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mirror of https://github.com/musix-org/musix-oss synced 2025-06-16 12:36:01 +00:00

More powerful number handling. Setting whether to announce songs starting to play. Remove command fixes

This commit is contained in:
MatteZ02
2019-10-24 20:11:08 +03:00
parent bd9ef87dde
commit 38c0103281
10 changed files with 75 additions and 35 deletions

View File

@ -9,6 +9,7 @@ module.exports = {
if (message.author.id === '384002606621655040') return message.channel.send('You are not doying that!');
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
const volume = parseInt(args[1])
if (message.author.id !== '360363051792203779') {
if (!voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in a voice channel to change the volume!');
if (client.global.db.guilds[message.guild.id].permissions === true) {
@ -16,12 +17,12 @@ module.exports = {
if (!message.member.roles.has(client.global.db.guilds[message.guild.id].djrole)) return message.channel.send(':x: You need the `DJ` role to change the volume!');
} else if (!permissions.has('MANAGE_CHANNELS')) return message.channel.send(':x: You need the `MANAGE_CHANNELS` permission to change the volume!');
}
if (isNaN(args[1])) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
if (args[1] > 100) return message.channel.send(':x: The max volume is `100`!');
if (args[1] < 0) return message.channel.send(':x: The volume needs to be a positive number!');
}
serverQueue.volume = args[1];
serverQueue.connection.dispatcher.setVolume(args[1] / 5);
return message.channel.send(`:loud_sound: I set the volume to: **${args[1]}**`);
if (isNaN(volume)) return message.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
if (volume > 100) return message.channel.send(':x: The max volume is `100`!');
if (volume < 0) return message.channel.send(':x: The volume needs to be a positive number!');
serverQueue.volume = volume;
serverQueue.connection.dispatcher.setVolume(volume / 5);
return message.channel.send(`:loud_sound: I set the volume to: **${volume}**`);
}
};