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musix-oss/funcs/play.js

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module.exports = async function (guild, song, client, message, seek, play) {
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const Discord = require('discord.js');
const ytdl = require('ytdl-core');
const serverQueue = client.queue.get(guild.id);
if (!song) {
serverQueue.voiceChannel.leave();
client.queue.delete(guild.id);
return;
}
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const dispatcher = serverQueue.connection
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.playStream(ytdl(song.url, { filter: "audio", highWaterMark: 1 << 25 }), { seek: seek, bitrate: 1024, passes: 10, volume: 1 })
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.on("end", reason => {
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if (reason === "Stream is not generating quickly enough.") {
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console.log("Song ended");
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} else if (reason === "seek") {
return;
} else {
console.log(reason);
}
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if (serverQueue.looping) {
serverQueue.songs.push(serverQueue.songs[0]);
}
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serverQueue.songs.shift();
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client.funcs.play(guild, serverQueue.songs[0], client, message);
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});
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dispatcher.setVolume(serverQueue.volume / 10);
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dispatcher.on("error", error => console.error(error));
if (client.global.db.guilds[guild.id].startPlaying || play) {
let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
let songtime = (data.length_seconds * 1000).toFixed(0);
const embed = new Discord.RichEmbed()
.setTitle(`:musical_note: Start playing: **${song.title}**`)
.setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``)
.setColor("#b50002")
serverQueue.textChannel.send(embed);
}
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}