||
|
||||
if (state.ended)
|
||||
writeAfterEnd(this, state, cb);
|
||||
else if (validChunk(this, state, chunk, cb))
|
||||
ret = writeOrBuffer(this, state, chunk, encoding, cb);
|
||||
|
||||
return ret;
|
||||
};
|
||||
|
||||
function decodeChunk(state, chunk, encoding) {
|
||||
if (!state.objectMode &&
|
||||
state.decodeStrings !== false &&
|
||||
typeof chunk === 'string') {
|
||||
chunk = new Buffer(chunk, encoding);
|
||||
}
|
||||
return chunk;
|
||||
}
|
||||
|
||||
// if we're already writing something, then just put this
|
||||
// in the queue, and wait our turn. Otherwise, call _write
|
||||
// If we return false, then we need a drain event, so set that flag.
|
||||
function writeOrBuffer(stream, state, chunk, encoding, cb) {
|
||||
chunk = decodeChunk(state, chunk, encoding);
|
||||
if (Buffer.isBuffer(chunk))
|
||||
encoding = 'buffer';
|
||||
var len = state.objectMode ? 1 : chunk.length;
|
||||
|
||||
state.length += len;
|
||||
|
||||
var ret = state.length < state.highWaterMark;
|
||||
// we must ensure that previous needDrain will not be reset to false.
|
||||
if (!ret)
|
||||
state.needDrain = true;
|
||||
|
||||
if (state.writing)
|
||||
state.buffer.push(new WriteReq(chunk, encoding, cb));
|
||||
else
|
||||
doWrite(stream, state, len, chunk, encoding, cb);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
function doWrite(stream, state, len, chunk, encoding, cb) {
|
||||
state.writelen = len;
|
||||
state.writecb = cb;
|
||||
state.writing = true;
|
||||
state.sync = true;
|
||||
stream._write(chunk, encoding, state.onwrite);
|
||||
state.sync = false;
|
||||
}
|
||||
|
||||
function onwriteError(stream, state, sync, er, cb) {
|
||||
if (sync)
|
||||
process.nextTick(function() {
|
||||
cb(er);
|
||||
});
|
||||
else
|
||||
cb(er);
|
||||
|
||||
stream._writableState.errorEmitted = true;
|
||||
stream.emit('error', er);
|
||||
}
|
||||
|
||||
function onwriteStateUpdate(state) {
|
||||
state.writing = false;
|
||||
state.writecb = null;
|
||||
state.length -= state.writelen;
|
||||
state.writelen = 0;
|
||||
}
|
||||
|
||||
function onwrite(stream, er) {
|
||||
var state = stream._writableState;
|
||||
var sync = state.sync;
|
||||
var cb = state.writecb;
|
||||
|
||||
onwriteStateUpdate(state);
|
||||
|
||||
if (er)
|
||||
onwriteError(stream, state, sync, er, cb);
|
||||
else {
|
||||
// Check if we're actually ready to finish, but don't emit yet
|
||||
var finished = needFinish(stream, state);
|
||||
|
||||
if (!finished && !state.bufferProcessing && state.buffer.length)
|
||||
clearBuffer(stream, state);
|
||||
|
||||
if (sync) {
|
||||
process.nextTick(function() {
|
||||
afterWrite(stream, state, finished, cb);
|
||||
});
|
||||
} else {
|
||||
afterWrite(stream, state, finished, cb);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function afterWrite(stream, state, finished, cb) {
|
||||
if (!finished)
|
||||
onwriteDrain(stream, state);
|
||||
cb();
|
||||
if (finished)
|
||||
finishMaybe(stream, state);
|
||||
}
|
||||
|
||||
// Must force callback to be called on nextTick, so that we don't
|
||||
// emit 'drain' before the write() consumer gets the 'false' return
|
||||
// value, and has a chance to attach a 'drain' listener.
|
||||
function onwriteDrain(stream, state) {
|
||||
if (state.length === 0 && state.needDrain) {
|
||||
state.needDrain = false;
|
||||
stream.emit('drain');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// if there's something in the buffer waiting, then process it
|
||||
function clearBuffer(stream, state) {
|
||||
state.bufferProcessing = true;
|
||||
|
||||
for (var c = 0; c < state.buffer.length; c++) {
|
||||
var entry = state.buffer[c];
|
||||
var chunk = entry.chunk;
|
||||
var encoding = entry.encoding;
|
||||
var cb = entry.callback;
|
||||
var len = state.objectMode ? 1 : chunk.length;
|
||||
|
||||
doWrite(stream, state, len, chunk, encoding, cb);
|
||||
|
||||
// if we didn't call the onwrite immediately, then
|
||||
// it means that we need to wait until it does.
|
||||
// also, that means that the chunk and cb are currently
|
||||
// being processed, so move the buffer counter past them.
|
||||
if (state.writing) {
|
||||
c++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
state.bufferProcessing = false;
|
||||
if (c < state.buffer.length)
|
||||
state.buffer = state.buffer.slice(c);
|
||||
else
|
||||
state.buffer.length = 0;
|
||||
}
|
||||
|
||||
Writable.prototype._write = function(chunk, encoding, cb) {
|
||||
cb(new Error('not implemented'));
|
||||
};
|
||||
|
||||
Writable.prototype.end = function(chunk, encoding, cb) {
|
||||
var state = this._writableState;
|
||||
|
||||
if (typeof chunk === 'function') {
|
||||
cb = chunk;
|
||||
chunk = null;
|
||||
encoding = null;
|
||||
} else if (typeof encoding === 'function') {
|
||||
cb = encoding;
|
||||
encoding = null;
|
||||
}
|
||||
|
||||
if (typeof chunk !== 'undefined' && chunk !== null)
|
||||
this.write(chunk, encoding);
|
||||
|
||||
// ignore unnecessary end() calls.
|
||||
if (!state.ending && !state.finished)
|
||||
endWritable(this, state, cb);
|
||||
};
|
||||
|
||||
|
||||
function needFinish(stream, state) {
|
||||
return (state.ending &&
|
||||
state.length === 0 &&
|
||||
!state.finished &&
|
||||
!state.writing);
|
||||
}
|
||||
|
||||
function finishMaybe(stream, state) {
|
||||
var need = needFinish(stream, state);
|
||||
if (need) {
|
||||
state.finished = true;
|
||||
stream.emit('finish');
|
||||
}
|
||||
return need;
|
||||
}
|
||||
|
||||
function endWritable(stream, state, cb) {
|
||||
state.ending = true;
|
||||
finishMaybe(stream, state);
|
||||
if (cb) {
|
||||
if (state.finished)
|
||||
process.nextTick(cb);
|
||||
else
|
||||
stream.once('finish', cb);
|
||||
}
|
||||
state.ended = true;
|
||||
}
|
Reference in New Issue
Block a user