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mirror of https://github.com/musix-org/musix-oss synced 2024-11-10 05:10:17 +00:00

patched the error if skipping when nothing is playing

This commit is contained in:
MatteZ02 2019-11-23 09:17:43 +02:00
parent 0c72a2d9b1
commit 202743e63b
10 changed files with 11 additions and 1 deletions

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@ -8,6 +8,7 @@ module.exports = {
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (serverQueue.playing) { if (serverQueue.playing) {
if (message.author.id !== client.config.dev) { if (message.author.id !== client.config.dev) {
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');

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@ -7,6 +7,7 @@ module.exports = {
async execute(message, args, client, Discord, prefix) { async execute(message, args, client, Discord, prefix) {
const ytdl = require('ytdl-core'); const ytdl = require('ytdl-core');
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
let songtime = (data.length_seconds * 1000).toFixed(0); let songtime = (data.length_seconds * 1000).toFixed(0);

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@ -8,6 +8,7 @@ module.exports = {
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (serverQueue.playing && !serverQueue.paused) { if (serverQueue.playing && !serverQueue.paused) {
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to pause the music!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to pause the music!');
if (message.author.id !== client.config.dev) { if (message.author.id !== client.config.dev) {

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@ -6,6 +6,7 @@ module.exports = {
onlyDev: false, onlyDev: false,
async execute(message, args, client, Discord, prefix) { async execute(message, args, client, Discord, prefix) {
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
if (args[1]) { if (args[1]) {
if (isNaN(args[1])) return msg.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.'); if (isNaN(args[1])) return msg.channel.send(':x: I\'m sorry, But you need to enter a valid __number__.');

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@ -8,6 +8,7 @@ module.exports = {
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing');
if (!args[1]) return message.channel.send(':x: Please provide a song position in queue for me to remove!'); if (!args[1]) return message.channel.send(':x: Please provide a song position in queue for me to remove!');
const pos = parseInt(args[1]); const pos = parseInt(args[1]);

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@ -8,6 +8,7 @@ module.exports = {
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (serverQueue.playing && serverQueue.paused) { if (serverQueue.playing && serverQueue.paused) {
if (message.author.id !== client.config.dev) { if (message.author.id !== client.config.dev) {
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to loop the queue!');

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@ -9,6 +9,7 @@ module.exports = {
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url)); let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
if (serverQueue.playing) { if (serverQueue.playing) {
if (message.author.id !== client.config.devId) { if (message.author.id !== client.config.devId) {

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@ -8,6 +8,7 @@ module.exports = {
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
if (!serverQueue) return message.channel.send(':x: There is nothing playing that I could skip for you.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could skip for you.'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could skip for you.');
if (message.author.id !== client.config.dev) { if (message.author.id !== client.config.dev) {
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to skip the song!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to skip the song!');

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@ -8,8 +8,9 @@ module.exports = {
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
if (!serverQueue) return message.channel.send(':x: There is nothing playing that I could stop for you.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could stop for you.');
if (message.author.id !== client.config.dev) { if (message.author.id !== client.config.dev) {
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing that I could stop for you.');
if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to stop the music!'); if (voiceChannel !== serverQueue.voiceChannel) return message.channel.send(':x: I\'m sorry but you need to be in the same voice channel as Musix to stop the music!');
if (client.global.db.guilds[message.guild.id].permissions === true) { if (client.global.db.guilds[message.guild.id].permissions === true) {
if (client.global.db.guilds[message.guild.id].dj) { if (client.global.db.guilds[message.guild.id].dj) {

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@ -8,6 +8,7 @@ module.exports = {
const { voiceChannel } = message.member; const { voiceChannel } = message.member;
const serverQueue = client.queue.get(message.guild.id); const serverQueue = client.queue.get(message.guild.id);
const permissions = message.channel.permissionsFor(message.author); const permissions = message.channel.permissionsFor(message.author);
if (!serverQueue) return message.channel.send(':x: There is nothing playing.');
if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.'); if (!serverQueue.playing) return message.channel.send(':x: There is nothing playing.');
if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`); if (!args[1]) return message.channel.send(`:loud_sound: The current volume is: **${serverQueue.volume}**`);
const volume = parseFloat(args[1]); const volume = parseFloat(args[1]);