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92
node_modules/bun/lib/bun.js
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vendored
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92
node_modules/bun/lib/bun.js
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var stream = require("readable-stream");
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var BunWrapper = function BunWrapper(options) {
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options = options || {};
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if (Array.isArray(options)) {
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options = {streams: options};
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}
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options.objectMode = true;
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stream.Duplex.call(this, options);
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var self = this;
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// grab a copy of the streams array
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this._streams = (options.streams || []).slice();
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// we need at least one stream to do things
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if (this._streams.length === 0) {
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this._streams.push(new stream.PassThrough({objectMode: true}));
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}
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// default: true
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this._bubbleErrors = (typeof options.bubbleErrors === "undefined") || !!options.bubbleErrors;
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// error bubbling! yay!
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if (this._bubbleErrors) {
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for (var i=0;i<this._streams.length;++i) {
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this._streams[i].on("error", function(e) {
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return self.emit("error", e);
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});
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}
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}
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// 0 -> 1, 1 -> 2, ..., n-1 -> n
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for (var i=0;i<this._streams.length-1;++i) {
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this._streams[i].pipe(this._streams[i+1]);
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}
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// these might actually be the same. that's ok.
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this._first = this._streams[0];
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this._last = this._streams[this._streams.length-1];
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// .on("data") is supported again in 0.11 and has always worked in 0.10
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this._last.on("data", function(e) {
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if (!self.push(e)) {
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self._last.pause();
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}
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});
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// this is the readable side of our pipe ending
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this._last.on("end", function() {
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self.push(null);
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});
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// and here's the writable side finishing
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this._first.on("finish", function() {
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self.end();
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});
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// proxy through the .end() action
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this.on("finish", function() {
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self._first.end();
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});
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};
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BunWrapper.prototype = Object.create(stream.Duplex.prototype, {constructor: {value: BunWrapper}});
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BunWrapper.prototype._write = function _write(input, encoding, done) {
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this._first.write(input, done);
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};
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BunWrapper.prototype._read = function _read(n) {
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this._last.resume();
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};
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// factory function
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var bun = module.exports = function bun(options, streams) {
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if (Array.isArray(options)) {
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var tmp = streams;
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streams = options;
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options = tmp;
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}
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options = options || {};
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options.streams = options.streams || streams;
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return new BunWrapper(options);
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};
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bun.BunWrapper = BunWrapper;
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