mirror of
https://github.com/musix-org/musix-oss
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147 lines
4.8 KiB
JavaScript
147 lines
4.8 KiB
JavaScript
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'use strict';
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/**
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Streams in a WebSocket connection
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---------------------------------
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We model a WebSocket as two duplex streams: one stream is for the wire protocol
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over an I/O socket, and the other is for incoming/outgoing messages.
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+----------+ +---------+ +----------+
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[1] write(chunk) -->| ~~~~~~~~ +----->| parse() +----->| ~~~~~~~~ +--> emit('data') [2]
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| | +----+----+ | |
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| IO | | [5] | Messages |
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| | V | |
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[4] emit('data') <--+ ~~~~~~~~ |<-----+ frame() |<-----+ ~~~~~~~~ |<-- write(chunk) [3]
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+----------+ +---------+ +----------+
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Message transfer in each direction is simple: IO receives a byte stream [1] and
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sends this stream for parsing. The parser will periodically emit a complete
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message text on the Messages stream [2]. Similarly, when messages are written
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to the Messages stream [3], they are framed using the WebSocket wire format and
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emitted via IO [4].
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There is a feedback loop via [5] since some input from [1] will be things like
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ping, pong and close frames. In these cases the protocol responds by emitting
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responses directly back to [4] rather than emitting messages via [2].
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For the purposes of flow control, we consider the sources of each Readable
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stream to be as follows:
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* [2] receives input from [1]
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* [4] receives input from [1] and [3]
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The classes below express the relationships described above without prescribing
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anything about how parse() and frame() work, other than assuming they emit
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'data' events to the IO and Messages streams. They will work with any protocol
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driver having these two methods.
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**/
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var Stream = require('stream').Stream,
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util = require('util');
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var IO = function(driver) {
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this.readable = this.writable = true;
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this._paused = false;
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this._driver = driver;
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};
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util.inherits(IO, Stream);
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// The IO pause() and resume() methods will be called when the socket we are
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// piping to gets backed up and drains. Since IO output [4] comes from IO input
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// [1] and Messages input [3], we need to tell both of those to return false
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// from write() when this stream is paused.
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IO.prototype.pause = function() {
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this._paused = true;
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this._driver.messages._paused = true;
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};
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IO.prototype.resume = function() {
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this._paused = false;
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this.emit('drain');
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var messages = this._driver.messages;
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messages._paused = false;
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messages.emit('drain');
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};
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// When we receive input from a socket, send it to the parser and tell the
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// source whether to back off.
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IO.prototype.write = function(chunk) {
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if (!this.writable) return false;
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this._driver.parse(chunk);
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return !this._paused;
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};
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// The IO end() method will be called when the socket piping into it emits
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// 'close' or 'end', i.e. the socket is closed. In this situation the Messages
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// stream will not emit any more data so we emit 'end'.
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IO.prototype.end = function(chunk) {
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if (!this.writable) return;
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if (chunk !== undefined) this.write(chunk);
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this.writable = false;
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var messages = this._driver.messages;
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if (messages.readable) {
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messages.readable = messages.writable = false;
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messages.emit('end');
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}
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};
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IO.prototype.destroy = function() {
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this.end();
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};
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var Messages = function(driver) {
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this.readable = this.writable = true;
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this._paused = false;
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this._driver = driver;
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};
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util.inherits(Messages, Stream);
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// The Messages pause() and resume() methods will be called when the app that's
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// processing the messages gets backed up and drains. If we're emitting
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// messages too fast we should tell the source to slow down. Message output [2]
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// comes from IO input [1].
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Messages.prototype.pause = function() {
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this._driver.io._paused = true;
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};
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Messages.prototype.resume = function() {
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this._driver.io._paused = false;
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this._driver.io.emit('drain');
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};
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// When we receive messages from the user, send them to the formatter and tell
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// the source whether to back off.
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Messages.prototype.write = function(message) {
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if (!this.writable) return false;
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if (typeof message === 'string') this._driver.text(message);
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else this._driver.binary(message);
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return !this._paused;
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};
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// The Messages end() method will be called when a stream piping into it emits
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// 'end'. Many streams may be piped into the WebSocket and one of them ending
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// does not mean the whole socket is done, so just process the input and move
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// on leaving the socket open.
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Messages.prototype.end = function(message) {
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if (message !== undefined) this.write(message);
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};
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Messages.prototype.destroy = function() {};
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exports.IO = IO;
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exports.Messages = Messages;
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