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More powerful number handling. Setting whether to announce songs starting to play. Remove command fixes
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@ -9,6 +9,7 @@ module.exports = {
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if (message.author.id === '384002606621655040') return message.channel.send('You are not doying that!');
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
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const volume = parseInt(args[1])
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if (message.author.id !== '360363051792203779') {
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if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to change the volume!');
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if (client.global.db.guilds[message.guild.id].permissions === true) {
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@ -16,12 +17,12 @@ module.exports = {
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if (!message.member.roles.has(client.global.db.guilds[message.guild.id].djrole)) return message.channel.send(':x: You need the `DJ` role to change the volume!');
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} else if (!permissions.has('MANAGE_CHANNELS')) return message.channel.send(':x: You need the `MANAGE_CHANNELS` permission to change the volume!');
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}
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if (isNaN(args[1])) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
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if (args[1] > 100) return message.channel.send(':x: The max volume is `100`!');
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if (args[1] < 0) return message.channel.send(':x: The volume needs to be a positive number!');
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}
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serverQueue.volume = args[1];
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serverQueue.connection.dispatcher.setVolume(args[1] / 5);
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return message.channel.send(`:loud_sound: I set the volume to: **${args[1]}**`);
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if (isNaN(volume)) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
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if (volume > 100) return message.channel.send(':x: The max volume is `100`!');
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if (volume < 0) return message.channel.send(':x: The volume needs to be a positive number!');
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serverQueue.volume = volume;
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serverQueue.connection.dispatcher.setVolume(volume / 5);
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return message.channel.send(`:loud_sound: I set the volume to: **${volume}**`);
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}
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};
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