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musix-oss/index.js

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const fs = require('fs');
const { join } = require('path');
const { Util } = require('discord.js');
const { Collection, Client, RichEmbed } = require('discord.js');
const client = new Client({ disableEveryone: true, disabledEvents: ['TYPING_START'] });
const ytdl = require('ytdl-core');
client.commands = new Collection();
client.cooldowns = new Collection();
client.queue = new Map();
client.config = {
token: process.env.BOT_TOKEN,
prefix: '-',
};
const commandFiles = fs.readdirSync('./commands/').filter(f => f.endsWith('.js'));
for (const file of commandFiles) {
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
client.on('ready', () => {
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client.user.setActivity('V2 | -help', { type: 'LISTENING' })
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client.user.setStatus('dnd');
});
client.on('message', message => {
if (!message.content.startsWith(client.config.prefix) || message.author.bot) return;
const args = message.content.slice(client.config.prefix.length).split(' ');
const commandName = args[0].toLowerCase();
const command = client.commands.get(commandName) || client.commands.find(cmd => cmd.aliases && cmd.aliases.includes(commandName));
if (!command && message.content !== `${client.config.prefix}`) return message.channel.send(`:x: That is not a valid command ${message.author}! Type ${client.config.prefix}help for a list of commands!`);
if (command.guildOnly && message.channel.type !== 'text') return message.reply(':x: I can\'t execute that command inside DMs!');
if (command.args && !args.length) {
let reply = `:x: You didn't provide any arguments, ${message.author}!`;
if (command.usage) reply += `\nThe proper usage would be: \`${client.config.prefix}${command.name} ${command.usage}\``;
return message.channel.send(reply);
}
if (!client.cooldowns.has(command.name)) {
client.cooldowns.set(command.name, new Collection());
}
const now = Date.now();
const timestamps = client.cooldowns.get(command.name);
const cooldownAmount = (command.cooldown || 3) * 1000;
if (timestamps.has(message.author.id)) {
const expirationTime = timestamps.get(message.author.id) + cooldownAmount;
if (now < expirationTime) {
const timeLeft = (expirationTime - now) / 1000;
return message.reply(`:hourglass_flowing_sand: please wait ${timeLeft.toFixed(1)} more second(s) before reusing the \`${command.name}\` command.`);
}
}
timestamps.set(message.author.id, now);
setTimeout(() => timestamps.delete(message.author.id), cooldownAmount);
try {
command.execute(message, args, client, RichEmbed);
} catch (error) {
console.error(error);
message.reply(':x: there was an error trying to execute that command!');
}
});
client.handleVideo = async function (video, message, voiceChannel, playlist = false) {
const serverQueue = client.queue.get(message.guild.id);
const song = {
id: video.id,
title: Util.escapeMarkdown(video.title),
url: `https://www.youtube.com/watch?v=${video.id}`
};
if (!serverQueue) {
const queueConstruct = {
textChannel: message.channel,
voiceChannel: voiceChannel,
connection: null,
songs: [],
volume: 5,
playing: true
};
queueConstruct.songs.push(song);
client.queue.set(message.guild.id, queueConstruct);
try {
var connection = await voiceChannel.join();
queueConstruct.connection = connection;
play(message.guild, queueConstruct.songs[0]);
} catch (error) {
console.error(`I could not join the voice channel: ${error}`);
client.queue.delete(message.guild.id);
return message.channel.send(`:x: I could not join the voice channel: ${error}`);
}
} else {
serverQueue.songs.push(song);
if (playlist) return undefined;
else
return message.channel.send(`:white_check_mark: **${song.title}** has been added to the queue!`);
}
return undefined;
}
function play(guild, song) {
const serverQueue = client.queue.get(guild.id);
if (!song) {
serverQueue.voiceChannel.leave();
client.queue.delete(guild.id);
return;
}
const dispatcher = serverQueue.connection
.playStream(ytdl(song.url, { quality: `highestaudio`, filter: "audioonly" }), { seek: 0 })
.on("end", reason => {
if (reason === "Stream is not generating quickly enough.")
console.log("Song ended");
else console.log(reason);
serverQueue.songs.shift();
play(guild, serverQueue.songs[0]);
})
dispatcher.setVolumeLogarithmic(1 / 5);
serverQueue.volume = 1
dispatcher.on("error", error => console.error(error));
serverQueue.textChannel.send(`:musical_note: Start playing: **${song.title}**`);
}
client.login(client.config.token);