mirror of
https://github.com/musix-org/musix-oss
synced 2024-11-10 05:10:17 +00:00
patched the error if skipping when nothing is playing
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parent
0c72a2d9b1
commit
202743e63b
@ -8,6 +8,7 @@ module.exports = {
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (serverQueue.playing) {
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if (serverQueue.playing) {
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if (message.author.id !== client.config.dev) {
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if (message.author.id !== client.config.dev) {
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');
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@ -7,6 +7,7 @@ module.exports = {
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async execute(message, args, client, Discord, prefix) {
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async execute(message, args, client, Discord, prefix) {
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const ytdl = require('ytdl-core');
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const ytdl = require('ytdl-core');
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
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let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
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let songtime = (data.length_seconds * 1000).toFixed(0);
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let songtime = (data.length_seconds * 1000).toFixed(0);
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@ -8,6 +8,7 @@ module.exports = {
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (serverQueue.playing && !serverQueue.paused) {
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if (serverQueue.playing && !serverQueue.paused) {
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to pause the music!');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to pause the music!');
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if (message.author.id !== client.config.dev) {
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if (message.author.id !== client.config.dev) {
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@ -6,6 +6,7 @@ module.exports = {
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onlyDev: false,
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onlyDev: false,
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async execute(message, args, client, Discord, prefix) {
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async execute(message, args, client, Discord, prefix) {
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (args[1]) {
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if (args[1]) {
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if (isNaN(args[1])) return msg.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
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if (isNaN(args[1])) return msg.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');
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@ -8,6 +8,7 @@ module.exports = {
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing');
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if (!args[1]) return message.channel.send(':x: Please provide a song position in queue for me to remove!');
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if (!args[1]) return message.channel.send(':x: Please provide a song position in queue for me to remove!');
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const pos = parseInt(args[1]);
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const pos = parseInt(args[1]);
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@ -8,6 +8,7 @@ module.exports = {
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (serverQueue.playing && serverQueue.paused) {
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if (serverQueue.playing && serverQueue.paused) {
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if (message.author.id !== client.config.dev) {
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if (message.author.id !== client.config.dev) {
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');
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@ -9,6 +9,7 @@ module.exports = {
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
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let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
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if (serverQueue.playing) {
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if (serverQueue.playing) {
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if (message.author.id !== client.config.devId) {
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if (message.author.id !== client.config.devId) {
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@ -8,6 +8,7 @@ module.exports = {
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing that I could skip for you.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could skip for you.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could skip for you.');
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if (message.author.id !== client.config.dev) {
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if (message.author.id !== client.config.dev) {
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to skip the song!');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to skip the song!');
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@ -8,8 +8,9 @@ module.exports = {
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing that I could stop for you.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could stop for you.');
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if (message.author.id !== client.config.dev) {
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if (message.author.id !== client.config.dev) {
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could stop for you.');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to stop the music!');
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if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to stop the music!');
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if (client.global.db.guilds[message.guild.id].permissions === true) {
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if (client.global.db.guilds[message.guild.id].permissions === true) {
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if (client.global.db.guilds[message.guild.id].dj) {
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if (client.global.db.guilds[message.guild.id].dj) {
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@ -8,6 +8,7 @@ module.exports = {
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const { voiceChannel } = message.member;
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const { voiceChannel } = message.member;
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const serverQueue = client.queue.get(message.guild.id);
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const serverQueue = client.queue.get(message.guild.id);
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const permissions = message.channel.permissionsFor(message.author);
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const permissions = message.channel.permissionsFor(message.author);
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if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
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if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
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if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
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const volume = parseFloat(args[1]);
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const volume = parseFloat(args[1]);
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