mirror of
https://github.com/musix-org/musix-oss
synced 2024-12-23 22:33:17 +00:00
218 lines
8.5 KiB
JavaScript
218 lines
8.5 KiB
JavaScript
|
"use strict";
|
||
|
var Buffer = require("buffer").Buffer;
|
||
|
// Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer
|
||
|
|
||
|
// == Extend Node primitives to use iconv-lite =================================
|
||
|
|
||
|
module.exports = function (iconv) {
|
||
|
var original = undefined; // Place to keep original methods.
|
||
|
|
||
|
// Node authors rewrote Buffer internals to make it compatible with
|
||
|
// Uint8Array and we cannot patch key functions since then.
|
||
|
// Note: this does use older Buffer API on a purpose
|
||
|
iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);
|
||
|
|
||
|
iconv.extendNodeEncodings = function extendNodeEncodings() {
|
||
|
if (original) return;
|
||
|
original = {};
|
||
|
|
||
|
if (!iconv.supportsNodeEncodingsExtension) {
|
||
|
console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
|
||
|
console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
var nodeNativeEncodings = {
|
||
|
'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true,
|
||
|
'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
|
||
|
};
|
||
|
|
||
|
Buffer.isNativeEncoding = function(enc) {
|
||
|
return enc && nodeNativeEncodings[enc.toLowerCase()];
|
||
|
}
|
||
|
|
||
|
// -- SlowBuffer -----------------------------------------------------------
|
||
|
var SlowBuffer = require('buffer').SlowBuffer;
|
||
|
|
||
|
original.SlowBufferToString = SlowBuffer.prototype.toString;
|
||
|
SlowBuffer.prototype.toString = function(encoding, start, end) {
|
||
|
encoding = String(encoding || 'utf8').toLowerCase();
|
||
|
|
||
|
// Use native conversion when possible
|
||
|
if (Buffer.isNativeEncoding(encoding))
|
||
|
return original.SlowBufferToString.call(this, encoding, start, end);
|
||
|
|
||
|
// Otherwise, use our decoding method.
|
||
|
if (typeof start == 'undefined') start = 0;
|
||
|
if (typeof end == 'undefined') end = this.length;
|
||
|
return iconv.decode(this.slice(start, end), encoding);
|
||
|
}
|
||
|
|
||
|
original.SlowBufferWrite = SlowBuffer.prototype.write;
|
||
|
SlowBuffer.prototype.write = function(string, offset, length, encoding) {
|
||
|
// Support both (string, offset, length, encoding)
|
||
|
// and the legacy (string, encoding, offset, length)
|
||
|
if (isFinite(offset)) {
|
||
|
if (!isFinite(length)) {
|
||
|
encoding = length;
|
||
|
length = undefined;
|
||
|
}
|
||
|
} else { // legacy
|
||
|
var swap = encoding;
|
||
|
encoding = offset;
|
||
|
offset = length;
|
||
|
length = swap;
|
||
|
}
|
||
|
|
||
|
offset = +offset || 0;
|
||
|
var remaining = this.length - offset;
|
||
|
if (!length) {
|
||
|
length = remaining;
|
||
|
} else {
|
||
|
length = +length;
|
||
|
if (length > remaining) {
|
||
|
length = remaining;
|
||
|
}
|
||
|
}
|
||
|
encoding = String(encoding || 'utf8').toLowerCase();
|
||
|
|
||
|
// Use native conversion when possible
|
||
|
if (Buffer.isNativeEncoding(encoding))
|
||
|
return original.SlowBufferWrite.call(this, string, offset, length, encoding);
|
||
|
|
||
|
if (string.length > 0 && (length < 0 || offset < 0))
|
||
|
throw new RangeError('attempt to write beyond buffer bounds');
|
||
|
|
||
|
// Otherwise, use our encoding method.
|
||
|
var buf = iconv.encode(string, encoding);
|
||
|
if (buf.length < length) length = buf.length;
|
||
|
buf.copy(this, offset, 0, length);
|
||
|
return length;
|
||
|
}
|
||
|
|
||
|
// -- Buffer ---------------------------------------------------------------
|
||
|
|
||
|
original.BufferIsEncoding = Buffer.isEncoding;
|
||
|
Buffer.isEncoding = function(encoding) {
|
||
|
return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
|
||
|
}
|
||
|
|
||
|
original.BufferByteLength = Buffer.byteLength;
|
||
|
Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
|
||
|
encoding = String(encoding || 'utf8').toLowerCase();
|
||
|
|
||
|
// Use native conversion when possible
|
||
|
if (Buffer.isNativeEncoding(encoding))
|
||
|
return original.BufferByteLength.call(this, str, encoding);
|
||
|
|
||
|
// Slow, I know, but we don't have a better way yet.
|
||
|
return iconv.encode(str, encoding).length;
|
||
|
}
|
||
|
|
||
|
original.BufferToString = Buffer.prototype.toString;
|
||
|
Buffer.prototype.toString = function(encoding, start, end) {
|
||
|
encoding = String(encoding || 'utf8').toLowerCase();
|
||
|
|
||
|
// Use native conversion when possible
|
||
|
if (Buffer.isNativeEncoding(encoding))
|
||
|
return original.BufferToString.call(this, encoding, start, end);
|
||
|
|
||
|
// Otherwise, use our decoding method.
|
||
|
if (typeof start == 'undefined') start = 0;
|
||
|
if (typeof end == 'undefined') end = this.length;
|
||
|
return iconv.decode(this.slice(start, end), encoding);
|
||
|
}
|
||
|
|
||
|
original.BufferWrite = Buffer.prototype.write;
|
||
|
Buffer.prototype.write = function(string, offset, length, encoding) {
|
||
|
var _offset = offset, _length = length, _encoding = encoding;
|
||
|
// Support both (string, offset, length, encoding)
|
||
|
// and the legacy (string, encoding, offset, length)
|
||
|
if (isFinite(offset)) {
|
||
|
if (!isFinite(length)) {
|
||
|
encoding = length;
|
||
|
length = undefined;
|
||
|
}
|
||
|
} else { // legacy
|
||
|
var swap = encoding;
|
||
|
encoding = offset;
|
||
|
offset = length;
|
||
|
length = swap;
|
||
|
}
|
||
|
|
||
|
encoding = String(encoding || 'utf8').toLowerCase();
|
||
|
|
||
|
// Use native conversion when possible
|
||
|
if (Buffer.isNativeEncoding(encoding))
|
||
|
return original.BufferWrite.call(this, string, _offset, _length, _encoding);
|
||
|
|
||
|
offset = +offset || 0;
|
||
|
var remaining = this.length - offset;
|
||
|
if (!length) {
|
||
|
length = remaining;
|
||
|
} else {
|
||
|
length = +length;
|
||
|
if (length > remaining) {
|
||
|
length = remaining;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (string.length > 0 && (length < 0 || offset < 0))
|
||
|
throw new RangeError('attempt to write beyond buffer bounds');
|
||
|
|
||
|
// Otherwise, use our encoding method.
|
||
|
var buf = iconv.encode(string, encoding);
|
||
|
if (buf.length < length) length = buf.length;
|
||
|
buf.copy(this, offset, 0, length);
|
||
|
return length;
|
||
|
|
||
|
// TODO: Set _charsWritten.
|
||
|
}
|
||
|
|
||
|
|
||
|
// -- Readable -------------------------------------------------------------
|
||
|
if (iconv.supportsStreams) {
|
||
|
var Readable = require('stream').Readable;
|
||
|
|
||
|
original.ReadableSetEncoding = Readable.prototype.setEncoding;
|
||
|
Readable.prototype.setEncoding = function setEncoding(enc, options) {
|
||
|
// Use our own decoder, it has the same interface.
|
||
|
// We cannot use original function as it doesn't handle BOM-s.
|
||
|
this._readableState.decoder = iconv.getDecoder(enc, options);
|
||
|
this._readableState.encoding = enc;
|
||
|
}
|
||
|
|
||
|
Readable.prototype.collect = iconv._collect;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Remove iconv-lite Node primitive extensions.
|
||
|
iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
|
||
|
if (!iconv.supportsNodeEncodingsExtension)
|
||
|
return;
|
||
|
if (!original)
|
||
|
throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")
|
||
|
|
||
|
delete Buffer.isNativeEncoding;
|
||
|
|
||
|
var SlowBuffer = require('buffer').SlowBuffer;
|
||
|
|
||
|
SlowBuffer.prototype.toString = original.SlowBufferToString;
|
||
|
SlowBuffer.prototype.write = original.SlowBufferWrite;
|
||
|
|
||
|
Buffer.isEncoding = original.BufferIsEncoding;
|
||
|
Buffer.byteLength = original.BufferByteLength;
|
||
|
Buffer.prototype.toString = original.BufferToString;
|
||
|
Buffer.prototype.write = original.BufferWrite;
|
||
|
|
||
|
if (iconv.supportsStreams) {
|
||
|
var Readable = require('stream').Readable;
|
||
|
|
||
|
Readable.prototype.setEncoding = original.ReadableSetEncoding;
|
||
|
delete Readable.prototype.collect;
|
||
|
}
|
||
|
|
||
|
original = undefined;
|
||
|
}
|
||
|
}
|