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https://github.com/musix-org/musix-oss
synced 2025-07-07 13:50:49 +00:00
additional error logging and debugging.
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@ -1,12 +1,11 @@
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module.exports = async function (client, error, guild) {
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const queue = client.queue.get(guild.id);
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console.error(error);
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console.log(error);
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/*if (error = "Error: input stream: This video contains content from WMG, who has blocked it on copyright grounds.") {
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queue.endReason = "skip";
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queue.connection.dispatcher.end();
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return queue.textChannel.send(client.messages.songBlockedWMG);
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}*/
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client.users.cache.get(client.config.devId).send(client.messages.dispatcherError + error);
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queue.voiceChannel.leave();
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client.queue.delete(guild.id);
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return queue.textChannel.send(client.messages.errorDispatcher + `\`${error}\``);
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@ -1,22 +1,24 @@
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module.exports = async function (client, reason, guild) {
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const queue = client.queue.get(guild.id);
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queue.playing = false;
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if (reason === "seek") {
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return (queue.playing = true);
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}
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if (!queue.songLooping) {
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if (queue.looping) {
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queue.songs.push(queue.songs[0]);
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module.exports = {
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async execute(client, guild) {
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const queue = client.queue.get(guild.id);
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queue.playing = false;
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if (queue.endReason === "seek") {
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return (queue.playing = true);
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}
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queue.time = 0;
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queue.votes = 0;
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queue.voters = [];
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if (reason !== "replay") {
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if (reason === "previous") queue.songs.unshift(queue.prevSongs.pop())
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if (reason !== "previous") queue.prevSongs.push(queue.songs.shift());
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if (!queue.songLooping) {
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if (queue.looping) {
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queue.songs.push(queue.songs[0]);
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}
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queue.time = 0;
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queue.votes = 0;
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queue.voters = [];
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if (queue.endReason !== "replay") {
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if (queue.endReason === "previous") queue.songs.unshift(queue.prevSongs.pop())
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if (queue.endReason !== "previous") queue.prevSongs.push(queue.songs.shift());
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}
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}
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}
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client.funcs.play(guild, queue.songs[0], client, 0, true);
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client.funcs.play(guild, queue.songs[0], client, 0, true);
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},
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};
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16
src/events/dispatcherEvents/handler.js
Normal file
16
src/events/dispatcherEvents/handler.js
Normal file
@ -0,0 +1,16 @@
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module.exports = function (client, dispatcher, queue, guild) {
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dispatcher.on("finish", () => {
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if (client.config.devMode) console.log("Dispatcher finish.");
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require("./finish").execute(client, guild);
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})
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.on("start", () => {
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if (client.config.devMode) console.log("Dispatcher start.");
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queue.endReason = null;
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dispatcher.player.streamingData.pausedTime = 0;
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})
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.on("error", (error) => {
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require("./error").execute(client, error, guild);
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}).on("debug", (info) => {
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if (client.config.devMode) console.log(info);
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})
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}
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